From f8574ff8a8c64fe6ab7a4399eb0d693e926f45d1 Mon Sep 17 00:00:00 2001
From: Nick Sarnie <commendsarnex@gmail.com>
Date: Sun, 5 Nov 2017 22:31:07 -0500
Subject: [PATCH 2/2] Wine D3D9

Signed-off-by: Nick Sarnie <commendsarnex@gmail.com>
---
 configure.ac                      |  188 ++++
 dlls/d3d9-nine/Makefile.in        |   15 +
 dlls/d3d9-nine/d3d9-nine.spec     |   14 +
 dlls/d3d9-nine/d3d9_main.c        |  173 ++++
 dlls/d3d9-nine/d3dadapter9.c      |  898 +++++++++++++++++++
 dlls/d3d9-nine/d3dadapter9.h      |   32 +
 dlls/d3d9-nine/device_wrap.c      |  500 +++++++++++
 dlls/d3d9-nine/device_wrap.h      |   26 +
 dlls/d3d9-nine/dri3.c             | 1426 ++++++++++++++++++++++++++++++
 dlls/d3d9-nine/dri3.h             |   91 ++
 dlls/d3d9-nine/present.c          | 1748 +++++++++++++++++++++++++++++++++++++
 dlls/d3d9-nine/present.h          |   40 +
 dlls/d3d9-nine/shader_validator.c |   88 ++
 dlls/d3d9-nine/shader_validator.h |   29 +
 dlls/d3d9-nine/version.rc         |   26 +
 dlls/d3d9-nine/wndproc.c          |  277 ++++++
 dlls/d3d9-nine/wndproc.h          |   41 +
 17 files changed, 5612 insertions(+)
 create mode 100644 dlls/d3d9-nine/Makefile.in
 create mode 100644 dlls/d3d9-nine/d3d9-nine.spec
 create mode 100644 dlls/d3d9-nine/d3d9_main.c
 create mode 100644 dlls/d3d9-nine/d3dadapter9.c
 create mode 100644 dlls/d3d9-nine/d3dadapter9.h
 create mode 100644 dlls/d3d9-nine/device_wrap.c
 create mode 100644 dlls/d3d9-nine/device_wrap.h
 create mode 100644 dlls/d3d9-nine/dri3.c
 create mode 100644 dlls/d3d9-nine/dri3.h
 create mode 100644 dlls/d3d9-nine/present.c
 create mode 100644 dlls/d3d9-nine/present.h
 create mode 100644 dlls/d3d9-nine/shader_validator.c
 create mode 100644 dlls/d3d9-nine/shader_validator.h
 create mode 100644 dlls/d3d9-nine/version.rc
 create mode 100644 dlls/d3d9-nine/wndproc.c
 create mode 100644 dlls/d3d9-nine/wndproc.h

diff --git a/configure.ac b/configure.ac
index 7a8fcc4987..0f2a45f336 100644
--- a/configure.ac
+++ b/configure.ac
@@ -67,6 +67,14 @@ AC_ARG_WITH(openal,    AS_HELP_STRING([--without-openal],[do not use OpenAL]),
 AC_ARG_WITH(opencl,    AS_HELP_STRING([--without-opencl],[do not use OpenCL]),
             [if test "x$withval" = "xno"; then ac_cv_header_CL_cl_h=no; ac_cv_header_OpenCL_opencl_h=no; fi])
 AC_ARG_WITH(opengl,    AS_HELP_STRING([--without-opengl],[do not use OpenGL]))
+AC_ARG_WITH(d3d9-nine, AS_HELP_STRING([--without-d3d9-nine],[do not build d3d9-nine.dll (Gallium Nine support)]),
+            [], [with_d3d9_nine=auto])
+AC_ARG_WITH(d3d9-nine-module, AS_HELP_STRING([--with-d3d9-nine-module],
+            [Gallium Nine module location. Can be 'manual' (path to be filled in a register), 'auto' (default. use pkgconfig to detect the location) or a path]),
+            [], [with_d3d9_nine_module=auto])
+AC_ARG_WITH(d3d9-nine-headers-path, AS_HELP_STRING([--with-d3d9-nine-headers-path],
+            [Gallium Nine headers location. Can be 'auto' (default. use pkgconfig to detect the location) or a path]),
+            [], [with_d3d9_nine_headers_path=auto])
 AC_ARG_WITH(osmesa,     AS_HELP_STRING([--without-osmesa],[do not use the OSMesa library]))
 AC_ARG_WITH(oss,       AS_HELP_STRING([--without-oss],[do not use the OSS sound support]))
 AC_ARG_WITH(pcap,      AS_HELP_STRING([--without-pcap],[do not use the Packet Capture library]),
@@ -391,6 +399,8 @@ AC_CHECK_LIB(ossaudio,_oss_ioctl)
 
 AC_SUBST(OPENGL_LIBS,"")
 
+AC_SUBST(D3D9NINE_LIBS,"")
+
 dnl **** Check for header files ****
 
 AC_SYS_LARGEFILE()
@@ -1248,6 +1258,183 @@ OpenGL and Direct3D won't be supported.])
     WINE_NOTICE_WITH(va,[test "x$ac_cv_lib_soname_va" = "x" -o "x$ac_cv_lib_soname_va_x11" = "x" -o "x$ac_cv_lib_soname_va_drm" = "x"],
                      [libva ${notice_platform}development files not found, GPU video acceleration won't be supported.])
 
+    dnl Check for d3d9-nine support
+    if test "x$with_d3d9_nine" = "xauto" && (test "x$with_d3d9_nine_module" = "xauto" || test "x$with_d3d9_nine_headers_path" = "xauto")
+    then
+        AC_MSG_CHECKING([whether d3dadapter9 package (Gallium Nine) is present])
+        D3DADAPTER9_MODULEDIR=`$PKG_CONFIG --variable=moduledir d3dadapter9 2>/dev/null`
+        D3DADAPTER9_LEGACY_MODULEDIR=`$PKG_CONFIG --variable=moduledir d3d 2>/dev/null`
+        if test "x$D3DADAPTER9_MODULEDIR" = "x" -a "x$D3DADAPTER9_LEGACY_MODULEDIR" = "x"
+        then
+            AC_MSG_RESULT([no, disabling support])
+            with_d3d9_nine=no
+        else
+            AC_MSG_RESULT([yes])
+        fi
+    fi
+
+    if test "x$with_d3d9_nine" != "xno"
+    then
+        AC_MSG_NOTICE([Checking for d3dadapter9 library dependencies])
+        D3D9NINE_LIBS=""
+        D3D9NINE_MISSING_LIBS=""
+        AC_CHECK_LIB(xcb,xcb_request_check,[AC_SUBST(D3D9NINE_LIBS,["$D3D9NINE_LIBS -lxcb"])])
+        test "x$ac_cv_lib_xcb_xcb_request_check" != xyes && D3D9NINE_MISSING_LIBS="libxcb "
+        AC_CHECK_LIB(xcb-dri3,xcb_dri3_open,[AC_SUBST(D3D9NINE_LIBS,["$D3D9NINE_LIBS -lxcb-dri3"])])
+        test "x$ac_cv_lib_xcb_dri3_xcb_dri3_open" != xyes && D3D9NINE_MISSING_LIBS="${D3D9NINE_MISSING_LIBS}libxcb-dri3 "
+        AC_CHECK_LIB(xcb-present,xcb_present_notify_msc,[AC_SUBST(D3D9NINE_LIBS,["$D3D9NINE_LIBS -lxcb-present"])])
+        test "x$ac_cv_lib_xcb_present_xcb_present_notify_msc" != xyes && D3D9NINE_MISSING_LIBS="${D3D9NINE_MISSING_LIBS}libxcb-present "
+        AC_CHECK_LIB(xcb-xfixes,xcb_xfixes_create_region,[AC_SUBST(D3D9NINE_LIBS,["$D3D9NINE_LIBS -lxcb-xfixes"])])
+        test "x$ac_cv_lib_xcb_xfixes_xcb_xfixes_create_region" != xyes && D3D9NINE_MISSING_LIBS="${D3D9NINE_MISSING_LIBS}libxcb-xfixes "
+        AC_CHECK_LIB(X11-xcb,XGetXCBConnection,[AC_SUBST(D3D9NINE_LIBS,["$D3D9NINE_LIBS -lX11-xcb"])])
+        test "x$ac_cv_lib_X11_xcb_XGetXCBConnection" != xyes && D3D9NINE_MISSING_LIBS="${D3D9NINE_MISSING_LIBS}libX11-xcb "
+        AC_CHECK_LIB(X11,XOpenDisplay,[AC_SUBST(D3D9NINE_LIBS,["$D3D9NINE_LIBS -lX11"])])
+        test "x$ac_cv_lib_X11_XOpenDisplay" != xyes && D3D9NINE_MISSING_LIBS="${D3D9NINE_MISSING_LIBS}libX11 "
+        AC_CHECK_LIB(Xext,XextRemoveDisplay,[AC_SUBST(D3D9NINE_LIBS,["$D3D9NINE_LIBS -lXext"])])
+        test "x$ac_cv_lib_Xext_XextRemoveDisplay" != xyes && D3D9NINE_MISSING_LIBS="${D3D9NINE_MISSING_LIBS}libXext "
+        # libs for the dri2 fallback
+        AC_CHECK_LIB(GL,glGenFramebuffers,[AC_SUBST(D3D9NINE_LIBS,["$D3D9NINE_LIBS -lGL"])])
+        test "x$ac_cv_lib_GL_glGenFramebuffers" != xyes && D3D9NINE_MISSING_LIBS="libGL "
+        AC_CHECK_LIB(EGL,eglCreateContext,[AC_SUBST(D3D9NINE_LIBS,["$D3D9NINE_LIBS -lEGL"])])
+        test "x$ac_cv_lib_EGL_eglCreateContext" != xyes && D3D9NINE_MISSING_LIBS="${D3D9NINE_MISSING_LIBS}libEGL"
+
+        if test "x$D3D9NINE_MISSING_LIBS" != x
+        then
+            if test "x$with_d3d9_nine" = "xyes"
+            then
+                AC_MSG_ERROR([Missing libraries to build d3d9-nine.dll: $D3D9NINE_MISSING_LIBS])
+            else
+                AC_MSG_NOTICE([Missing libraries to build d3d9-nine.dll: $D3D9NINE_MISSING_LIBS . disabling support])
+                with_d3d9_nine=no
+            fi
+        fi
+    fi
+
+    if test "x$with_d3d9_nine" != "xno"
+    then
+        AC_MSG_NOTICE([Checking d3dadapter9 header dependencies])
+        D3D9NINE_MISSING_HEADERS=""
+        AC_CHECK_HEADERS([X11/Xlib-xcb.h xcb/dri3.h xcb/present.h X11/Xutil.h X11/Xlib.h pthread.h])
+        test "x$ac_cv_header_X11_Xlib_xcb_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}X11/Xlib-xcb.h "
+        test "x$ac_cv_header_xcb_dri3_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}xcb/dri3.h "
+        test "x$ac_cv_header_xcb_present_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}xcb/present.h "
+        test "x$ac_cv_header_X11_Xutil_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}X11/Xutil.h "
+        test "x$ac_cv_header_X11_Xlib_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}X11/Xlib.h "
+        test "x$ac_cv_header_pthread_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}pthread.h "
+        # headers for the dri2 fallback
+        AC_CHECK_HEADERS([X11/Xmd.h X11/Xlibint.h X11/extensions/dri2tokens.h X11/extensions/dri2proto.h X11/extensions/extutil.h GL/gl.h GL/glext.h EGL/egl.h EGL/eglext.h libdrm/drm_fourcc.h libdrm/drm.h],
+                         [],[],[[
+#include <X11/Xlibint.h>
+#include <X11/extensions/dri2tokens.h>
+#include <GL/gl.h>
+#include <EGL/egl.h>
+]])
+        test "x$ac_cv_header_X11_Xmd_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}X11/Xmd.h "
+        test "x$ac_cv_header_X11_Xlibint_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}X11/Xlibint.h "
+        test "x$ac_cv_header_X11_extensions_dri2tokens_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}X11/extensions/dri2tokens.h "
+        test "x$ac_cv_header_X11_extensions_dri2proto_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}X11/extensions/dri2proto.h "
+        test "x$ac_cv_header_X11_extensions_extutil_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}X11/extensions/extutil.h "
+        test "x$ac_cv_header_GL_gl_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}GL/gl.h "
+        test "x$ac_cv_header_GL_glext_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}GL/glext.h "
+        test "x$ac_cv_header_EGL_egl_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}EGL/egl.h "
+        test "x$ac_cv_header_EGL_eglext_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}EGL/eglext.h "
+        test "x$ac_cv_header_libdrm_drm_fourcc_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}libdrm/drm_fourcc.h "
+        test "x$ac_cv_header_libdrm_drm_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}libdrm/drm.h "
+        if test "x$D3D9NINE_MISSING_HEADERS" != x
+        then
+            if test "x$with_d3d9_nine" = "xyes"
+            then
+                AC_MSG_ERROR([Missing headers to build d3d9-nine.dll: $D3D9NINE_MISSING_HEADERS])
+            else
+                AC_MSG_NOTICE([Missing headers to build d3d9-nine.dll: $D3D9NINE_MISSING_HEADERS . disabling support])
+                with_d3d9_nine=no
+            fi
+        fi
+    fi
+
+    if test "x$with_d3d9_nine" != "xno"
+    then
+        # d3d9-nine.dll will be built and an option to use it
+        # added. The module path can always be overriden by
+        # a wine registry setting. If the module isn't found
+        # at execution time, the dll will refuse to load and
+        # print an error message to the user.
+        AC_DEFINE(HAVE_D3D9NINE, 1, [Whether d3d9-nine.dll is built])
+        # default: use pkgconfig to find the gallium nine module.
+        # Check the module is there.
+        if test "x$with_d3d9_nine_module" = "xauto"
+        then
+            D3DADAPTER9_MODULEDIR=`$PKG_CONFIG --variable=moduledir d3dadapter9 2>/dev/null`
+            if test "x$D3DADAPTER9_MODULEDIR" = x
+            then
+                # legacy path
+                D3DADAPTER9_MODULEDIR=`$PKG_CONFIG --variable=moduledir d3d 2>/dev/null`
+                if test "x$D3DADAPTER9_MODULEDIR" = x
+                then
+                    AC_MSG_ERROR([pkg-config couldn't find Gallium Nine module])
+                fi
+            fi
+            AC_DEFINE_UNQUOTED(D3D9NINE_MODULEPATH, ["`echo ${D3DADAPTER9_MODULEDIR}/d3dadapter9.so.1`"], [Gallium Nine module path])
+            # Check module
+            CPPFLAGSBAK=$CPPFLAGS
+            # link against libdl
+            CPPFLAGS="$CPPFLAGS -Wl,--no-as-needed -ldl"
+
+            AC_RUN_IFELSE([AC_LANG_PROGRAM([[#include <dlfcn.h>
+#include <stdlib.h>]],[[void *handle = dlopen("${D3DADAPTER9_MODULEDIR}/d3dadapter9.so.1", RTLD_GLOBAL | RTLD_NOW);
+exit((handle && dlsym(handle, "D3DAdapter9GetProc")) ? 0 : 1)]])],
+                          [echo "d3dadapter9.so.1 found at '${D3DADAPTER9_MODULEDIR}/d3dadapter9.so.1'"],
+                          [AC_MSG_ERROR([Couldn't load Gallium nine module at '${D3DADAPTER9_MODULEDIR}/d3dadapter9.so.1' (found by pkg-config)])])
+            CPPFLAGS=$CPPFLAGSBAK
+        else
+            # Manual : do not feed any path, the wine registry will have
+            # to be used to pass a path. Useful for wine builds
+            # that are distributed and will run on different
+            # distros.
+            # Else feed a path directly. Useful for distro maintainers who
+            # know where the package would be installed, but don't have
+            # it installed on their build.
+            # Don't check if the module is there.
+            if test "x$with_d3d9_nine_module" != "xmanual"
+            then
+                AC_DEFINE_UNQUOTED(D3D9NINE_MODULEPATH, ["`echo ${with_d3d9_nine_module}`"], [Gallium Nine module path])
+            fi
+        fi
+
+        # by default the headers are found with pkgconfig,
+        # but it is possible to pass a path to a specific directory.
+        # that directory must contain a d3dadapter directory
+        # with d3dadapter9.h, drm.h and present.h
+        if test "x$with_d3d9_nine_headers_path" = "xauto"
+        then
+            AC_PROG_SED
+            D3DADAPTER9_INCLUDEDIR=`$PKG_CONFIG --variable=includedir d3dadapter9 2>/dev/null`
+            D3DADAPTER9_MAJOR=`$PKG_CONFIG --modversion d3dadapter9 2>/dev/null | $SED -n 's/\([[^\.]]*\)\..*$/\1/p'`
+            if test "x$D3DADAPTER9_INCLUDEDIR" = x
+            then
+                # legacy path
+                D3DADAPTER9_INCLUDEDIR=`$PKG_CONFIG --variable=includedir d3d 2>/dev/null`
+                D3DADAPTER9_MAJOR=`$PKG_CONFIG --modversion d3d 2>/dev/null | $SED -n 's/\([[^\.]]*\)\..*$/\1/p'`
+                if test "x$D3DADAPTER9_INCLUDEDIR" = x
+                then
+                    AC_MSG_ERROR([pkg-config couldn't find Gallium Nine headers])
+                fi
+            fi
+            # check major version of package. The major version number guarantees header compatibility.
+            if test "x$D3DADAPTER9_MAJOR" != x1
+            then
+                AC_MSG_ERROR([pkg-config found Gallium Nine Module and Headers, but version is incompatible])
+            fi
+        else
+            D3DADAPTER9_INCLUDEDIR=`echo ${with_d3d9_nine_headers_path}`
+        fi
+        AC_DEFINE_UNQUOTED(D3D9NINE_HEADERS_CFLAGS, ["`echo -I${D3DADAPTER9_INCLUDEDIR}`"], [Gallium Nine headers cflags])
+
+        AC_DEFINE(D3D9NINE_DRI2, 1, [Whether d3d9-nine DRI2 fallback is compiled])
+    else
+        enable_d3d9_nine=${enable_d3d9_nine:-no}
+    fi
+
     CPPFLAGS="$ac_save_CPPFLAGS"
 else
     X_CFLAGS=""
@@ -3127,6 +3314,7 @@ WINE_CONFIG_DLL(d3d8,,[implib])
 WINE_CONFIG_TEST(dlls/d3d8/tests)
 WINE_CONFIG_DLL(d3d9,,[implib])
 WINE_CONFIG_TEST(dlls/d3d9/tests)
+WINE_CONFIG_DLL(d3d9-nine,,[implib])
 WINE_CONFIG_DLL(d3dcompiler_33)
 WINE_CONFIG_DLL(d3dcompiler_34)
 WINE_CONFIG_DLL(d3dcompiler_35)
diff --git a/dlls/d3d9-nine/Makefile.in b/dlls/d3d9-nine/Makefile.in
new file mode 100644
index 0000000000..c6df8d7dbe
--- /dev/null
+++ b/dlls/d3d9-nine/Makefile.in
@@ -0,0 +1,15 @@
+MODULE    = d3d9-nine.dll
+IMPORTS   = dxguid uuid advapi32 gdi32 user32
+EXTRAINCL = $(X_CFLAGS) $(D3D9NINE_HEADERS_CFLAGS)
+EXTRALIBS = $(D3D9NINE_LIBS)
+
+C_SRCS = \
+        d3d9_main.c \
+        d3dadapter9.c \
+        device_wrap.c \
+        present.c \
+        dri3.c \
+        wndproc.c \
+        shader_validator.c
+
+RC_SRCS = version.rc
diff --git a/dlls/d3d9-nine/d3d9-nine.spec b/dlls/d3d9-nine/d3d9-nine.spec
new file mode 100644
index 0000000000..a33cba51e7
--- /dev/null
+++ b/dlls/d3d9-nine/d3d9-nine.spec
@@ -0,0 +1,14 @@
+@ stdcall Direct3DShaderValidatorCreate9()
+@ stub PSGPError
+@ stub PSGPSampleTexture
+@ stdcall D3DPERF_BeginEvent(long wstr)
+@ stdcall D3DPERF_EndEvent()
+@ stdcall D3DPERF_GetStatus()
+@ stdcall D3DPERF_QueryRepeatFrame()
+@ stdcall D3DPERF_SetMarker(long wstr)
+@ stdcall D3DPERF_SetOptions(long)
+@ stdcall D3DPERF_SetRegion(long wstr)
+@ stub DebugSetLevel
+@ stdcall DebugSetMute()
+@ stdcall Direct3DCreate9(long)
+@ stdcall Direct3DCreate9Ex(long ptr)
diff --git a/dlls/d3d9-nine/d3d9_main.c b/dlls/d3d9-nine/d3d9_main.c
new file mode 100644
index 0000000000..d1efdf4a71
--- /dev/null
+++ b/dlls/d3d9-nine/d3d9_main.c
@@ -0,0 +1,173 @@
+/*
+ * Direct3D 9
+ *
+ * Copyright 2002-2003 Jason Edmeades
+ * Copyright 2002-2003 Raphael Junqueira
+ * Copyright 2005 Oliver Stieber
+ * Copyright 2015 Patrick Rudolph
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ */
+
+#include "config.h"
+#include "wine/debug.h"
+
+#include <fcntl.h>
+#include <d3d9.h>
+
+#include "d3dadapter9.h"
+#include "wndproc.h"
+#include "shader_validator.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d9nine);
+
+static int D3DPERF_event_level = 0;
+static Display *gdi_display;
+
+void WINAPI DebugSetMute(void)
+{
+    /* nothing to do */
+}
+
+IDirect3D9 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate9(UINT sdk_version)
+{
+    IDirect3D9 *native;
+    TRACE("sdk_version %#x.\n", sdk_version);
+
+    if (SUCCEEDED(d3dadapter9_new(gdi_display, FALSE, (IDirect3D9Ex **)&native)))
+        return native;
+
+    return NULL;
+}
+
+HRESULT WINAPI DECLSPEC_HOTPATCH Direct3DCreate9Ex(UINT sdk_version, IDirect3D9Ex **d3d9ex)
+{
+    TRACE("sdk_version %#x, d3d9ex %p.\n", sdk_version, d3d9ex);
+
+    return d3dadapter9_new(gdi_display, TRUE, d3d9ex);
+}
+
+/*******************************************************************
+ *       Direct3DShaderValidatorCreate9 (D3D9.@)
+ *
+ * No documentation available for this function.
+ * SDK only says it is internal and shouldn't be used.
+ */
+
+void* WINAPI Direct3DShaderValidatorCreate9(void)
+{
+    IDirect3DShaderValidator9Impl* object =
+            HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
+                    sizeof(IDirect3DShaderValidator9Impl));
+
+    object->lpVtbl = &IDirect3DShaderValidator9Vtbl;
+    object->ref = 1;
+
+    FIXME("Returning interface %p\n", object);
+    return (void*) object;
+}
+
+/*******************************************************************
+ *       DllMain
+ */
+BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
+{
+    switch (reason)
+    {
+        case DLL_PROCESS_ATTACH:
+            if (!(gdi_display = XOpenDisplay( NULL )))
+            {
+                ERR("Failed to open display\n");
+                return FALSE;
+            }
+
+            fcntl( ConnectionNumber(gdi_display), F_SETFD, 1 ); /* set close on exec flag */
+
+            nine_dll_init(inst);
+            break;
+        case DLL_PROCESS_DETACH:
+            if (!reserved)
+                return nine_dll_destroy(inst);
+            break;
+    }
+
+    return TRUE;
+}
+
+/***********************************************************************
+ *              D3DPERF_BeginEvent (D3D9.@)
+ */
+int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, const WCHAR *name)
+{
+    TRACE("color 0x%08x, name %s.\n", color, debugstr_w(name));
+
+    return D3DPERF_event_level++;
+}
+
+/***********************************************************************
+ *              D3DPERF_EndEvent (D3D9.@)
+ */
+int WINAPI D3DPERF_EndEvent(void)
+{
+    TRACE("(void) : stub\n");
+
+    return --D3DPERF_event_level;
+}
+
+/***********************************************************************
+ *              D3DPERF_GetStatus (D3D9.@)
+ */
+DWORD WINAPI D3DPERF_GetStatus(void)
+{
+    FIXME("(void) : stub\n");
+
+    return 0;
+}
+
+/***********************************************************************
+ *              D3DPERF_SetOptions (D3D9.@)
+ *
+ */
+void WINAPI D3DPERF_SetOptions(DWORD options)
+{
+  FIXME("(%#x) : stub\n", options);
+}
+
+/***********************************************************************
+ *              D3DPERF_QueryRepeatFrame (D3D9.@)
+ */
+BOOL WINAPI D3DPERF_QueryRepeatFrame(void)
+{
+    FIXME("(void) : stub\n");
+
+    return FALSE;
+}
+
+/***********************************************************************
+ *              D3DPERF_SetMarker (D3D9.@)
+ */
+void WINAPI D3DPERF_SetMarker(D3DCOLOR color, const WCHAR *name)
+{
+    FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name));
+}
+
+/***********************************************************************
+ *              D3DPERF_SetRegion (D3D9.@)
+ */
+void WINAPI D3DPERF_SetRegion(D3DCOLOR color, const WCHAR *name)
+{
+    FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name));
+}
diff --git a/dlls/d3d9-nine/d3dadapter9.c b/dlls/d3d9-nine/d3dadapter9.c
new file mode 100644
index 0000000000..188eebf763
--- /dev/null
+++ b/dlls/d3d9-nine/d3dadapter9.c
@@ -0,0 +1,898 @@
+/*
+ * Wine IDirect3D9 interface using ID3DAdapter9
+ *
+ * Copyright 2013 Joakim Sindholt
+ *                Christoph Bumiller
+ * Copyright 2014 David Heidelberger
+ * Copyright 2014-2015 Axel Davy
+ * Copyright 2015 Nick Sarnie
+ *                Patrick Rudolph
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "config.h"
+#include "wine/debug.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d9nine);
+
+#include <d3dadapter/d3dadapter9.h>
+#include "present.h"
+#include "device_wrap.h"
+
+/* this represents a snapshot taken at the moment of creation */
+struct output
+{
+    D3DDISPLAYROTATION rotation; /* current rotation */
+    D3DDISPLAYMODEEX *modes;
+    unsigned nmodes;
+    unsigned nmodesalloc;
+    unsigned current; /* current mode num */
+
+    HMONITOR monitor;
+};
+
+struct adapter_group
+{
+    struct output *outputs;
+    unsigned noutputs;
+    unsigned noutputsalloc;
+
+    /* override driver provided DeviceName with this to homogenize device names
+     * with wine */
+    WCHAR devname[32];
+
+    /* driver stuff */
+    ID3DAdapter9 *adapter;
+};
+
+struct adapter_map
+{
+    unsigned group;
+    unsigned master;
+};
+
+struct d3dadapter9
+{
+    /* COM vtable */
+    void *vtable;
+    /* IUnknown reference count */
+    LONG refs;
+
+    /* adapter groups and mappings */
+    struct adapter_group *groups;
+    struct adapter_map *map;
+    unsigned nadapters;
+    unsigned ngroups;
+    unsigned ngroupsalloc;
+
+    /* true if it implements IDirect3D9Ex */
+    boolean ex;
+    Display *gdi_display;
+};
+
+/* convenience wrapper for calls into ID3D9Adapter */
+#define ADAPTER_GROUP \
+    This->groups[This->map[Adapter].group]
+
+#define ADAPTER_PROC(name, ...) \
+    ID3DAdapter9_##name(ADAPTER_GROUP.adapter, ## __VA_ARGS__)
+
+#define ADAPTER_OUTPUT \
+    ADAPTER_GROUP.outputs[Adapter-This->map[Adapter].master]
+
+static HRESULT WINAPI d3dadapter9_CheckDeviceFormat(struct d3dadapter9 *This,
+        UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
+        DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
+
+static ULONG WINAPI d3dadapter9_AddRef(struct d3dadapter9 *This)
+{
+    ULONG refs = InterlockedIncrement(&This->refs);
+    TRACE("%p increasing refcount to %u.\n", This, refs);
+    return refs;
+}
+
+static ULONG WINAPI d3dadapter9_Release(struct d3dadapter9 *This)
+{
+    ULONG refs = InterlockedDecrement(&This->refs);
+    TRACE("%p decreasing refcount to %u.\n", This, refs);
+    if (refs == 0)
+    {
+        /* dtor */
+        if (This->map)
+        {
+            HeapFree(GetProcessHeap(), 0, This->map);
+        }
+
+        if (This->groups)
+        {
+            int i, j;
+            for (i = 0; i < This->ngroups; ++i)
+            {
+                if (This->groups[i].outputs)
+                {
+                    for (j = 0; j < This->groups[i].noutputs; ++j)
+                    {
+                        if (This->groups[i].outputs[j].modes)
+                        {
+                            HeapFree(GetProcessHeap(), 0,
+                                     This->groups[i].outputs[j].modes);
+                        }
+                    }
+                    HeapFree(GetProcessHeap(), 0, This->groups[i].outputs);
+                }
+
+                if (This->groups[i].adapter)
+                    ID3DAdapter9_Release(This->groups[i].adapter);
+            }
+            HeapFree(GetProcessHeap(), 0, This->groups);
+        }
+
+        HeapFree(GetProcessHeap(), 0, This);
+    }
+    return refs;
+}
+
+static HRESULT WINAPI d3dadapter9_QueryInterface(struct d3dadapter9 *This,
+        REFIID riid, void **ppvObject)
+{
+    if (!ppvObject)
+        return E_POINTER;
+
+    if ((IsEqualGUID(&IID_IDirect3D9Ex, riid) && This->ex) ||
+            IsEqualGUID(&IID_IDirect3D9, riid) ||
+            IsEqualGUID(&IID_IUnknown, riid))
+    {
+        *ppvObject = This;
+        d3dadapter9_AddRef(This);
+        return S_OK;
+    }
+
+    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+    *ppvObject = NULL;
+
+    return E_NOINTERFACE;
+}
+
+static HRESULT WINAPI d3dadapter9_RegisterSoftwareDevice(struct d3dadapter9 *This,
+        void *pInitializeFunction)
+{
+    FIXME("(%p, %p), stub!\n", This, pInitializeFunction);
+    return D3DERR_INVALIDCALL;
+}
+
+static UINT WINAPI d3dadapter9_GetAdapterCount(struct d3dadapter9 *This)
+{
+    return This->nadapters;
+}
+
+static HRESULT WINAPI d3dadapter9_GetAdapterIdentifier(struct d3dadapter9 *This,
+        UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier)
+{
+    HRESULT hr;
+    HKEY regkey;
+
+    if (Adapter >= d3dadapter9_GetAdapterCount(This))
+        return D3DERR_INVALIDCALL;
+
+    hr = ADAPTER_PROC(GetAdapterIdentifier, Flags, pIdentifier);
+    if (SUCCEEDED(hr))
+    {
+        /* Override the driver provided DeviceName with what Wine provided */
+        ZeroMemory(pIdentifier->DeviceName, sizeof(pIdentifier->DeviceName));
+        if (!WideCharToMultiByte(CP_ACP, 0, ADAPTER_GROUP.devname, -1,
+                pIdentifier->DeviceName, sizeof(pIdentifier->DeviceName), NULL, NULL))
+            return D3DERR_INVALIDCALL;
+
+        TRACE("DeviceName overriden: %s\n", pIdentifier->DeviceName);
+
+        /* Override PCI IDs when wined3d registry keys are set */
+        if (!RegOpenKeyA(HKEY_CURRENT_USER, "Software\\Wine\\Direct3DNine", &regkey))
+        {
+            DWORD type, data;
+            DWORD size = sizeof(DWORD);
+
+            if (!RegQueryValueExA(regkey, "VideoPciDeviceID", 0, &type, (BYTE *)&data, &size) &&
+                    (type == REG_DWORD) && (size == sizeof(DWORD)))
+                pIdentifier->DeviceId = data;
+            if (size != sizeof(DWORD))
+            {
+                ERR("VideoPciDeviceID is not a DWORD\n");
+                size = sizeof(DWORD);
+            }
+            if (!RegQueryValueExA(regkey, "VideoPciVendorID", 0, &type, (BYTE *)&data, &size) &&
+                    (type == REG_DWORD) && (size == sizeof(DWORD)))
+                pIdentifier->VendorId = data;
+            if (size != sizeof(DWORD))
+                ERR("VideoPciVendorID is not a DWORD\n");
+            RegCloseKey(regkey);
+
+            TRACE("DeviceId:VendorId overridden: %04X:%04X\n", pIdentifier->DeviceId, pIdentifier->VendorId);
+        }
+    }
+    return hr;
+}
+
+static UINT WINAPI d3dadapter9_GetAdapterModeCount(struct d3dadapter9 *This,
+        UINT Adapter, D3DFORMAT Format)
+{
+    if (Adapter >= d3dadapter9_GetAdapterCount(This))
+        return D3DERR_INVALIDCALL;
+
+    if (FAILED(d3dadapter9_CheckDeviceFormat(This, Adapter, D3DDEVTYPE_HAL,
+            Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, Format)))
+    {
+        WARN("DeviceFormat not available.\n");
+        return 0;
+    }
+
+    TRACE("%u modes.\n", ADAPTER_OUTPUT.nmodes);
+    return ADAPTER_OUTPUT.nmodes;
+}
+
+static HRESULT WINAPI d3dadapter9_EnumAdapterModes(struct d3dadapter9 *This,
+        UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode)
+{
+    HRESULT hr;
+
+    if (Adapter >= d3dadapter9_GetAdapterCount(This))
+        return D3DERR_INVALIDCALL;
+
+    hr = d3dadapter9_CheckDeviceFormat(This, Adapter, D3DDEVTYPE_HAL,
+            Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, Format);
+
+    if (FAILED(hr))
+    {
+        TRACE("DeviceFormat not available.\n");
+        return hr;
+    }
+
+    if (Mode >= ADAPTER_OUTPUT.nmodes)
+    {
+        WARN("Mode %u does not exist.\n", Mode);
+        return D3DERR_INVALIDCALL;
+    }
+
+    pMode->Width = ADAPTER_OUTPUT.modes[Mode].Width;
+    pMode->Height = ADAPTER_OUTPUT.modes[Mode].Height;
+    pMode->RefreshRate = ADAPTER_OUTPUT.modes[Mode].RefreshRate;
+    pMode->Format = Format;
+
+    return D3D_OK;
+}
+
+static HRESULT WINAPI d3dadapter9_GetAdapterDisplayMode(struct d3dadapter9 *This,
+        UINT Adapter, D3DDISPLAYMODE *pMode)
+{
+    UINT Mode;
+
+    if (Adapter >= d3dadapter9_GetAdapterCount(This))
+        return D3DERR_INVALIDCALL;
+
+    Mode = ADAPTER_OUTPUT.current;
+    pMode->Width = ADAPTER_OUTPUT.modes[Mode].Width;
+    pMode->Height = ADAPTER_OUTPUT.modes[Mode].Height;
+    pMode->RefreshRate = ADAPTER_OUTPUT.modes[Mode].RefreshRate;
+    pMode->Format = ADAPTER_OUTPUT.modes[Mode].Format;
+
+    return D3D_OK;
+}
+
+static HRESULT WINAPI d3dadapter9_CheckDeviceType(struct d3dadapter9 *This,
+        UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat,
+        D3DFORMAT BackBufferFormat, BOOL bWindowed)
+{
+    if (Adapter >= d3dadapter9_GetAdapterCount(This))
+        return D3DERR_INVALIDCALL;
+
+    return ADAPTER_PROC(CheckDeviceType,
+            DevType, AdapterFormat, BackBufferFormat, bWindowed);
+}
+
+static HRESULT WINAPI d3dadapter9_CheckDeviceFormat(struct d3dadapter9 *This,
+        UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
+        DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat)
+{
+    if (Adapter >= d3dadapter9_GetAdapterCount(This))
+        return D3DERR_INVALIDCALL;
+
+    return ADAPTER_PROC(CheckDeviceFormat,
+             DeviceType, AdapterFormat, Usage, RType, CheckFormat);
+}
+
+static HRESULT WINAPI d3dadapter9_CheckDeviceMultiSampleType(struct d3dadapter9 *This,
+        UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
+        BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels)
+{
+    if (Adapter >= d3dadapter9_GetAdapterCount(This))
+        return D3DERR_INVALIDCALL;
+
+    return ADAPTER_PROC(CheckDeviceMultiSampleType, DeviceType, SurfaceFormat,
+            Windowed, MultiSampleType, pQualityLevels);
+}
+
+static HRESULT WINAPI d3dadapter9_CheckDepthStencilMatch(struct d3dadapter9 *This,
+        UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
+        D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat)
+{
+    if (Adapter >= d3dadapter9_GetAdapterCount(This))
+        return D3DERR_INVALIDCALL;
+
+    return ADAPTER_PROC(CheckDepthStencilMatch, DeviceType, AdapterFormat,
+            RenderTargetFormat, DepthStencilFormat);
+}
+
+static HRESULT WINAPI d3dadapter9_CheckDeviceFormatConversion(struct d3dadapter9 *This,
+        UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat)
+{
+    if (Adapter >= d3dadapter9_GetAdapterCount(This))
+        return D3DERR_INVALIDCALL;
+
+    return ADAPTER_PROC(CheckDeviceFormatConversion,
+            DeviceType, SourceFormat, TargetFormat);
+}
+
+static HRESULT WINAPI d3dadapter9_GetDeviceCaps(struct d3dadapter9 *This,
+        UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps)
+{
+    HRESULT hr;
+
+    if (Adapter >= d3dadapter9_GetAdapterCount(This))
+        return D3DERR_INVALIDCALL;
+
+    hr = ADAPTER_PROC(GetDeviceCaps, DeviceType, pCaps);
+    if (FAILED(hr))
+        return hr;
+
+    pCaps->MasterAdapterOrdinal = This->map[Adapter].master;
+    pCaps->AdapterOrdinalInGroup = Adapter-This->map[Adapter].master;
+    pCaps->NumberOfAdaptersInGroup = ADAPTER_GROUP.noutputs;
+
+    return hr;
+}
+
+static HMONITOR WINAPI d3dadapter9_GetAdapterMonitor(struct d3dadapter9 *This,
+        UINT Adapter)
+{
+    if (Adapter >= d3dadapter9_GetAdapterCount(This))
+        return (HMONITOR)0;
+
+    return (HMONITOR)ADAPTER_OUTPUT.monitor;
+}
+
+static HRESULT WINAPI DECLSPEC_HOTPATCH d3dadapter9_CreateDeviceEx(struct d3dadapter9 *This,
+        UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags,
+        D3DPRESENT_PARAMETERS *pPresentationParameters,
+        D3DDISPLAYMODEEX *pFullscreenDisplayMode,
+        IDirect3DDevice9Ex **ppReturnedDeviceInterface);
+
+static HRESULT WINAPI DECLSPEC_HOTPATCH d3dadapter9_CreateDevice(struct d3dadapter9 *This,
+        UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags,
+        D3DPRESENT_PARAMETERS *pPresentationParameters,
+        IDirect3DDevice9 **ppReturnedDeviceInterface)
+{
+    HRESULT hr;
+    hr = d3dadapter9_CreateDeviceEx(This, Adapter, DeviceType, hFocusWindow,
+            BehaviorFlags, pPresentationParameters, NULL,
+            (IDirect3DDevice9Ex **)ppReturnedDeviceInterface);
+    if (FAILED(hr))
+        return hr;
+
+    return D3D_OK;
+}
+
+static UINT WINAPI d3dadapter9_GetAdapterModeCountEx(struct d3dadapter9 *This,
+        UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter)
+{
+    FIXME("(%p, %u, %p), half stub!\n", This, Adapter, pFilter);
+    return d3dadapter9_GetAdapterModeCount(This, Adapter, pFilter->Format);
+}
+
+static HRESULT WINAPI d3dadapter9_EnumAdapterModesEx(struct d3dadapter9 *This,
+        UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter, UINT Mode,
+        D3DDISPLAYMODEEX *pMode)
+{
+    HRESULT hr;
+
+    FIXME("(%p, %u, %p, %u, %p), half stub!\n", This, Adapter, pFilter, Mode, pMode);
+
+    if (Adapter >= d3dadapter9_GetAdapterCount(This))
+        return D3DERR_INVALIDCALL;
+
+    hr = d3dadapter9_CheckDeviceFormat(This, Adapter, D3DDEVTYPE_HAL,
+            pFilter->Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, pFilter->Format);
+
+    if (FAILED(hr))
+    {
+        TRACE("DeviceFormat not available.\n");
+        return hr;
+    }
+
+    if (Mode >= ADAPTER_OUTPUT.nmodes)
+    {
+        WARN("Mode %u does not exist.\n", Mode);
+        return D3DERR_INVALIDCALL;
+    }
+
+    pMode->Size = ADAPTER_OUTPUT.modes[Mode].Size;
+    pMode->Width = ADAPTER_OUTPUT.modes[Mode].Width;
+    pMode->Height = ADAPTER_OUTPUT.modes[Mode].Height;
+    pMode->RefreshRate = ADAPTER_OUTPUT.modes[Mode].RefreshRate;
+    pMode->Format = ADAPTER_OUTPUT.modes[Mode].Format;
+    pMode->ScanLineOrdering = ADAPTER_OUTPUT.modes[Mode].ScanLineOrdering;
+
+    return D3D_OK;
+}
+
+static HRESULT WINAPI d3dadapter9_GetAdapterDisplayModeEx(struct d3dadapter9 *This,
+        UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation)
+{
+    UINT Mode;
+
+    if (Adapter >= d3dadapter9_GetAdapterCount(This))
+        return D3DERR_INVALIDCALL;
+
+    if (pMode)
+    {
+        Mode = ADAPTER_OUTPUT.current;
+        pMode->Size = sizeof(D3DDISPLAYMODEEX);
+        pMode->Width = ADAPTER_OUTPUT.modes[Mode].Width;
+        pMode->Height = ADAPTER_OUTPUT.modes[Mode].Height;
+        pMode->RefreshRate = ADAPTER_OUTPUT.modes[Mode].RefreshRate;
+        pMode->Format = ADAPTER_OUTPUT.modes[Mode].Format;
+        pMode->ScanLineOrdering = ADAPTER_OUTPUT.modes[Mode].ScanLineOrdering;
+    }
+    if (pRotation)
+        *pRotation = ADAPTER_OUTPUT.rotation;
+
+    return D3D_OK;
+}
+
+static HRESULT WINAPI DECLSPEC_HOTPATCH d3dadapter9_CreateDeviceEx(struct d3dadapter9 *This,
+        UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags,
+        D3DPRESENT_PARAMETERS *pPresentationParameters,
+        D3DDISPLAYMODEEX *pFullscreenDisplayMode,
+        IDirect3DDevice9Ex **ppReturnedDeviceInterface)
+{
+    ID3DPresentGroup *present;
+    HRESULT hr;
+
+    if (Adapter >= d3dadapter9_GetAdapterCount(This))
+        return D3DERR_INVALIDCALL;
+
+    {
+        struct adapter_group *group = &ADAPTER_GROUP;
+        unsigned nparams, ordinal;
+
+        if (BehaviorFlags & D3DCREATE_ADAPTERGROUP_DEVICE)
+        {
+            nparams = group->noutputs;
+            ordinal = 0;
+        }
+        else
+        {
+            nparams = 1;
+            ordinal = Adapter - This->map[Adapter].master;
+        }
+        hr = present_create_present_group(This->gdi_display, group->devname, ordinal,
+                hFocusWindow, pPresentationParameters, nparams, &present, This->ex,
+                BehaviorFlags);
+    }
+
+    if (FAILED(hr))
+    {
+        WARN("Failed to create PresentGroup.\n");
+        return hr;
+    }
+
+    if (This->ex)
+    {
+        hr = ADAPTER_PROC(CreateDeviceEx, Adapter, DeviceType, hFocusWindow,
+                BehaviorFlags, pPresentationParameters, pFullscreenDisplayMode,
+                (IDirect3D9Ex *)This, present, ppReturnedDeviceInterface);
+    }
+    else
+    {
+        /* CreateDevice on non-ex */
+        hr = ADAPTER_PROC(CreateDevice, Adapter, DeviceType, hFocusWindow,
+                BehaviorFlags, pPresentationParameters, (IDirect3D9 *)This, present,
+                (IDirect3DDevice9 **)ppReturnedDeviceInterface);
+    }
+    if (FAILED(hr))
+    {
+        WARN("ADAPTER_PROC failed.\n");
+        ID3DPresentGroup_Release(present);
+        return hr;
+    }
+
+    /* Nine returns different vtables for Ex, non Ex and
+     * if you use the multithread flag or not. This prevents
+     * things like Steam overlay to work, in addition to the problem
+     * that functions nine side are not recognized by wine as
+     * hotpatch-able. If possible, we use our vtable wrapper,
+     * which solves the problem described above. */
+    if (enable_device_vtable_wrapper())
+        (*ppReturnedDeviceInterface)->lpVtbl = get_device_vtable();
+    return hr;
+}
+
+static HRESULT WINAPI d3dadapter9_GetAdapterLUID(struct d3dadapter9 *This,
+        UINT Adapter, LUID *pLUID)
+{
+    FIXME("(%p, %u, %p), stub!\n", This, Adapter, pLUID);
+    return D3DERR_INVALIDCALL;
+}
+
+static struct adapter_group *add_group(struct d3dadapter9 *This)
+{
+    if (This->ngroups >= This->ngroupsalloc)
+    {
+        void *r;
+
+        if (This->ngroupsalloc == 0)
+        {
+            This->ngroupsalloc = 2;
+            r = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
+                    This->ngroupsalloc*sizeof(struct adapter_group));
+        }
+        else
+        {
+            This->ngroupsalloc <<= 1;
+            r = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->groups,
+                    This->ngroupsalloc*sizeof(struct adapter_group));
+        }
+
+        if (!r)
+            return NULL;
+        This->groups = r;
+    }
+
+    return &This->groups[This->ngroups++];
+}
+
+static void remove_group(struct d3dadapter9 *This)
+{
+    struct adapter_group *group = &This->groups[This->ngroups-1];
+    int i;
+
+    for (i = 0; i < group->noutputs; ++i)
+    {
+        HeapFree(GetProcessHeap(), 0, group->outputs[i].modes);
+    }
+    HeapFree(GetProcessHeap(), 0, group->outputs);
+
+    ZeroMemory(group, sizeof(struct adapter_group));
+    This->ngroups--;
+}
+
+static struct output *add_output(struct d3dadapter9 *This)
+{
+    struct adapter_group *group = &This->groups[This->ngroups-1];
+
+    if (group->noutputs >= group->noutputsalloc)
+    {
+        void *r;
+
+        if (group->noutputsalloc == 0)
+        {
+            group->noutputsalloc = 2;
+            r = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
+                    group->noutputsalloc*sizeof(struct output));
+        }
+        else
+        {
+            group->noutputsalloc <<= 1;
+            r = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, group->outputs,
+                    group->noutputsalloc*sizeof(struct output));
+        }
+
+        if (!r)
+            return NULL;
+        group->outputs = r;
+    }
+
+    return &group->outputs[group->noutputs++];
+}
+
+static void remove_output(struct d3dadapter9 *This)
+{
+    struct adapter_group *group = &This->groups[This->ngroups-1];
+    struct output *out = &group->outputs[group->noutputs-1];
+
+    HeapFree(GetProcessHeap(), 0, out->modes);
+
+    ZeroMemory(out, sizeof(struct output));
+    group->noutputs--;
+}
+
+static D3DDISPLAYMODEEX *add_mode(struct d3dadapter9 *This)
+{
+    struct adapter_group *group = &This->groups[This->ngroups-1];
+    struct output *out = &group->outputs[group->noutputs-1];
+
+    if (out->nmodes >= out->nmodesalloc)
+    {
+        void *r;
+
+        if (out->nmodesalloc == 0)
+        {
+            out->nmodesalloc = 8;
+            r = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
+                    out->nmodesalloc*sizeof(struct D3DDISPLAYMODEEX));
+        }
+        else
+        {
+            out->nmodesalloc <<= 1;
+            r = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, out->modes,
+                    out->nmodesalloc*sizeof(struct D3DDISPLAYMODEEX));
+        }
+
+        if (!r)
+            return NULL;
+        out->modes = r;
+    }
+
+    return &out->modes[out->nmodes++];
+}
+
+static void remove_mode(struct d3dadapter9 *This)
+{
+    struct adapter_group *group = &This->groups[This->ngroups-1];
+    struct output *out = &group->outputs[group->noutputs-1];
+    out->nmodes--;
+}
+
+static HRESULT fill_groups(struct d3dadapter9 *This)
+{
+    DISPLAY_DEVICEW dd;
+    DEVMODEW dm;
+    POINT pt;
+    HDC hdc;
+    HRESULT hr;
+    int i, j, k;
+
+    WCHAR wdisp[] = {'D','I','S','P','L','A','Y',0};
+
+    ZeroMemory(&dd, sizeof(dd));
+    ZeroMemory(&dm, sizeof(dm));
+    dd.cb = sizeof(dd);
+    dm.dmSize = sizeof(dm);
+
+    for (i = 0; EnumDisplayDevicesW(NULL, i, &dd, 0); ++i)
+    {
+        struct adapter_group *group = add_group(This);
+        if (!group)
+        {
+            ERR("Out of memory.\n");
+            return E_OUTOFMEMORY;
+        }
+
+        hdc = CreateDCW(wdisp, dd.DeviceName, NULL, NULL);
+        if (!hdc)
+        {
+            remove_group(This);
+            WARN("Unable to create DC for display %d.\n", i);
+            goto end_group;
+        }
+
+        hr = present_create_adapter9(This->gdi_display, hdc, &group->adapter);
+        DeleteDC(hdc);
+        if (FAILED(hr))
+        {
+            remove_group(This);
+            goto end_group;
+        }
+
+        CopyMemory(group->devname, dd.DeviceName, sizeof(group->devname));
+        for (j = 0; EnumDisplayDevicesW(group->devname, j, &dd, 0); ++j)
+        {
+            struct output *out = add_output(This);
+            boolean orient = FALSE, monit = FALSE;
+            if (!out)
+            {
+                ERR("Out of memory.\n");
+                return E_OUTOFMEMORY;
+            }
+
+            for (k = 0; EnumDisplaySettingsExW(dd.DeviceName, k, &dm, 0); ++k)
+            {
+                D3DDISPLAYMODEEX *mode = add_mode(This);
+                if (!out)
+                {
+                    ERR("Out of memory.\n");
+                    return E_OUTOFMEMORY;
+                }
+
+                mode->Size = sizeof(D3DDISPLAYMODEEX);
+                mode->Width = dm.dmPelsWidth;
+                mode->Height = dm.dmPelsHeight;
+                mode->RefreshRate = dm.dmDisplayFrequency;
+                mode->ScanLineOrdering =
+                        (dm.dmDisplayFlags & DM_INTERLACED) ?
+                        D3DSCANLINEORDERING_INTERLACED :
+                        D3DSCANLINEORDERING_PROGRESSIVE;
+
+                switch (dm.dmBitsPerPel)
+                {
+                    case 32: mode->Format = D3DFMT_X8R8G8B8; break;
+                    case 24: mode->Format = D3DFMT_R8G8B8; break;
+                    case 16: mode->Format = D3DFMT_R5G6B5; break;
+                    case 8:
+                        remove_mode(This);
+                        goto end_mode;
+
+                    default:
+                        remove_mode(This);
+                        WARN("Unknown format (%u bpp) in display %d, monitor "
+                                "%d, mode %d.\n", dm.dmBitsPerPel, i, j, k);
+                        goto end_mode;
+                }
+
+                if (!orient)
+                {
+                    switch (dm.dmDisplayOrientation)
+                    {
+                        case DMDO_DEFAULT:
+                            out->rotation = D3DDISPLAYROTATION_IDENTITY;
+                            break;
+
+                        case DMDO_90:
+                            out->rotation = D3DDISPLAYROTATION_90;
+                            break;
+
+                        case DMDO_180:
+                            out->rotation = D3DDISPLAYROTATION_180;
+                            break;
+
+                        case DMDO_270:
+                            out->rotation = D3DDISPLAYROTATION_270;
+                            break;
+
+                        default:
+                            remove_output(This);
+                            WARN("Unknown display rotation in display %d, "
+                                    "monitor %d\n", i, j);
+                            goto end_output;
+                    }
+                    orient = TRUE;
+                }
+
+                if (!monit)
+                {
+                    pt.x = dm.dmPosition.x;
+                    pt.y = dm.dmPosition.y;
+                    out->monitor = MonitorFromPoint(pt, 0);
+                    if (!out->monitor)
+                    {
+                        remove_output(This);
+                        WARN("Unable to get monitor handle for display %d, "
+                                "monitor %d.\n", i, j);
+                        goto end_output;
+                    }
+                    monit = TRUE;
+                }
+
+end_mode:
+                ZeroMemory(&dm, sizeof(dm));
+                dm.dmSize = sizeof(dm);
+            }
+
+end_output:
+            ZeroMemory(&dd, sizeof(dd));
+            dd.cb = sizeof(dd);
+        }
+
+end_group:
+        ZeroMemory(&dd, sizeof(dd));
+        dd.cb = sizeof(dd);
+    }
+
+    return D3D_OK;
+}
+
+static IDirect3D9ExVtbl d3dadapter9_vtable = {
+    (void *)d3dadapter9_QueryInterface,
+    (void *)d3dadapter9_AddRef,
+    (void *)d3dadapter9_Release,
+    (void *)d3dadapter9_RegisterSoftwareDevice,
+    (void *)d3dadapter9_GetAdapterCount,
+    (void *)d3dadapter9_GetAdapterIdentifier,
+    (void *)d3dadapter9_GetAdapterModeCount,
+    (void *)d3dadapter9_EnumAdapterModes,
+    (void *)d3dadapter9_GetAdapterDisplayMode,
+    (void *)d3dadapter9_CheckDeviceType,
+    (void *)d3dadapter9_CheckDeviceFormat,
+    (void *)d3dadapter9_CheckDeviceMultiSampleType,
+    (void *)d3dadapter9_CheckDepthStencilMatch,
+    (void *)d3dadapter9_CheckDeviceFormatConversion,
+    (void *)d3dadapter9_GetDeviceCaps,
+    (void *)d3dadapter9_GetAdapterMonitor,
+    (void *)d3dadapter9_CreateDevice,
+    (void *)d3dadapter9_GetAdapterModeCountEx,
+    (void *)d3dadapter9_EnumAdapterModesEx,
+    (void *)d3dadapter9_GetAdapterDisplayModeEx,
+    (void *)d3dadapter9_CreateDeviceEx,
+    (void *)d3dadapter9_GetAdapterLUID
+};
+
+HRESULT d3dadapter9_new(Display *gdi_display, boolean ex, IDirect3D9Ex **ppOut)
+{
+    struct d3dadapter9 *This;
+    HRESULT hr;
+    unsigned i, j, k;
+
+    This = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct d3dadapter9));
+    if (!This)
+    {
+        ERR("Out of memory.\n");
+        return E_OUTOFMEMORY;
+    }
+
+    This->vtable = &d3dadapter9_vtable;
+    This->refs = 1;
+    This->ex = ex;
+    This->gdi_display = gdi_display;
+
+    if (!present_has_d3dadapter(gdi_display))
+    {
+        ERR("Your display driver doesn't support native D3D9 adapters.\n");
+        d3dadapter9_Release(This);
+        return D3DERR_NOTAVAILABLE;
+    }
+
+    if (FAILED(hr = fill_groups(This)))
+    {
+        d3dadapter9_Release(This);
+        return hr;
+    }
+
+    /* map absolute adapter IDs with internal adapters */
+    for (i = 0; i < This->ngroups; ++i)
+    {
+        for (j = 0; j < This->groups[i].noutputs; ++j)
+        {
+            This->nadapters++;
+        }
+    }
+    if (This->nadapters == 0)
+    {
+        ERR("No available native adapters in system.\n");
+        d3dadapter9_Release(This);
+        return D3DERR_NOTAVAILABLE;
+    }
+
+    This->map = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
+            This->nadapters * sizeof(struct adapter_map));
+
+    if (!This->map)
+    {
+        d3dadapter9_Release(This);
+        ERR("Out of memory.\n");
+        return E_OUTOFMEMORY;
+    }
+    for (i = k = 0; i < This->ngroups; ++i)
+    {
+        for (j = 0; j < This->groups[i].noutputs; ++j, ++k)
+        {
+            This->map[k].master = k-j;
+            This->map[k].group = i;
+        }
+    }
+
+    *ppOut = (IDirect3D9Ex *)This;
+    FIXME("\033[1;32m\nNative Direct3D 9 is active."
+            "\nFor more information visit https://wiki.ixit.cz/d3d9\033[0m\n");
+    return D3D_OK;
+}
diff --git a/dlls/d3d9-nine/d3dadapter9.h b/dlls/d3d9-nine/d3dadapter9.h
new file mode 100644
index 0000000000..ad54f67285
--- /dev/null
+++ b/dlls/d3d9-nine/d3dadapter9.h
@@ -0,0 +1,32 @@
+/*
+ * D3DAdapter9 interface
+ *
+ * Copyright 2015 Patrick Rudolph
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_D3D9ADAPTER_H
+#define __WINE_D3D9ADAPTER_H
+
+#include <X11/Xlib.h>
+
+void d3dadapter9_init(HINSTANCE hinst);
+
+void d3dadapter9_destroy(HINSTANCE hinst);
+
+HRESULT d3dadapter9_new(Display *gdi_display, boolean ex, IDirect3D9Ex **ppOut);
+
+#endif /* __WINE_D3D9ADAPTER_H */
diff --git a/dlls/d3d9-nine/device_wrap.c b/dlls/d3d9-nine/device_wrap.c
new file mode 100644
index 0000000000..e662c6f89a
--- /dev/null
+++ b/dlls/d3d9-nine/device_wrap.c
@@ -0,0 +1,500 @@
+/*
+ * Copyright 2016 Axel Davy
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "config.h"
+#include "wine/port.h"
+#include "wine/debug.h"
+
+#include <d3d9.h>
+
+#include "device_wrap.h"
+
+struct IDirect3DDevice9Ex_Minor1
+{
+        IDirect3DDevice9ExVtbl *lpVtbl;
+        IDirect3DDevice9ExVtbl *lpVtbl_internal;
+};
+
+struct IDirect3DSwapChain9Ex_Minor1
+{
+        IDirect3DSwapChain9ExVtbl *lpVtbl;
+        IDirect3DSwapChain9ExVtbl *lpVtbl_internal;
+};
+
+typedef struct IDirect3DDevice9Ex_Minor1 IDirect3DDevice9Ex_Minor1;
+typedef struct IDirect3DSwapChain9Ex_Minor1 IDirect3DSwapChain9Ex_Minor1;
+
+#define SWAPCHAIN_WRAP0(ret, func)  \
+    ret WINAPI WineNineSwapChain9_ ## func(IDirect3DSwapChain9Ex *This) \
+    { \
+        return ((IDirect3DSwapChain9Ex_Minor1 *)This)->lpVtbl_internal->func(This); \
+    }
+
+#define SWAPCHAIN_WRAP1(ret, func, type1)  \
+    ret WINAPI WineNineSwapChain9_ ## func(IDirect3DSwapChain9Ex *This, type1 arg1) \
+    { \
+        return ((IDirect3DSwapChain9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1); \
+    }
+
+#define SWAPCHAIN_WRAP2(ret, func, type1, type2)  \
+    ret WINAPI WineNineSwapChain9_ ## func(IDirect3DSwapChain9Ex *This, type1 arg1, type2 arg2) \
+    { \
+        return ((IDirect3DSwapChain9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1, arg2); \
+    }
+
+#define SWAPCHAIN_WRAP3(ret, func, type1, type2, type3)  \
+    ret WINAPI WineNineSwapChain9_ ## func(IDirect3DSwapChain9Ex *This, type1 arg1, type2 arg2, type3 arg3) \
+    { \
+        return ((IDirect3DSwapChain9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1, arg2, arg3); \
+    }
+
+#define SWAPCHAIN_H_WRAP5(ret, func, type1, type2, type3, type4, type5)  \
+    ret WINAPI DECLSPEC_HOTPATCH WineNineSwapChain9_ ## func(IDirect3DSwapChain9Ex *This, type1 arg1, type2 arg2, type3 arg3, type4 arg4, type5 arg5) \
+    { \
+        return ((IDirect3DSwapChain9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1, arg2, arg3, arg4, arg5); \
+    }
+
+#define DEVICE_WRAP0(ret, func)  \
+    ret WINAPI WineNineDevice9_ ## func(IDirect3DDevice9Ex *This) \
+    { \
+        return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This); \
+    }
+
+#define DEVICE_WRAP1(ret, func, type1)  \
+    ret WINAPI WineNineDevice9_ ## func(IDirect3DDevice9Ex *This, type1 arg1) \
+    { \
+        return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1); \
+    }
+
+#define DEVICE_WRAP2(ret, func, type1, type2)  \
+    ret WINAPI WineNineDevice9_ ## func(IDirect3DDevice9Ex *This, type1 arg1, type2 arg2) \
+    { \
+        return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1, arg2); \
+    }
+
+#define DEVICE_WRAP3(ret, func, type1, type2, type3)  \
+    ret WINAPI WineNineDevice9_ ## func(IDirect3DDevice9Ex *This, type1 arg1, type2 arg2, type3 arg3) \
+    { \
+        return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1, arg2, arg3); \
+    }
+
+#define DEVICE_WRAP4(ret, func, type1, type2, type3, type4)  \
+    ret WINAPI WineNineDevice9_ ## func(IDirect3DDevice9Ex *This, type1 arg1, type2 arg2, type3 arg3, type4 arg4) \
+    { \
+        return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1, arg2, arg3, arg4); \
+    }
+
+#define DEVICE_WRAP5(ret, func, type1, type2, type3, type4, type5)  \
+    ret WINAPI WineNineDevice9_ ## func(IDirect3DDevice9Ex *This, type1 arg1, type2 arg2, type3 arg3, type4 arg4, type5 arg5) \
+    { \
+        return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1, arg2, arg3, arg4, arg5); \
+    }
+
+#define DEVICE_WRAP6(ret, func, type1, type2, type3, type4, type5, type6)  \
+    ret WINAPI WineNineDevice9_ ## func(IDirect3DDevice9Ex *This, type1 arg1, type2 arg2, type3 arg3, type4 arg4, type5 arg5, type6 arg6) \
+    { \
+        return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1, arg2, arg3, arg4, arg5, arg6); \
+    }
+
+#define DEVICE_WRAP7(ret, func, type1, type2, type3, type4, type5, type6, type7)  \
+    ret WINAPI WineNineDevice9_ ## func(IDirect3DDevice9Ex *This, type1 arg1, type2 arg2, type3 arg3, type4 arg4, type5 arg5, type6 arg6, type7 arg7) \
+    { \
+        return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1, arg2, arg3, arg4, arg5, arg6, arg7); \
+    }
+
+#define DEVICE_WRAP8(ret, func, type1, type2, type3, type4, type5, type6, type7, type8)  \
+    ret WINAPI WineNineDevice9_ ## func(IDirect3DDevice9Ex *This, type1 arg1, type2 arg2, type3 arg3, type4 arg4, type5 arg5, type6 arg6, type7 arg7, type8 arg8) \
+    { \
+        return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); \
+    }
+
+#define DEVICE_WRAP9(ret, func, type1, type2, type3, type4, type5, type6, type7, type8, type9)  \
+    ret WINAPI WineNineDevice9_ ## func(IDirect3DDevice9Ex *This, type1 arg1, type2 arg2, type3 arg3, type4 arg4, type5 arg5, type6 arg6, type7 arg7, type8 arg8, type9 arg9) \
+    { \
+        return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); \
+    }
+
+#define DEVICE_H_WRAP0(ret, func)  \
+    ret WINAPI DECLSPEC_HOTPATCH WineNineDevice9_ ## func(IDirect3DDevice9Ex *This) \
+    { \
+        return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This); \
+    }
+
+#define DEVICE_H_WRAP1(ret, func, type1)  \
+    ret WINAPI DECLSPEC_HOTPATCH WineNineDevice9_ ## func(IDirect3DDevice9Ex *This, type1 arg1) \
+    { \
+        return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1); \
+    }
+
+#define DEVICE_H_WRAP2(ret, func, type1, type2)  \
+    ret WINAPI DECLSPEC_HOTPATCH WineNineDevice9_ ## func(IDirect3DDevice9Ex *This, type1 arg1, type2 arg2) \
+    { \
+        return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1, arg2); \
+    }
+
+#define DEVICE_H_WRAP3(ret, func, type1, type2, type3)  \
+    ret WINAPI DECLSPEC_HOTPATCH WineNineDevice9_ ## func(IDirect3DDevice9Ex *This, type1 arg1, type2 arg2, type3 arg3) \
+    { \
+        return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1, arg2, arg3); \
+    }
+
+#define DEVICE_H_WRAP4(ret, func, type1, type2, type3, type4)  \
+    ret WINAPI DECLSPEC_HOTPATCH WineNineDevice9_ ## func(IDirect3DDevice9Ex *This, type1 arg1, type2 arg2, type3 arg3, type4 arg4) \
+    { \
+        return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1, arg2, arg3, arg4); \
+    }
+
+#define DEVICE_H_WRAP5(ret, func, type1, type2, type3, type4, type5)  \
+    ret WINAPI DECLSPEC_HOTPATCH WineNineDevice9_ ## func(IDirect3DDevice9Ex *This, type1 arg1, type2 arg2, type3 arg3, type4 arg4, type5 arg5) \
+    { \
+        return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1, arg2, arg3, arg4, arg5); \
+    }
+
+SWAPCHAIN_WRAP2(HRESULT, QueryInterface, REFIID, void **)
+SWAPCHAIN_WRAP0(ULONG, AddRef)
+SWAPCHAIN_WRAP0(ULONG, Release)
+SWAPCHAIN_H_WRAP5(HRESULT, Present, const RECT *, const RECT *, HWND, const RGNDATA *, DWORD)
+SWAPCHAIN_WRAP1(HRESULT, GetFrontBufferData, IDirect3DSurface9 *)
+SWAPCHAIN_WRAP3(HRESULT, GetBackBuffer, UINT, D3DBACKBUFFER_TYPE, IDirect3DSurface9 **)
+SWAPCHAIN_WRAP1(HRESULT, GetRasterStatus, D3DRASTER_STATUS *)
+SWAPCHAIN_WRAP1(HRESULT, GetDisplayMode, D3DDISPLAYMODE *)
+SWAPCHAIN_WRAP1(HRESULT, GetDevice, IDirect3DDevice9 **)
+SWAPCHAIN_WRAP1(HRESULT, GetPresentParameters, D3DPRESENT_PARAMETERS *)
+SWAPCHAIN_WRAP1(HRESULT, GetLastPresentCount, UINT *)
+SWAPCHAIN_WRAP1(HRESULT, GetPresentStats, D3DPRESENTSTATS *)
+SWAPCHAIN_WRAP2(HRESULT, GetDisplayModeEx, D3DDISPLAYMODEEX *, D3DDISPLAYROTATION *)
+
+DEVICE_WRAP2(HRESULT, QueryInterface, REFIID, void **)
+DEVICE_WRAP0(ULONG, AddRef)
+DEVICE_H_WRAP0(ULONG, Release)
+DEVICE_WRAP0(HRESULT, TestCooperativeLevel)
+DEVICE_WRAP0(UINT, GetAvailableTextureMem)
+DEVICE_WRAP0(HRESULT, EvictManagedResources)
+DEVICE_WRAP1(HRESULT, GetDirect3D, IDirect3D9 **)
+DEVICE_WRAP1(HRESULT, GetDeviceCaps, D3DCAPS9 *)
+DEVICE_WRAP2(HRESULT, GetDisplayMode, UINT, D3DDISPLAYMODE*)
+DEVICE_WRAP1(HRESULT, GetCreationParameters, D3DDEVICE_CREATION_PARAMETERS *)
+DEVICE_WRAP3(HRESULT, SetCursorProperties, UINT, UINT, IDirect3DSurface9 *)
+DEVICE_WRAP3(void, SetCursorPosition, int, int, DWORD)
+DEVICE_WRAP1(BOOL, ShowCursor, BOOL)
+/*DEVICE_H_WRAP2(HRESULT, CreateAdditionalSwapChain, D3DPRESENT_PARAMETERS *, IDirect3DSwapChain9 **)*/
+/*DEVICE_H_WRAP2(HRESULT, GetSwapChain, UINT, IDirect3DSwapChain9 **)*/
+DEVICE_WRAP0(UINT, GetNumberOfSwapChains)
+DEVICE_H_WRAP1(HRESULT, Reset, D3DPRESENT_PARAMETERS *)
+DEVICE_H_WRAP4(HRESULT, Present, const RECT *, const RECT *, HWND, const RGNDATA *)
+DEVICE_WRAP4(HRESULT, GetBackBuffer, UINT, UINT, D3DBACKBUFFER_TYPE, IDirect3DSurface9 **)
+DEVICE_WRAP2(HRESULT, GetRasterStatus, UINT, D3DRASTER_STATUS *)
+DEVICE_WRAP1(HRESULT, SetDialogBoxMode, BOOL)
+DEVICE_H_WRAP3(void, SetGammaRamp, UINT, DWORD, const D3DGAMMARAMP *)
+DEVICE_WRAP2(void, GetGammaRamp, UINT, D3DGAMMARAMP *)
+DEVICE_WRAP8(HRESULT, CreateTexture, UINT, UINT, UINT, DWORD, D3DFORMAT, D3DPOOL, IDirect3DTexture9 **, HANDLE *)
+DEVICE_WRAP9(HRESULT, CreateVolumeTexture, UINT, UINT, UINT, UINT, DWORD, D3DFORMAT, D3DPOOL, IDirect3DVolumeTexture9 **, HANDLE *)
+DEVICE_WRAP7(HRESULT, CreateCubeTexture, UINT, UINT, DWORD, D3DFORMAT, D3DPOOL, IDirect3DCubeTexture9 **, HANDLE *)
+DEVICE_WRAP6(HRESULT, CreateVertexBuffer, UINT, DWORD, DWORD, D3DPOOL, IDirect3DVertexBuffer9 **, HANDLE *)
+DEVICE_WRAP6(HRESULT, CreateIndexBuffer, UINT, DWORD, D3DFORMAT, D3DPOOL, IDirect3DIndexBuffer9 **, HANDLE *)
+DEVICE_WRAP8(HRESULT, CreateRenderTarget, UINT, UINT, D3DFORMAT, D3DMULTISAMPLE_TYPE, DWORD, BOOL, IDirect3DSurface9 **, HANDLE *)
+DEVICE_WRAP8(HRESULT, CreateDepthStencilSurface, UINT, UINT, D3DFORMAT, D3DMULTISAMPLE_TYPE, DWORD, BOOL, IDirect3DSurface9 **, HANDLE *)
+DEVICE_WRAP4(HRESULT, UpdateSurface, IDirect3DSurface9 *, const RECT *, IDirect3DSurface9 *, const POINT *)
+DEVICE_WRAP2(HRESULT, UpdateTexture, IDirect3DBaseTexture9 *, IDirect3DBaseTexture9 *)
+DEVICE_WRAP2(HRESULT, GetRenderTargetData, IDirect3DSurface9 *, IDirect3DSurface9 *)
+DEVICE_WRAP2(HRESULT, GetFrontBufferData, UINT, IDirect3DSurface9 *)
+DEVICE_WRAP5(HRESULT, StretchRect, IDirect3DSurface9 *, const RECT *, IDirect3DSurface9 *, const RECT *, D3DTEXTUREFILTERTYPE)
+DEVICE_WRAP3(HRESULT, ColorFill, IDirect3DSurface9 *, const RECT *, D3DCOLOR)
+DEVICE_WRAP6(HRESULT, CreateOffscreenPlainSurface, UINT, UINT, D3DFORMAT, D3DPOOL, IDirect3DSurface9 **, HANDLE *)
+DEVICE_WRAP2(HRESULT, SetRenderTarget, DWORD, IDirect3DSurface9 *)
+DEVICE_WRAP2(HRESULT, GetRenderTarget, DWORD, IDirect3DSurface9 **)
+DEVICE_WRAP1(HRESULT, SetDepthStencilSurface, IDirect3DSurface9 *)
+DEVICE_WRAP1(HRESULT, GetDepthStencilSurface, IDirect3DSurface9 **)
+DEVICE_WRAP0(HRESULT, BeginScene)
+DEVICE_H_WRAP0(HRESULT, EndScene)
+DEVICE_WRAP6(HRESULT, Clear, DWORD, const D3DRECT *, DWORD, D3DCOLOR, float, DWORD)
+DEVICE_WRAP2(HRESULT, SetTransform, D3DTRANSFORMSTATETYPE, const D3DMATRIX *)
+DEVICE_WRAP2(HRESULT, GetTransform, D3DTRANSFORMSTATETYPE, D3DMATRIX *)
+DEVICE_WRAP2(HRESULT, MultiplyTransform, D3DTRANSFORMSTATETYPE, const D3DMATRIX *)
+DEVICE_WRAP1(HRESULT, SetViewport, const D3DVIEWPORT9 *)
+DEVICE_WRAP1(HRESULT, GetViewport, D3DVIEWPORT9 *)
+DEVICE_WRAP1(HRESULT, SetMaterial, const D3DMATERIAL9 *)
+DEVICE_WRAP1(HRESULT, GetMaterial, D3DMATERIAL9 *)
+DEVICE_WRAP2(HRESULT, SetLight, DWORD, const D3DLIGHT9 *)
+DEVICE_WRAP2(HRESULT, GetLight, DWORD, D3DLIGHT9 *)
+DEVICE_WRAP2(HRESULT, LightEnable, DWORD, BOOL)
+DEVICE_WRAP2(HRESULT, GetLightEnable, DWORD, BOOL *)
+DEVICE_WRAP2(HRESULT, SetClipPlane, DWORD, const float *)
+DEVICE_WRAP2(HRESULT, GetClipPlane, DWORD, float *)
+DEVICE_H_WRAP2(HRESULT, SetRenderState, D3DRENDERSTATETYPE, DWORD)
+DEVICE_WRAP2(HRESULT, GetRenderState, D3DRENDERSTATETYPE, DWORD *)
+DEVICE_WRAP2(HRESULT, CreateStateBlock, D3DSTATEBLOCKTYPE, IDirect3DStateBlock9 **)
+DEVICE_WRAP0(HRESULT, BeginStateBlock)
+DEVICE_WRAP1(HRESULT, EndStateBlock, IDirect3DStateBlock9 **)
+DEVICE_WRAP1(HRESULT, SetClipStatus, const D3DCLIPSTATUS9 *)
+DEVICE_WRAP1(HRESULT, GetClipStatus, D3DCLIPSTATUS9 *)
+DEVICE_WRAP2(HRESULT, GetTexture, DWORD, IDirect3DBaseTexture9 **)
+DEVICE_WRAP2(HRESULT, SetTexture, DWORD, IDirect3DBaseTexture9 *)
+DEVICE_WRAP3(HRESULT, GetTextureStageState, DWORD, D3DTEXTURESTAGESTATETYPE, DWORD *)
+DEVICE_WRAP3(HRESULT, SetTextureStageState, DWORD, D3DTEXTURESTAGESTATETYPE, DWORD)
+DEVICE_WRAP3(HRESULT, GetSamplerState, DWORD, D3DSAMPLERSTATETYPE, DWORD *)
+DEVICE_H_WRAP3(HRESULT, SetSamplerState, DWORD, D3DSAMPLERSTATETYPE, DWORD)
+DEVICE_WRAP1(HRESULT, ValidateDevice, DWORD *)
+DEVICE_WRAP2(HRESULT, SetPaletteEntries, UINT, const PALETTEENTRY *)
+DEVICE_WRAP2(HRESULT, GetPaletteEntries, UINT, PALETTEENTRY *)
+DEVICE_WRAP1(HRESULT, SetCurrentTexturePalette, UINT)
+DEVICE_WRAP1(HRESULT, GetCurrentTexturePalette, UINT *)
+DEVICE_WRAP1(HRESULT, SetScissorRect, const RECT *)
+DEVICE_WRAP1(HRESULT, GetScissorRect, RECT *)
+DEVICE_WRAP1(HRESULT, SetSoftwareVertexProcessing, BOOL)
+DEVICE_WRAP0(BOOL, GetSoftwareVertexProcessing)
+DEVICE_WRAP1(HRESULT, SetNPatchMode, float)
+DEVICE_WRAP0(float, GetNPatchMode)
+DEVICE_WRAP3(HRESULT, DrawPrimitive, D3DPRIMITIVETYPE, UINT, UINT)
+DEVICE_WRAP6(HRESULT, DrawIndexedPrimitive, D3DPRIMITIVETYPE, INT, UINT, UINT, UINT, UINT)
+DEVICE_WRAP4(HRESULT, DrawPrimitiveUP, D3DPRIMITIVETYPE, UINT, const void *, UINT)
+DEVICE_WRAP8(HRESULT, DrawIndexedPrimitiveUP, D3DPRIMITIVETYPE, UINT, UINT, UINT, const void *, D3DFORMAT, const void *, UINT)
+DEVICE_WRAP6(HRESULT, ProcessVertices, UINT, UINT, UINT, IDirect3DVertexBuffer9 *, IDirect3DVertexDeclaration9 *, DWORD)
+DEVICE_WRAP2(HRESULT, CreateVertexDeclaration, const D3DVERTEXELEMENT9 *, IDirect3DVertexDeclaration9 **)
+DEVICE_WRAP1(HRESULT, SetVertexDeclaration, IDirect3DVertexDeclaration9 *)
+DEVICE_WRAP1(HRESULT, GetVertexDeclaration, IDirect3DVertexDeclaration9 **)
+DEVICE_WRAP1(HRESULT, SetFVF, DWORD)
+DEVICE_WRAP1(HRESULT, GetFVF, DWORD *)
+DEVICE_WRAP2(HRESULT, CreateVertexShader, const DWORD *, IDirect3DVertexShader9 **)
+DEVICE_WRAP1(HRESULT, SetVertexShader, IDirect3DVertexShader9 *)
+DEVICE_WRAP1(HRESULT, GetVertexShader, IDirect3DVertexShader9 **)
+DEVICE_WRAP3(HRESULT, SetVertexShaderConstantF, UINT, const float *, UINT)
+DEVICE_WRAP3(HRESULT, GetVertexShaderConstantF, UINT, float *, UINT)
+DEVICE_WRAP3(HRESULT, SetVertexShaderConstantI, UINT, const int *, UINT)
+DEVICE_WRAP3(HRESULT, GetVertexShaderConstantI, UINT, int *, UINT)
+DEVICE_WRAP3(HRESULT, SetVertexShaderConstantB, UINT, const BOOL *, UINT)
+DEVICE_WRAP3(HRESULT, GetVertexShaderConstantB, UINT, BOOL *, UINT)
+DEVICE_WRAP4(HRESULT, SetStreamSource, UINT, IDirect3DVertexBuffer9 *, UINT, UINT)
+DEVICE_WRAP4(HRESULT, GetStreamSource, UINT, IDirect3DVertexBuffer9 **, UINT *, UINT *)
+DEVICE_WRAP2(HRESULT, SetStreamSourceFreq, UINT, UINT)
+DEVICE_WRAP2(HRESULT, GetStreamSourceFreq, UINT, UINT *)
+DEVICE_WRAP1(HRESULT, SetIndices, IDirect3DIndexBuffer9 *)
+DEVICE_WRAP1(HRESULT, GetIndices, IDirect3DIndexBuffer9 **)
+DEVICE_WRAP2(HRESULT, CreatePixelShader, const DWORD *, IDirect3DPixelShader9 **)
+DEVICE_WRAP1(HRESULT, SetPixelShader, IDirect3DPixelShader9 *)
+DEVICE_WRAP1(HRESULT, GetPixelShader, IDirect3DPixelShader9 **)
+DEVICE_WRAP3(HRESULT, SetPixelShaderConstantF, UINT, const float *, UINT)
+DEVICE_WRAP3(HRESULT, GetPixelShaderConstantF, UINT, float *, UINT)
+DEVICE_WRAP3(HRESULT, SetPixelShaderConstantI, UINT, const int *, UINT)
+DEVICE_WRAP3(HRESULT, GetPixelShaderConstantI, UINT, int *, UINT)
+DEVICE_WRAP3(HRESULT, SetPixelShaderConstantB, UINT, const BOOL *, UINT)
+DEVICE_WRAP3(HRESULT, GetPixelShaderConstantB, UINT, BOOL *, UINT)
+DEVICE_WRAP3(HRESULT, DrawRectPatch, UINT, const float *, const D3DRECTPATCH_INFO *)
+DEVICE_WRAP3(HRESULT, DrawTriPatch, UINT, const float *, const D3DTRIPATCH_INFO *)
+DEVICE_WRAP1(HRESULT, DeletePatch, UINT)
+DEVICE_WRAP2(HRESULT, CreateQuery, D3DQUERYTYPE, IDirect3DQuery9 **)
+DEVICE_WRAP4(HRESULT, SetConvolutionMonoKernel, UINT, UINT, float *, float *)
+DEVICE_WRAP8(HRESULT, ComposeRects, IDirect3DSurface9 *, IDirect3DSurface9 *, IDirect3DVertexBuffer9 *, UINT, IDirect3DVertexBuffer9 *, D3DCOMPOSERECTSOP, int, int)
+DEVICE_H_WRAP5(HRESULT, PresentEx, const RECT *, const RECT *, HWND, const RGNDATA *, DWORD)
+DEVICE_WRAP1(HRESULT, GetGPUThreadPriority, INT *)
+DEVICE_WRAP1(HRESULT, SetGPUThreadPriority, INT)
+DEVICE_WRAP1(HRESULT, WaitForVBlank, UINT)
+DEVICE_WRAP2(HRESULT, CheckResourceResidency, IDirect3DResource9 **, UINT32)
+DEVICE_WRAP1(HRESULT, SetMaximumFrameLatency, UINT)
+DEVICE_WRAP1(HRESULT, GetMaximumFrameLatency, UINT *)
+DEVICE_WRAP1(HRESULT, CheckDeviceState, HWND)
+DEVICE_WRAP9(HRESULT, CreateRenderTargetEx, UINT, UINT, D3DFORMAT, D3DMULTISAMPLE_TYPE, DWORD, BOOL, IDirect3DSurface9 **, HANDLE *, DWORD)
+DEVICE_WRAP7(HRESULT, CreateOffscreenPlainSurfaceEx, UINT, UINT, D3DFORMAT, D3DPOOL, IDirect3DSurface9 **, HANDLE *, DWORD)
+DEVICE_WRAP9(HRESULT, CreateDepthStencilSurfaceEx, UINT, UINT, D3DFORMAT, D3DMULTISAMPLE_TYPE, DWORD, BOOL, IDirect3DSurface9 **, HANDLE *, DWORD)
+DEVICE_H_WRAP2(HRESULT, ResetEx, D3DPRESENT_PARAMETERS *, D3DDISPLAYMODEEX *)
+DEVICE_WRAP3(HRESULT, GetDisplayModeEx, UINT, D3DDISPLAYMODEEX *, D3DDISPLAYROTATION *)
+
+IDirect3DSwapChain9ExVtbl WineNineSwapChain9Ex_vtable = {
+    WineNineSwapChain9_QueryInterface,
+    WineNineSwapChain9_AddRef,
+    WineNineSwapChain9_Release,
+    WineNineSwapChain9_Present,
+    WineNineSwapChain9_GetFrontBufferData,
+    WineNineSwapChain9_GetBackBuffer,
+    WineNineSwapChain9_GetRasterStatus,
+    WineNineSwapChain9_GetDisplayMode,
+    WineNineSwapChain9_GetDevice,
+    WineNineSwapChain9_GetPresentParameters,
+    WineNineSwapChain9_GetLastPresentCount,
+    WineNineSwapChain9_GetPresentStats,
+    WineNineSwapChain9_GetDisplayModeEx
+};
+
+HRESULT WINAPI DECLSPEC_HOTPATCH WineNineDevice9_CreateAdditionalSwapChain(IDirect3DDevice9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain)
+{
+    HRESULT hr;
+
+    hr = ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->CreateAdditionalSwapChain(This, pPresentationParameters, pSwapChain);
+    if (FAILED(hr))
+        return hr;
+
+    (*pSwapChain)->lpVtbl = (IDirect3DSwapChain9Vtbl *)&WineNineSwapChain9Ex_vtable;
+
+    return hr;
+}
+
+HRESULT WINAPI DECLSPEC_HOTPATCH WineNineDevice9_GetSwapChain(IDirect3DDevice9Ex *This, UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain)
+{
+    HRESULT hr;
+
+    hr = ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->GetSwapChain(This, iSwapChain, pSwapChain);
+    if (FAILED(hr))
+        return hr;
+
+    (*pSwapChain)->lpVtbl = (IDirect3DSwapChain9Vtbl *)&WineNineSwapChain9Ex_vtable;
+
+    return hr;
+}
+
+
+IDirect3DDevice9ExVtbl WineNineDevice9_vtable = {
+    WineNineDevice9_QueryInterface,
+    WineNineDevice9_AddRef,
+    WineNineDevice9_Release,
+    WineNineDevice9_TestCooperativeLevel,
+    WineNineDevice9_GetAvailableTextureMem,
+    WineNineDevice9_EvictManagedResources,
+    WineNineDevice9_GetDirect3D,
+    WineNineDevice9_GetDeviceCaps,
+    WineNineDevice9_GetDisplayMode,
+    WineNineDevice9_GetCreationParameters,
+    WineNineDevice9_SetCursorProperties,
+    WineNineDevice9_SetCursorPosition,
+    WineNineDevice9_ShowCursor,
+    WineNineDevice9_CreateAdditionalSwapChain,
+    WineNineDevice9_GetSwapChain,
+    WineNineDevice9_GetNumberOfSwapChains,
+    WineNineDevice9_Reset,
+    WineNineDevice9_Present,
+    WineNineDevice9_GetBackBuffer,
+    WineNineDevice9_GetRasterStatus,
+    WineNineDevice9_SetDialogBoxMode,
+    WineNineDevice9_SetGammaRamp,
+    WineNineDevice9_GetGammaRamp,
+    WineNineDevice9_CreateTexture,
+    WineNineDevice9_CreateVolumeTexture,
+    WineNineDevice9_CreateCubeTexture,
+    WineNineDevice9_CreateVertexBuffer,
+    WineNineDevice9_CreateIndexBuffer,
+    WineNineDevice9_CreateRenderTarget,
+    WineNineDevice9_CreateDepthStencilSurface,
+    WineNineDevice9_UpdateSurface,
+    WineNineDevice9_UpdateTexture,
+    WineNineDevice9_GetRenderTargetData,
+    WineNineDevice9_GetFrontBufferData,
+    WineNineDevice9_StretchRect,
+    WineNineDevice9_ColorFill,
+    WineNineDevice9_CreateOffscreenPlainSurface,
+    WineNineDevice9_SetRenderTarget,
+    WineNineDevice9_GetRenderTarget,
+    WineNineDevice9_SetDepthStencilSurface,
+    WineNineDevice9_GetDepthStencilSurface,
+    WineNineDevice9_BeginScene,
+    WineNineDevice9_EndScene,
+    WineNineDevice9_Clear,
+    WineNineDevice9_SetTransform,
+    WineNineDevice9_GetTransform,
+    WineNineDevice9_MultiplyTransform,
+    WineNineDevice9_SetViewport,
+    WineNineDevice9_GetViewport,
+    WineNineDevice9_SetMaterial,
+    WineNineDevice9_GetMaterial,
+    WineNineDevice9_SetLight,
+    WineNineDevice9_GetLight,
+    WineNineDevice9_LightEnable,
+    WineNineDevice9_GetLightEnable,
+    WineNineDevice9_SetClipPlane,
+    WineNineDevice9_GetClipPlane,
+    WineNineDevice9_SetRenderState,
+    WineNineDevice9_GetRenderState,
+    WineNineDevice9_CreateStateBlock,
+    WineNineDevice9_BeginStateBlock,
+    WineNineDevice9_EndStateBlock,
+    WineNineDevice9_SetClipStatus,
+    WineNineDevice9_GetClipStatus,
+    WineNineDevice9_GetTexture,
+    WineNineDevice9_SetTexture,
+    WineNineDevice9_GetTextureStageState,
+    WineNineDevice9_SetTextureStageState,
+    WineNineDevice9_GetSamplerState,
+    WineNineDevice9_SetSamplerState,
+    WineNineDevice9_ValidateDevice,
+    WineNineDevice9_SetPaletteEntries,
+    WineNineDevice9_GetPaletteEntries,
+    WineNineDevice9_SetCurrentTexturePalette,
+    WineNineDevice9_GetCurrentTexturePalette,
+    WineNineDevice9_SetScissorRect,
+    WineNineDevice9_GetScissorRect,
+    WineNineDevice9_SetSoftwareVertexProcessing,
+    WineNineDevice9_GetSoftwareVertexProcessing,
+    WineNineDevice9_SetNPatchMode,
+    WineNineDevice9_GetNPatchMode,
+    WineNineDevice9_DrawPrimitive,
+    WineNineDevice9_DrawIndexedPrimitive,
+    WineNineDevice9_DrawPrimitiveUP,
+    WineNineDevice9_DrawIndexedPrimitiveUP,
+    WineNineDevice9_ProcessVertices,
+    WineNineDevice9_CreateVertexDeclaration,
+    WineNineDevice9_SetVertexDeclaration,
+    WineNineDevice9_GetVertexDeclaration,
+    WineNineDevice9_SetFVF,
+    WineNineDevice9_GetFVF,
+    WineNineDevice9_CreateVertexShader,
+    WineNineDevice9_SetVertexShader,
+    WineNineDevice9_GetVertexShader,
+    WineNineDevice9_SetVertexShaderConstantF,
+    WineNineDevice9_GetVertexShaderConstantF,
+    WineNineDevice9_SetVertexShaderConstantI,
+    WineNineDevice9_GetVertexShaderConstantI,
+    WineNineDevice9_SetVertexShaderConstantB,
+    WineNineDevice9_GetVertexShaderConstantB,
+    WineNineDevice9_SetStreamSource,
+    WineNineDevice9_GetStreamSource,
+    WineNineDevice9_SetStreamSourceFreq,
+    WineNineDevice9_GetStreamSourceFreq,
+    WineNineDevice9_SetIndices,
+    WineNineDevice9_GetIndices,
+    WineNineDevice9_CreatePixelShader,
+    WineNineDevice9_SetPixelShader,
+    WineNineDevice9_GetPixelShader,
+    WineNineDevice9_SetPixelShaderConstantF,
+    WineNineDevice9_GetPixelShaderConstantF,
+    WineNineDevice9_SetPixelShaderConstantI,
+    WineNineDevice9_GetPixelShaderConstantI,
+    WineNineDevice9_SetPixelShaderConstantB,
+    WineNineDevice9_GetPixelShaderConstantB,
+    WineNineDevice9_DrawRectPatch,
+    WineNineDevice9_DrawTriPatch,
+    WineNineDevice9_DeletePatch,
+    WineNineDevice9_CreateQuery,
+    WineNineDevice9_SetConvolutionMonoKernel,
+    WineNineDevice9_ComposeRects,
+    WineNineDevice9_PresentEx,
+    WineNineDevice9_GetGPUThreadPriority,
+    WineNineDevice9_SetGPUThreadPriority,
+    WineNineDevice9_WaitForVBlank,
+    WineNineDevice9_CheckResourceResidency,
+    WineNineDevice9_SetMaximumFrameLatency,
+    WineNineDevice9_GetMaximumFrameLatency,
+    WineNineDevice9_CheckDeviceState,
+    WineNineDevice9_CreateRenderTargetEx,
+    WineNineDevice9_CreateOffscreenPlainSurfaceEx,
+    WineNineDevice9_CreateDepthStencilSurfaceEx,
+    WineNineDevice9_ResetEx,
+    WineNineDevice9_GetDisplayModeEx
+};
+
+IDirect3DDevice9ExVtbl *get_device_vtable()
+{
+    return &WineNineDevice9_vtable;
+}
diff --git a/dlls/d3d9-nine/device_wrap.h b/dlls/d3d9-nine/device_wrap.h
new file mode 100644
index 0000000000..8f5e7206a0
--- /dev/null
+++ b/dlls/d3d9-nine/device_wrap.h
@@ -0,0 +1,26 @@
+/*
+ * Copyright 2016 Axel Davy
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __NINE_DEVICE_WRAP_H
+#define __NINE_DEVICE_WRAP_H
+
+#include <d3dadapter/d3dadapter9.h>
+
+IDirect3DDevice9ExVtbl *get_device_vtable(void);
+
+#endif /* __NINE_DEVICE_WRAP_H */
diff --git a/dlls/d3d9-nine/dri3.c b/dlls/d3d9-nine/dri3.c
new file mode 100644
index 0000000000..3946e7f8bf
--- /dev/null
+++ b/dlls/d3d9-nine/dri3.c
@@ -0,0 +1,1426 @@
+/*
+ * Wine DRI3 interface
+ *
+ * Copyright 2014-2015 Axel Davy
+ * Copyright 2015 Patrick Rudolph
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+
+#include "config.h"
+#include "wine/debug.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d9nine);
+
+#include "dri3.h"
+
+#include <fcntl.h>
+#include <unistd.h>
+#include <pthread.h>
+
+#include <X11/Xlib-xcb.h>
+#include <xcb/dri3.h>
+#include <xcb/present.h>
+
+#include "winbase.h"
+
+#ifdef D3D9NINE_DRI2
+#include <sys/ioctl.h>
+
+#define BOOL X_BOOL
+#define BYTE X_BYTE
+#define INT8 X_INT8
+#define INT16 X_INT16
+#define INT32 X_INT32
+#define INT64 X_INT64
+#include <X11/Xmd.h>
+#undef BOOL
+#undef BYTE
+#undef INT8
+#undef INT16
+#undef INT32
+#undef INT64
+#undef LONG64
+
+#include <X11/Xlibint.h>
+#include <X11/extensions/dri2tokens.h>
+#include <X11/extensions/dri2proto.h>
+#include <X11/extensions/extutil.h>
+#define GL_GLEXT_PROTOTYPES 1
+#define EGL_EGLEXT_PROTOTYPES 1
+#define GL_GLEXT_LEGACY 1
+
+/* workaround for broken ABI on x86_64 due to windef.h */
+#undef APIENTRY
+#undef APIENTRYP
+#include <GL/gl.h>
+
+/* workaround gl header bug */
+#define glBlendColor glBlendColorLEV
+#define glBlendEquation glBlendEquationLEV
+#include <GL/glext.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <libdrm/drm_fourcc.h>
+#include <libdrm/drm.h>
+
+static EGLDisplay display = NULL;
+static int display_ref = 0;
+
+struct DRI2priv {
+    Display *dpy;
+    EGLDisplay display;
+    EGLContext context;
+    PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES_func;
+    PFNEGLCREATEIMAGEKHRPROC eglCreateImageKHR_func;
+    PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageKHR_func;
+};
+#endif
+
+struct PRESENTPriv {
+    xcb_connection_t *xcb_connection;
+    xcb_connection_t *xcb_connection_bis; /* to avoid libxcb thread bugs, use a different connection to present pixmaps */
+    XID window;
+    uint64_t last_msc;
+    uint64_t last_target;
+    uint32_t last_serial_given;
+    xcb_special_event_t *special_event;
+    PRESENTPixmapPriv *first_present_priv;
+    int pixmap_present_pending;
+    BOOL idle_notify_since_last_check;
+    BOOL notify_with_serial_pending;
+    CRITICAL_SECTION mutex_present; /* protect readind/writing present_priv things */
+    CRITICAL_SECTION mutex_xcb_wait;
+    BOOL xcb_wait;
+};
+
+struct PRESENTPixmapPriv {
+    PRESENTpriv *present_priv;
+    Pixmap pixmap;
+    BOOL released;
+    unsigned int width;
+    unsigned int height;
+    unsigned int depth;
+    unsigned int present_complete_pending;
+    uint32_t serial;
+#ifdef D3D9NINE_DRI2
+    struct {
+        BOOL is_dri2;
+        struct DRI2priv *dri2_priv;
+        GLuint fbo_read;
+        GLuint fbo_write;
+        GLuint texture_read;
+        GLuint texture_write;
+    } dri2_info;
+#endif
+    BOOL last_present_was_flip;
+    PRESENTPixmapPriv *next;
+};
+
+BOOL DRI3CheckExtension(Display *dpy, int major, int minor)
+{
+    xcb_connection_t *xcb_connection = XGetXCBConnection(dpy);
+    xcb_dri3_query_version_cookie_t dri3_cookie;
+    xcb_dri3_query_version_reply_t *dri3_reply;
+    xcb_generic_error_t *error;
+    const xcb_query_extension_reply_t *extension;
+    int fd;
+
+    xcb_prefetch_extension_data(xcb_connection, &xcb_dri3_id);
+
+    extension = xcb_get_extension_data(xcb_connection, &xcb_dri3_id);
+    if (!(extension && extension->present))
+    {
+        ERR("DRI3 extension is not present\n");
+        return FALSE;
+    }
+
+    dri3_cookie = xcb_dri3_query_version(xcb_connection, major, minor);
+
+    dri3_reply = xcb_dri3_query_version_reply(xcb_connection, dri3_cookie, &error);
+    if (!dri3_reply)
+    {
+        free(error);
+        ERR("Issue getting requested version of DRI3: %d,%d\n", major, minor);
+        return FALSE;
+    }
+
+    if (!DRI3Open(dpy, DefaultScreen(dpy), &fd))
+    {
+        ERR("DRI3 advertised, but not working\n");
+        return FALSE;
+    }
+    close(fd);
+
+    TRACE("DRI3 version %d,%d found. %d %d requested\n", major, minor,
+            (int)dri3_reply->major_version, (int)dri3_reply->minor_version);
+    free(dri3_reply);
+
+    return TRUE;
+}
+
+#ifdef D3D9NINE_DRI2
+
+BOOL DRI2FallbackInit(Display *dpy, struct DRI2priv **priv)
+{
+    PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES_func;
+    PFNEGLCREATEIMAGEKHRPROC eglCreateImageKHR_func;
+    PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT_func;
+    PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageKHR_func;
+    EGLint major, minor;
+    EGLConfig config;
+    EGLContext context;
+    EGLint i;
+    EGLBoolean b;
+    EGLenum current_api = 0;
+    const char *extensions;
+    EGLint config_attribs[] = {
+        EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
+        EGL_NONE
+    };
+    EGLint context_compatibility_attribs[] = {
+        EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR,
+        EGL_NONE
+    };
+
+    current_api = eglQueryAPI();
+    eglGetPlatformDisplayEXT_func = (PFNEGLGETPLATFORMDISPLAYEXTPROC)
+            eglGetProcAddress("eglGetPlatformDisplayEXT");
+
+    if (!eglGetPlatformDisplayEXT_func)
+        return FALSE;
+    if (!display)
+        display = eglGetPlatformDisplayEXT_func(EGL_PLATFORM_X11_EXT, dpy, NULL);
+    if (!display)
+        return FALSE;
+    /* count references on display for multi device setups */
+    display_ref++;
+
+    if (eglInitialize(display, &major, &minor) != EGL_TRUE)
+        goto clean_egl_display;
+
+    extensions = eglQueryString(display, EGL_CLIENT_APIS);
+    if (!extensions || !strstr(extensions, "OpenGL"))
+        goto clean_egl_display;
+
+    extensions = eglQueryString(display, EGL_EXTENSIONS);
+    if (!extensions || !strstr(extensions, "EGL_EXT_image_dma_buf_import") ||
+            !strstr(extensions, "EGL_KHR_create_context") ||
+            !strstr(extensions, "EGL_KHR_surfaceless_context") ||
+            !strstr(extensions, "EGL_KHR_image_base"))
+        goto clean_egl_display;
+
+    if (!eglChooseConfig(display, config_attribs, &config, 1, &i))
+        goto clean_egl_display;
+
+    b = eglBindAPI(EGL_OPENGL_API);
+    if (b == EGL_FALSE)
+        goto clean_egl_display;
+    context = eglCreateContext(display, config, EGL_NO_CONTEXT, context_compatibility_attribs);
+    if (context == EGL_NO_CONTEXT)
+        goto clean_egl_display;
+
+    glEGLImageTargetTexture2DOES_func = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)
+            eglGetProcAddress("glEGLImageTargetTexture2DOES");
+
+    eglCreateImageKHR_func = (PFNEGLCREATEIMAGEKHRPROC)
+            eglGetProcAddress("eglCreateImageKHR");
+
+    eglDestroyImageKHR_func = (PFNEGLDESTROYIMAGEKHRPROC)
+            eglGetProcAddress("eglDestroyImageKHR");
+
+    if (!eglCreateImageKHR_func ||
+            !glEGLImageTargetTexture2DOES_func ||
+            !eglDestroyImageKHR_func)
+    {
+        ERR("eglGetProcAddress failed !");
+        goto clean_egl;
+    }
+
+    eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+
+    *priv = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
+            sizeof(struct DRI2priv));
+    if (!*priv)
+        goto clean_egl;
+    (*priv)->dpy = dpy;
+    (*priv)->display = display;
+    (*priv)->context = context;
+    (*priv)->glEGLImageTargetTexture2DOES_func = glEGLImageTargetTexture2DOES_func;
+    (*priv)->eglCreateImageKHR_func = eglCreateImageKHR_func;
+    (*priv)->eglDestroyImageKHR_func = eglDestroyImageKHR_func;
+    eglBindAPI(current_api);
+    return TRUE;
+
+clean_egl:
+    eglDestroyContext(display, context);
+
+clean_egl_display:
+    eglTerminate(display);
+    eglBindAPI(current_api);
+    return FALSE;
+}
+
+/* hypothesis: at this step all textures, etc are destroyed */
+void DRI2FallbackDestroy(struct DRI2priv *priv)
+{
+    EGLenum current_api;
+    current_api = eglQueryAPI();
+    eglBindAPI(EGL_OPENGL_API);
+    eglMakeCurrent(priv->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+    eglDestroyContext(priv->display, priv->context);
+    if (display)
+    {
+        /* destroy display connection with last device */
+        display_ref--;
+        if (!display_ref)
+        {
+            eglTerminate(display);
+            display = NULL;
+        }
+    }
+    eglBindAPI(current_api);
+    HeapFree(GetProcessHeap(), 0, priv);
+}
+
+BOOL DRI2FallbackCheckSupport(Display *dpy)
+{
+    struct DRI2priv *priv;
+    int fd;
+    if (!DRI2FallbackInit(dpy, &priv))
+        return FALSE;
+    DRI2FallbackDestroy(priv);
+    if (!DRI2FallbackOpen(dpy, DefaultScreen(dpy), &fd))
+        return FALSE;
+    close(fd);
+    return TRUE;
+}
+
+#endif
+
+BOOL PRESENTCheckExtension(Display *dpy, int major, int minor)
+{
+    xcb_connection_t *xcb_connection = XGetXCBConnection(dpy);
+    xcb_present_query_version_cookie_t present_cookie;
+    xcb_present_query_version_reply_t *present_reply;
+    xcb_generic_error_t *error;
+    const xcb_query_extension_reply_t *extension;
+
+    xcb_prefetch_extension_data(xcb_connection, &xcb_present_id);
+
+    extension = xcb_get_extension_data(xcb_connection, &xcb_present_id);
+    if (!(extension && extension->present))
+    {
+        ERR("PRESENT extension is not present\n");
+        return FALSE;
+    }
+
+    present_cookie = xcb_present_query_version(xcb_connection, major, minor);
+
+    present_reply = xcb_present_query_version_reply(xcb_connection, present_cookie, &error);
+    if (!present_reply)
+    {
+        free(error);
+        ERR("Issue getting requested version of PRESENT: %d,%d\n", major, minor);
+        return FALSE;
+    }
+
+    TRACE("PRESENT version %d,%d found. %u %u requested\n", major, minor,
+            present_reply->major_version, present_reply->minor_version);
+
+    free(present_reply);
+
+    return TRUE;
+}
+
+BOOL DRI3Open(Display *dpy, int screen, int *device_fd)
+{
+    xcb_dri3_open_cookie_t cookie;
+    xcb_dri3_open_reply_t *reply;
+    xcb_connection_t *xcb_connection = XGetXCBConnection(dpy);
+    int fd;
+    Window root = RootWindow(dpy, screen);
+
+    cookie = xcb_dri3_open(xcb_connection, root, 0);
+
+    reply = xcb_dri3_open_reply(xcb_connection, cookie, NULL);
+    if (!reply)
+        return FALSE;
+
+    if (reply->nfd != 1)
+    {
+        free(reply);
+        return FALSE;
+    }
+
+    fd = xcb_dri3_open_reply_fds(xcb_connection, reply)[0];
+    fcntl(fd, F_SETFD, FD_CLOEXEC);
+
+    *device_fd = fd;
+    free(reply);
+
+    return TRUE;
+}
+
+#ifdef D3D9NINE_DRI2
+
+static XExtensionInfo _dri2_info_data;
+static XExtensionInfo *dri2_info = &_dri2_info_data;
+static char dri2_name[] = DRI2_NAME;
+
+#define DRI2CheckExtension(dpy, i, val) \
+  XextCheckExtension(dpy, i, dri2_name, val)
+
+static int close_display(Display *dpy, XExtCodes *codes);
+static Bool wire_to_event(Display *dpy, XEvent *re, xEvent *event);
+static Status event_to_wire(Display *dpy, XEvent *re, xEvent *event);
+static int error( Display *dpy, xError *err, XExtCodes *codes, int *ret_code );
+
+static XExtensionHooks dri2_hooks = {
+    NULL, /* create_gc */
+    NULL, /* copy_gc */
+    NULL, /* flush_gc */
+    NULL, /* free_gc */
+    NULL, /* create_font */
+    NULL, /* free_font */
+    close_display, /* close_display */
+    wire_to_event, /* wire_to_event */
+    event_to_wire, /* event_to_wire */
+    error, /* error */
+    NULL, /* error_string */
+};
+static XEXT_GENERATE_CLOSE_DISPLAY(close_display, dri2_info);
+static XEXT_GENERATE_FIND_DISPLAY(find_display, dri2_info,
+                                  dri2_name, &dri2_hooks, 0, NULL);
+static Bool wire_to_event(Display *dpy, XEvent *re, xEvent *event)
+{
+    XExtDisplayInfo *info = find_display(dpy);
+    DRI2CheckExtension(dpy, info, False);
+    TRACE("dri2 wire_to_event\n");
+    return False;
+}
+
+static Status event_to_wire(Display *dpy, XEvent *re, xEvent *event)
+{
+    XExtDisplayInfo *info = find_display(dpy);
+    DRI2CheckExtension(dpy, info, False);
+    TRACE("dri2 event_to_wire\n");
+    return False;
+}
+
+static int error(Display *dpy, xError *err, XExtCodes *codes, int *ret_code)
+{
+    TRACE("dri2 error\n");
+    return False;
+}
+
+#define XALIGN(x) (((x) + 3) & (~3))
+
+static BOOL DRI2Connect(Display *dpy, XID window, unsigned driver_type, char **device)
+{
+    XExtDisplayInfo *info = find_display(dpy);
+    xDRI2ConnectReply rep;
+    xDRI2ConnectReq *req;
+    int dev_len, driv_len;
+    char *driver;
+
+    DRI2CheckExtension(dpy, info, False);
+
+    *device = NULL;
+
+    LockDisplay(dpy);
+    GetReq(DRI2Connect, req);
+    req->reqType = info->codes->major_opcode;
+    req->dri2ReqType = X_DRI2Connect;
+    req->window = window;
+    req->driverType = driver_type;
+    if (!_XReply(dpy, (xReply *)&rep, 0, xFalse))
+    {
+        UnlockDisplay(dpy);
+        SyncHandle();
+        return False;
+    }
+
+    /* check string lengths */
+    dev_len = rep.deviceNameLength;
+    driv_len = rep.driverNameLength;
+    if (dev_len == 0 || driv_len == 0)
+    {
+        _XEatData(dpy, XALIGN(dev_len) + XALIGN(driv_len));
+        UnlockDisplay(dpy);
+        SyncHandle();
+        return False;
+    }
+
+    /* read out driver */
+    driver = HeapAlloc(GetProcessHeap(), 0, driv_len + 1);
+    if (!driver)
+    {
+        _XEatData(dpy, XALIGN(dev_len) + XALIGN(driv_len));
+        UnlockDisplay(dpy);
+        SyncHandle();
+        return False;
+    }
+    _XReadPad(dpy, driver, driv_len);
+    HeapFree(GetProcessHeap(), 0, driver); /* we don't need the driver */
+
+    /* read out device */
+    *device = HeapAlloc(GetProcessHeap(), 0, dev_len + 1);
+    if (!*device)
+    {
+        _XEatData(dpy, XALIGN(dev_len));
+        UnlockDisplay(dpy);
+        SyncHandle();
+        return False;
+    }
+    _XReadPad(dpy, *device, dev_len);
+    (*device)[dev_len] = '\0';
+
+    UnlockDisplay(dpy);
+    SyncHandle();
+
+    return True;
+}
+
+static Bool DRI2Authenticate(Display *dpy, XID window, uint32_t token)
+{
+    XExtDisplayInfo *info = find_display(dpy);
+    xDRI2AuthenticateReply rep;
+    xDRI2AuthenticateReq *req;
+
+    DRI2CheckExtension(dpy, info, False);
+
+    LockDisplay(dpy);
+    GetReq(DRI2Authenticate, req);
+    req->reqType = info->codes->major_opcode;
+    req->dri2ReqType = X_DRI2Authenticate;
+    req->window = window;
+    req->magic = token;
+    if (!_XReply(dpy, (xReply *)&rep, 0, xFalse))
+    {
+        UnlockDisplay(dpy);
+        SyncHandle();
+        return False;
+    }
+    UnlockDisplay(dpy);
+    SyncHandle();
+
+    return rep.authenticated ? True : False;
+}
+
+BOOL DRI2FallbackOpen(Display *dpy, int screen, int *device_fd)
+{
+    char *device;
+    int fd;
+    Window root = RootWindow(dpy, screen);
+    drm_auth_t auth;
+
+    if (!DRI2Connect(dpy, root, DRI2DriverDRI, &device))
+        return FALSE;
+
+    fd = open(device, O_RDWR);
+    HeapFree(GetProcessHeap(), 0, device);
+    if (fd < 0)
+        return FALSE;
+
+    if (ioctl(fd, DRM_IOCTL_GET_MAGIC, &auth) != 0)
+    {
+        close(fd);
+        return FALSE;
+    }
+
+    if (!DRI2Authenticate(dpy, root, auth.magic))
+    {
+        close(fd);
+        return FALSE;
+    }
+
+    *device_fd = fd;
+
+    return TRUE;
+}
+
+#endif
+
+
+BOOL DRI3PixmapFromDmaBuf(Display *dpy, int screen, int fd, int width, int height,
+        int stride, int depth, int bpp, Pixmap *pixmap)
+{
+    xcb_connection_t *xcb_connection = XGetXCBConnection(dpy);
+    Window root = RootWindow(dpy, screen);
+    xcb_void_cookie_t cookie;
+    xcb_generic_error_t *error;
+
+    cookie = xcb_dri3_pixmap_from_buffer_checked(xcb_connection,
+            (*pixmap = xcb_generate_id(xcb_connection)), root, 0,
+            width, height, stride, depth, bpp, fd);
+
+    error = xcb_request_check(xcb_connection, cookie); /* performs a flush */
+    if (error)
+    {
+        ERR("Error using DRI3 to convert a DmaBufFd to pixmap\n");
+        return FALSE;
+    }
+    return TRUE;
+}
+
+BOOL DRI3DmaBufFromPixmap(Display *dpy, Pixmap pixmap, int *fd, int *width, int *height,
+        int *stride, int *depth, int *bpp)
+{
+    xcb_connection_t *xcb_connection = XGetXCBConnection(dpy);
+    xcb_dri3_buffer_from_pixmap_cookie_t bp_cookie;
+    xcb_dri3_buffer_from_pixmap_reply_t  *bp_reply;
+
+    bp_cookie = xcb_dri3_buffer_from_pixmap(xcb_connection, pixmap);
+    bp_reply = xcb_dri3_buffer_from_pixmap_reply(xcb_connection, bp_cookie, NULL);
+    if (!bp_reply)
+        return FALSE;
+    *fd = xcb_dri3_buffer_from_pixmap_reply_fds(xcb_connection, bp_reply)[0];
+    *width = bp_reply->width;
+    *height = bp_reply->height;
+    *stride = bp_reply->stride;
+    *depth = bp_reply->depth;
+    *bpp = bp_reply->depth;
+    return TRUE;
+}
+
+static PRESENTPixmapPriv *PRESENTFindPixmapPriv(PRESENTpriv *present_priv, uint32_t serial)
+{
+    PRESENTPixmapPriv *current = present_priv->first_present_priv;
+
+    while (current)
+    {
+        if (current->serial == serial)
+            return current;
+        current = current->next;
+    }
+    return NULL;
+}
+
+static void PRESENThandle_events(PRESENTpriv *present_priv, xcb_present_generic_event_t *ge)
+{
+    PRESENTPixmapPriv *present_pixmap_priv = NULL;
+
+    switch (ge->evtype)
+    {
+        case XCB_PRESENT_COMPLETE_NOTIFY:
+        {
+            xcb_present_complete_notify_event_t *ce = (void *) ge;
+            if (ce->kind == XCB_PRESENT_COMPLETE_KIND_NOTIFY_MSC)
+            {
+                if (ce->serial)
+                    present_priv->notify_with_serial_pending = FALSE;
+                free(ce);
+                return;
+            }
+            present_pixmap_priv = PRESENTFindPixmapPriv(present_priv, ce->serial);
+            if (!present_pixmap_priv || ce->kind != XCB_PRESENT_COMPLETE_KIND_PIXMAP)
+            {
+                ERR("FATAL ERROR: PRESENT handling failed\n");
+                free(ce);
+                return;
+            }
+            present_pixmap_priv->present_complete_pending--;
+            switch (ce->mode)
+            {
+                case XCB_PRESENT_COMPLETE_MODE_FLIP:
+                    present_pixmap_priv->last_present_was_flip = TRUE;
+                    break;
+                case XCB_PRESENT_COMPLETE_MODE_COPY:
+                    present_pixmap_priv->last_present_was_flip = FALSE;
+                    break;
+            }
+            present_priv->pixmap_present_pending--;
+            present_priv->last_msc = ce->msc;
+            break;
+        }
+        case XCB_PRESENT_EVENT_IDLE_NOTIFY:
+        {
+            xcb_present_idle_notify_event_t *ie = (void *) ge;
+            present_pixmap_priv = PRESENTFindPixmapPriv(present_priv, ie->serial);
+            if (!present_pixmap_priv || present_pixmap_priv->pixmap != ie->pixmap)
+            {
+                ERR("FATAL ERROR: PRESENT handling failed\n");
+                free(ie);
+                return;
+            }
+            present_pixmap_priv->released = TRUE;
+            present_priv->idle_notify_since_last_check = TRUE;
+            break;
+        }
+    }
+    free(ge);
+}
+
+static void PRESENTflush_events(PRESENTpriv *present_priv, BOOL assert_no_other_thread_waiting)
+{
+    xcb_generic_event_t *ev;
+
+    if ((present_priv->xcb_wait && !assert_no_other_thread_waiting) || /* don't steal events to someone waiting */
+            !present_priv->special_event)
+        return;
+
+    while ((ev = xcb_poll_for_special_event(present_priv->xcb_connection,
+            present_priv->special_event)) != NULL)
+    {
+        PRESENThandle_events(present_priv, (void *) ev);
+    }
+}
+
+static BOOL PRESENTwait_events(PRESENTpriv *present_priv, BOOL allow_other_threads)
+{
+    xcb_generic_event_t *ev;
+
+    if (allow_other_threads)
+    {
+        present_priv->xcb_wait = TRUE;
+        EnterCriticalSection(&present_priv->mutex_xcb_wait);
+        LeaveCriticalSection(&present_priv->mutex_present);
+    }
+    ev = xcb_wait_for_special_event(present_priv->xcb_connection, present_priv->special_event);
+    if (allow_other_threads)
+    {
+        LeaveCriticalSection(&present_priv->mutex_xcb_wait);
+        EnterCriticalSection(&present_priv->mutex_present);
+        present_priv->xcb_wait = FALSE;
+    }
+    if (!ev)
+    {
+        ERR("FATAL error: xcb had an error\n");
+        return FALSE;
+    }
+
+    PRESENThandle_events(present_priv, (void *) ev);
+    return TRUE;
+}
+
+static struct xcb_connection_t *create_xcb_connection(Display *dpy)
+{
+    int screen_num = DefaultScreen(dpy);
+    xcb_connection_t *ret;
+    xcb_xfixes_query_version_cookie_t cookie;
+    xcb_xfixes_query_version_reply_t *rep;
+
+    ret = xcb_connect(DisplayString(dpy), &screen_num);
+    cookie = xcb_xfixes_query_version_unchecked(ret, XCB_XFIXES_MAJOR_VERSION, XCB_XFIXES_MINOR_VERSION);
+    rep = xcb_xfixes_query_version_reply(ret, cookie, NULL);
+    if (rep)
+        free(rep);
+    return ret;
+}
+
+BOOL PRESENTInit(Display *dpy, PRESENTpriv **present_priv)
+{
+    *present_priv = (PRESENTpriv *) HeapAlloc(GetProcessHeap(),
+            HEAP_ZERO_MEMORY, sizeof(PRESENTpriv));
+
+    if (!*present_priv)
+        return FALSE;
+
+    (*present_priv)->xcb_connection = create_xcb_connection(dpy);
+    (*present_priv)->xcb_connection_bis = create_xcb_connection(dpy);
+
+    InitializeCriticalSection(&(*present_priv)->mutex_present);
+    InitializeCriticalSection(&(*present_priv)->mutex_xcb_wait);
+    return TRUE;
+}
+
+static void PRESENTForceReleases(PRESENTpriv *present_priv)
+{
+    PRESENTPixmapPriv *current = NULL;
+
+    if (!present_priv->window)
+        return;
+
+    /* There should be no other thread listening for events here.
+     * This can happen when hDestWindowOverride changes without reset.
+     * This case should never happen, but can happen in theory.*/
+    if (present_priv->xcb_wait)
+    {
+        xcb_present_notify_msc(present_priv->xcb_connection, present_priv->window, 0, 0, 0, 0);
+        xcb_flush(present_priv->xcb_connection);
+        EnterCriticalSection(&present_priv->mutex_xcb_wait);
+        LeaveCriticalSection(&present_priv->mutex_xcb_wait);
+        /* the problem here is that we don't have access to the event the other thread got.
+         * It is either presented event, idle event or notify event.
+         */
+        while (present_priv->pixmap_present_pending >= 2)
+            PRESENTwait_events(present_priv, FALSE);
+        PRESENTflush_events(present_priv, TRUE);
+        /* Remaining events to come can be a pair of present/idle,
+         * or an idle, or nothing. To be sure we are after all pixmaps
+         * have been presented, add an event to the queue that can only
+         * be after the present event, then if we receive an event more,
+         * we are sure all pixmaps were presented */
+        present_priv->notify_with_serial_pending = TRUE;
+        xcb_present_notify_msc(present_priv->xcb_connection, present_priv->window,
+                1, present_priv->last_target + 5, 0, 0);
+
+        xcb_flush(present_priv->xcb_connection);
+        while (present_priv->notify_with_serial_pending)
+            PRESENTwait_events(present_priv, FALSE);
+        /* Now we are sure we are not expecting any new event */
+    }
+    else
+    {
+        while (present_priv->pixmap_present_pending) /* wait all sent pixmaps are presented */
+            PRESENTwait_events(present_priv, FALSE);
+        PRESENTflush_events(present_priv, TRUE); /* may be remaining idle event */
+        /* Since idle events are send with the complete events when it is not flips,
+         * we are not expecting any new event here */
+    }
+
+    current = present_priv->first_present_priv;
+    while (current)
+    {
+        if (!current->released)
+        {
+            if (!current->last_present_was_flip && !present_priv->xcb_wait)
+            {
+                ERR("ERROR: a pixmap seems not released by PRESENT for no reason. Code bug.\n");
+            }
+            else
+            {
+                /* Present the same pixmap with a non-valid part to force the copy mode and the releases */
+                xcb_xfixes_region_t valid, update;
+                xcb_rectangle_t rect_update;
+                rect_update.x = 0;
+                rect_update.y = 0;
+                rect_update.width = 8;
+                rect_update.height = 1;
+                valid = xcb_generate_id(present_priv->xcb_connection);
+                update = xcb_generate_id(present_priv->xcb_connection);
+                xcb_xfixes_create_region(present_priv->xcb_connection, valid, 1, &rect_update);
+                xcb_xfixes_create_region(present_priv->xcb_connection, update, 1, &rect_update);
+                /* here we know the pixmap has been presented. Thus if it is on screen,
+                 * the following request can only make it released by the server if it is not */
+                xcb_present_pixmap(present_priv->xcb_connection, present_priv->window,
+                        current->pixmap, 0, valid, update, 0, 0, None, None,
+                        None, XCB_PRESENT_OPTION_COPY | XCB_PRESENT_OPTION_ASYNC, 0, 0, 0, 0, NULL);
+                xcb_flush(present_priv->xcb_connection);
+                PRESENTwait_events(present_priv, FALSE); /* by assumption this can only be idle event */
+                PRESENTflush_events(present_priv, TRUE); /* Shoudln't be needed */
+            }
+        }
+        current = current->next;
+    }
+    /* Now all pixmaps are released (possibility if xcb_wait is true that one is not aware yet),
+     * and we don't expect any new Present event to come from Xserver */
+}
+
+static void PRESENTFreeXcbQueue(PRESENTpriv *present_priv)
+{
+    if (present_priv->window)
+    {
+        xcb_unregister_for_special_event(present_priv->xcb_connection, present_priv->special_event);
+        present_priv->last_msc = 0;
+        present_priv->last_target = 0;
+        present_priv->special_event = NULL;
+    }
+}
+
+static BOOL PRESENTPrivChangeWindow(PRESENTpriv *present_priv, XID window)
+{
+    xcb_void_cookie_t cookie;
+    xcb_generic_error_t *error;
+    xcb_present_event_t eid;
+
+    PRESENTForceReleases(present_priv);
+    PRESENTFreeXcbQueue(present_priv);
+    present_priv->window = window;
+
+    if (window)
+    {
+        cookie = xcb_present_select_input_checked(present_priv->xcb_connection,
+                (eid = xcb_generate_id(present_priv->xcb_connection)), window,
+                XCB_PRESENT_EVENT_MASK_COMPLETE_NOTIFY | XCB_PRESENT_EVENT_MASK_IDLE_NOTIFY);
+
+        present_priv->special_event = xcb_register_for_special_xge(present_priv->xcb_connection,
+                &xcb_present_id, eid, NULL);
+
+        error = xcb_request_check(present_priv->xcb_connection, cookie); /* performs a flush */
+        if (error || !present_priv->special_event)
+        {
+            ERR("FAILED to use the X PRESENT extension. Was the destination a window ?\n");
+            if (present_priv->special_event)
+                xcb_unregister_for_special_event(present_priv->xcb_connection, present_priv->special_event);
+            present_priv->special_event = NULL;
+            present_priv->window = 0;
+        }
+    }
+    return (present_priv->window != 0);
+}
+
+/* Destroy the content, except the link and the struct mem */
+static void PRESENTDestroyPixmapContent(Display *dpy, PRESENTPixmapPriv *present_pixmap)
+{
+    XFreePixmap(dpy, present_pixmap->pixmap);
+#ifdef D3D9NINE_DRI2
+    if (present_pixmap->dri2_info.is_dri2)
+    {
+        struct DRI2priv *dri2_priv = present_pixmap->dri2_info.dri2_priv;
+        EGLenum current_api;
+        current_api = eglQueryAPI();
+        eglBindAPI(EGL_OPENGL_API);
+        if (eglMakeCurrent(dri2_priv->display, EGL_NO_SURFACE, EGL_NO_SURFACE, dri2_priv->context))
+        {
+            glDeleteFramebuffers(1, &present_pixmap->dri2_info.fbo_read);
+            glDeleteFramebuffers(1, &present_pixmap->dri2_info.fbo_write);
+            glDeleteTextures(1, &present_pixmap->dri2_info.texture_read);
+            glDeleteTextures(1, &present_pixmap->dri2_info.texture_write);
+        }
+        else
+            ERR("eglMakeCurrent failed with 0x%0X\n", eglGetError());
+
+        eglMakeCurrent(dri2_priv->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+        eglBindAPI(current_api);
+    }
+#endif
+}
+
+void PRESENTDestroy(Display *dpy, PRESENTpriv *present_priv)
+{
+    PRESENTPixmapPriv *current = NULL;
+
+    EnterCriticalSection(&present_priv->mutex_present);
+
+    PRESENTForceReleases(present_priv);
+
+    current = present_priv->first_present_priv;
+    while (current)
+    {
+        PRESENTPixmapPriv *next = current->next;
+        PRESENTDestroyPixmapContent(dpy, current);
+        HeapFree(GetProcessHeap(), 0, current);
+        current = next;
+    }
+
+    PRESENTFreeXcbQueue(present_priv);
+
+    xcb_disconnect(present_priv->xcb_connection);
+    xcb_disconnect(present_priv->xcb_connection_bis);
+    LeaveCriticalSection(&present_priv->mutex_present);
+    DeleteCriticalSection(&present_priv->mutex_present);
+    DeleteCriticalSection(&present_priv->mutex_xcb_wait);
+
+    HeapFree(GetProcessHeap(), 0, present_priv);
+}
+
+BOOL PRESENTPixmapInit(PRESENTpriv *present_priv, Pixmap pixmap, PRESENTPixmapPriv **present_pixmap_priv)
+{
+    xcb_get_geometry_cookie_t cookie;
+    xcb_get_geometry_reply_t *reply;
+
+    cookie = xcb_get_geometry(present_priv->xcb_connection, pixmap);
+    reply = xcb_get_geometry_reply(present_priv->xcb_connection, cookie, NULL);
+
+    if (!reply)
+        return FALSE;
+
+    *present_pixmap_priv = (PRESENTPixmapPriv *) HeapAlloc(GetProcessHeap(),
+            HEAP_ZERO_MEMORY, sizeof(PRESENTPixmapPriv));
+
+    if (!*present_pixmap_priv)
+    {
+        free(reply);
+        return FALSE;
+    }
+    EnterCriticalSection(&present_priv->mutex_present);
+
+    (*present_pixmap_priv)->released = TRUE;
+    (*present_pixmap_priv)->pixmap = pixmap;
+    (*present_pixmap_priv)->present_priv = present_priv;
+    (*present_pixmap_priv)->next = present_priv->first_present_priv;
+    (*present_pixmap_priv)->width = reply->width;
+    (*present_pixmap_priv)->height = reply->height;
+    (*present_pixmap_priv)->depth = reply->depth;
+#ifdef D3D9NINE_DRI2
+    (*present_pixmap_priv)->dri2_info.is_dri2 = FALSE;
+#endif
+    free(reply);
+
+    present_priv->last_serial_given++;
+    (*present_pixmap_priv)->serial = present_priv->last_serial_given;
+    present_priv->first_present_priv = *present_pixmap_priv;
+
+    LeaveCriticalSection(&present_priv->mutex_present);
+    return TRUE;
+}
+
+#ifdef D3D9NINE_DRI2
+
+BOOL DRI2FallbackPRESENTPixmap(PRESENTpriv *present_priv, struct DRI2priv *dri2_priv,
+        int fd, int width, int height, int stride, int depth,
+        int bpp, PRESENTPixmapPriv **present_pixmap_priv)
+{
+    Window root = RootWindow(dri2_priv->dpy, DefaultScreen(dri2_priv->dpy));
+    Pixmap pixmap;
+    EGLImageKHR image;
+    GLuint texture_read, texture_write, fbo_read, fbo_write;
+    EGLint attribs[] = {
+        EGL_WIDTH, 0,
+        EGL_HEIGHT, 0,
+        EGL_LINUX_DRM_FOURCC_EXT, DRM_FORMAT_ARGB8888,
+        EGL_DMA_BUF_PLANE0_FD_EXT, 0,
+        EGL_DMA_BUF_PLANE0_OFFSET_EXT, 0,
+        EGL_DMA_BUF_PLANE0_PITCH_EXT, 0,
+        EGL_NONE
+    };
+    EGLenum current_api = 0;
+    int status;
+
+    EnterCriticalSection(&present_priv->mutex_present);
+
+    pixmap = XCreatePixmap(dri2_priv->dpy, root, width, height, 24);
+    if (!pixmap)
+        goto fail;
+
+    attribs[1] = width;
+    attribs[3] = height;
+    attribs[7] = fd;
+    attribs[11] = stride;
+
+    current_api = eglQueryAPI();
+    eglBindAPI(EGL_OPENGL_API);
+
+    /* We bind the dma-buf to a EGLImage, then to a texture, and then to a fbo.
+     * Note that we can delete the EGLImage, but we shouldn't delete the texture,
+     * else the fbo is invalid */
+
+    image = dri2_priv->eglCreateImageKHR_func(dri2_priv->display,
+            EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, NULL, attribs);
+
+    if (image == EGL_NO_IMAGE_KHR)
+        goto fail;
+    close(fd);
+
+    if (eglMakeCurrent(dri2_priv->display, EGL_NO_SURFACE, EGL_NO_SURFACE, dri2_priv->context))
+    {
+        glGenTextures(1, &texture_read);
+        glBindTexture(GL_TEXTURE_2D, texture_read);
+        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+        dri2_priv->glEGLImageTargetTexture2DOES_func(GL_TEXTURE_2D, image);
+        glGenFramebuffers(1, &fbo_read);
+        glBindFramebuffer(GL_FRAMEBUFFER, fbo_read);
+        glFramebufferTexture2D(GL_FRAMEBUFFER,
+                               GL_COLOR_ATTACHMENT0,
+                               GL_TEXTURE_2D, texture_read,
+                               0);
+        status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+        if (status != GL_FRAMEBUFFER_COMPLETE)
+            goto fail;
+        glBindTexture(GL_TEXTURE_2D, 0);
+        dri2_priv->eglDestroyImageKHR_func(dri2_priv->display, image);
+
+        /* We bind a newly created pixmap (to which we want to copy the content)
+         * to an EGLImage, then to a texture, then to a fbo. */
+        image = dri2_priv->eglCreateImageKHR_func(dri2_priv->display,
+                                                  dri2_priv->context,
+                                                  EGL_NATIVE_PIXMAP_KHR,
+                                                  (void *)pixmap, NULL);
+        if (image == EGL_NO_IMAGE_KHR)
+            goto fail;
+
+        glGenTextures(1, &texture_write);
+        glBindTexture(GL_TEXTURE_2D, texture_write);
+        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+        dri2_priv->glEGLImageTargetTexture2DOES_func(GL_TEXTURE_2D, image);
+        glGenFramebuffers(1, &fbo_write);
+        glBindFramebuffer(GL_FRAMEBUFFER, fbo_write);
+        glFramebufferTexture2D(GL_FRAMEBUFFER,
+                               GL_COLOR_ATTACHMENT0,
+                               GL_TEXTURE_2D, texture_write,
+                               0);
+        status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+        if (status != GL_FRAMEBUFFER_COMPLETE)
+            goto fail;
+        glBindTexture(GL_TEXTURE_2D, 0);
+        dri2_priv->eglDestroyImageKHR_func(dri2_priv->display, image);
+    }
+    else
+        ERR("eglMakeCurrent failed with 0x%0X\n", eglGetError());
+
+    eglMakeCurrent(dri2_priv->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+
+    *present_pixmap_priv = (PRESENTPixmapPriv *) HeapAlloc(GetProcessHeap(),
+             HEAP_ZERO_MEMORY, sizeof(PRESENTPixmapPriv));
+
+    if (!*present_pixmap_priv)
+        goto fail;
+
+    (*present_pixmap_priv)->released = TRUE;
+    (*present_pixmap_priv)->pixmap = pixmap;
+    (*present_pixmap_priv)->present_priv = present_priv;
+    (*present_pixmap_priv)->next = present_priv->first_present_priv;
+    (*present_pixmap_priv)->width = width;
+    (*present_pixmap_priv)->height = height;
+    (*present_pixmap_priv)->depth = depth;
+    (*present_pixmap_priv)->dri2_info.is_dri2 = TRUE;
+    (*present_pixmap_priv)->dri2_info.dri2_priv = dri2_priv;
+    (*present_pixmap_priv)->dri2_info.fbo_read = fbo_read;
+    (*present_pixmap_priv)->dri2_info.fbo_write = fbo_write;
+    (*present_pixmap_priv)->dri2_info.texture_read = texture_read;
+    (*present_pixmap_priv)->dri2_info.texture_write = texture_write;
+
+    present_priv->last_serial_given++;
+    (*present_pixmap_priv)->serial = present_priv->last_serial_given;
+    present_priv->first_present_priv = *present_pixmap_priv;
+
+    eglBindAPI(current_api);
+
+    LeaveCriticalSection(&present_priv->mutex_present);
+    return TRUE;
+fail:
+    eglMakeCurrent(dri2_priv->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+    eglBindAPI(current_api);
+    LeaveCriticalSection(&present_priv->mutex_present);
+    return FALSE;
+}
+
+#endif
+
+BOOL PRESENTTryFreePixmap(Display *dpy, PRESENTPixmapPriv *present_pixmap_priv)
+{
+    PRESENTpriv *present_priv = present_pixmap_priv->present_priv;
+    PRESENTPixmapPriv *current;
+
+    EnterCriticalSection(&present_priv->mutex_present);
+
+    if (!present_pixmap_priv->released || present_pixmap_priv->present_complete_pending)
+    {
+        LeaveCriticalSection(&present_priv->mutex_present);
+        return FALSE;
+    }
+
+    if (present_priv->first_present_priv == present_pixmap_priv)
+    {
+        present_priv->first_present_priv = present_pixmap_priv->next;
+        goto free_priv;
+    }
+
+    current = present_priv->first_present_priv;
+    while (current->next != present_pixmap_priv)
+        current = current->next;
+    current->next = present_pixmap_priv->next;
+free_priv:
+    PRESENTDestroyPixmapContent(dpy, present_pixmap_priv);
+    HeapFree(GetProcessHeap(), 0, present_pixmap_priv);
+    LeaveCriticalSection(&present_priv->mutex_present);
+    return TRUE;
+}
+
+BOOL PRESENTHelperCopyFront(Display *dpy, PRESENTPixmapPriv *present_pixmap_priv)
+{
+    PRESENTpriv *present_priv = present_pixmap_priv->present_priv;
+    xcb_void_cookie_t cookie;
+    xcb_generic_error_t *error;
+    uint32_t v = 0;
+    xcb_gcontext_t gc;
+
+    EnterCriticalSection(&present_priv->mutex_present);
+
+    if (!present_priv->window)
+    {
+        LeaveCriticalSection(&present_priv->mutex_present);
+        return FALSE;
+    }
+
+    gc = xcb_generate_id(present_priv->xcb_connection);
+    xcb_create_gc(present_priv->xcb_connection, gc, present_priv->window,
+             XCB_GC_GRAPHICS_EXPOSURES, &v);
+
+    cookie = xcb_copy_area_checked(present_priv->xcb_connection,
+             present_priv->window, present_pixmap_priv->pixmap, gc,
+             0, 0, 0, 0, present_pixmap_priv->width, present_pixmap_priv->height);
+
+    error = xcb_request_check(present_priv->xcb_connection, cookie);
+    xcb_free_gc(present_priv->xcb_connection, gc);
+    LeaveCriticalSection(&present_priv->mutex_present);
+    return (error != NULL);
+}
+
+BOOL PRESENTPixmap(Display *dpy, XID window, PRESENTPixmapPriv *present_pixmap_priv,
+        const UINT PresentationInterval, const BOOL PresentAsync, const BOOL SwapEffectCopy,
+        const RECT *pSourceRect, const RECT *pDestRect, const RGNDATA *pDirtyRegion)
+{
+    PRESENTpriv *present_priv = present_pixmap_priv->present_priv;
+#ifdef D3D9NINE_DRI2
+    struct DRI2priv *dri2_priv = present_pixmap_priv->dri2_info.dri2_priv;
+    EGLenum current_api = 0;
+#endif
+    xcb_void_cookie_t cookie;
+    xcb_generic_error_t *error;
+    int64_t target_msc, presentationInterval;
+    xcb_xfixes_region_t valid, update;
+    int16_t x_off, y_off;
+    uint32_t options = XCB_PRESENT_OPTION_NONE;
+
+    EnterCriticalSection(&present_priv->mutex_present);
+
+    if (window != present_priv->window)
+        PRESENTPrivChangeWindow(present_priv, window);
+
+    if (!window)
+    {
+        ERR("ERROR: Try to Present a pixmap on a NULL window\n");
+        LeaveCriticalSection(&present_priv->mutex_present);
+        return FALSE;
+    }
+
+    PRESENTflush_events(present_priv, FALSE);
+    /* Note: present_pixmap_priv->present_complete_pending may be non-0, because
+     * on some paths the Xserver sends the complete event just after the idle
+     * event. */
+    if (!present_pixmap_priv->released)
+    {
+        ERR("FATAL ERROR: Trying to Present a pixmap not released\n");
+        LeaveCriticalSection(&present_priv->mutex_present);
+        return FALSE;
+    }
+#ifdef D3D9NINE_DRI2
+    if (present_pixmap_priv->dri2_info.is_dri2)
+    {
+        current_api = eglQueryAPI();
+        eglBindAPI(EGL_OPENGL_API);
+        if (eglMakeCurrent(dri2_priv->display, EGL_NO_SURFACE, EGL_NO_SURFACE, dri2_priv->context))
+        {
+            glBindFramebuffer(GL_READ_FRAMEBUFFER, present_pixmap_priv->dri2_info.fbo_read);
+            glBindFramebuffer(GL_DRAW_FRAMEBUFFER, present_pixmap_priv->dri2_info.fbo_write);
+
+            glBlitFramebuffer(0, 0, present_pixmap_priv->width, present_pixmap_priv->height,
+                              0, 0, present_pixmap_priv->width, present_pixmap_priv->height,
+                              GL_COLOR_BUFFER_BIT, GL_NEAREST);
+            glFlush(); /* Perhaps useless */
+        }
+        else
+            ERR("eglMakeCurrent failed with 0x%0X\n", eglGetError());
+
+        eglMakeCurrent(dri2_priv->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+        eglBindAPI(current_api);
+    }
+#endif
+    target_msc = present_priv->last_msc;
+
+    presentationInterval = PresentationInterval;
+    if (PresentAsync)
+        options |= XCB_PRESENT_OPTION_ASYNC;
+    if (SwapEffectCopy)
+        options |= XCB_PRESENT_OPTION_COPY;
+
+    target_msc += presentationInterval * (present_priv->pixmap_present_pending + 1);
+
+    /* Note: PRESENT defines some way to do partial copy:
+     * presentproto:
+     * 'x-off' and 'y-off' define the location in the window where
+     *  the 0,0 location of the pixmap will be presented. valid-area
+     *  and update-area are relative to the pixmap.
+     */
+    if (!pSourceRect && !pDestRect && !pDirtyRegion)
+    {
+        valid = 0;
+        update = 0;
+        x_off = 0;
+        y_off = 0;
+    }
+    else
+    {
+        xcb_rectangle_t rect_update;
+        xcb_rectangle_t *rect_updates;
+        int i;
+
+        rect_update.x = 0;
+        rect_update.y = 0;
+        rect_update.width = present_pixmap_priv->width;
+        rect_update.height = present_pixmap_priv->height;
+        x_off = 0;
+        y_off = 0;
+        if (pSourceRect)
+        {
+            x_off = -pSourceRect->left;
+            y_off = -pSourceRect->top;
+            rect_update.x = pSourceRect->left;
+            rect_update.y = pSourceRect->top;
+            rect_update.width = pSourceRect->right - pSourceRect->left;
+            rect_update.height = pSourceRect->bottom - pSourceRect->top;
+        }
+        if (pDestRect)
+        {
+            x_off += pDestRect->left;
+            y_off += pDestRect->top;
+            rect_update.width = pDestRect->right - pDestRect->left;
+            rect_update.height = pDestRect->bottom - pDestRect->top;
+            /* Note: the size of pDestRect and pSourceRect are supposed to be the same size
+             * because the driver would have done things to assure that. */
+        }
+        valid = xcb_generate_id(present_priv->xcb_connection_bis);
+        update = xcb_generate_id(present_priv->xcb_connection_bis);
+        xcb_xfixes_create_region(present_priv->xcb_connection_bis, valid, 1, &rect_update);
+        if (pDirtyRegion && pDirtyRegion->rdh.nCount)
+        {
+            rect_updates = (void *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
+                    sizeof(xcb_rectangle_t) * pDirtyRegion->rdh.nCount);
+
+            for (i = 0; i < pDirtyRegion->rdh.nCount; i++)
+            {
+                RECT rc;
+                memcpy(&rc, pDirtyRegion->Buffer + i * sizeof(RECT), sizeof(RECT));
+                rect_update.x = rc.left;
+                rect_update.y = rc.top;
+                rect_update.width = rc.right - rc.left;
+                rect_update.height = rc.bottom - rc.top;
+                memcpy(rect_updates + i * sizeof(xcb_rectangle_t), &rect_update, sizeof(xcb_rectangle_t));
+            }
+            xcb_xfixes_create_region(present_priv->xcb_connection_bis, update, pDirtyRegion->rdh.nCount, rect_updates);
+            HeapFree(GetProcessHeap(), 0, rect_updates);
+        } else
+            xcb_xfixes_create_region(present_priv->xcb_connection_bis, update, 1, &rect_update);
+    }
+
+    cookie = xcb_present_pixmap_checked(present_priv->xcb_connection_bis,
+            window, present_pixmap_priv->pixmap, present_pixmap_priv->serial,
+            valid, update, x_off, y_off, None, None, None, options,
+            target_msc, 0, 0, 0, NULL);
+    error = xcb_request_check(present_priv->xcb_connection_bis, cookie); /* performs a flush */
+
+    if (update)
+        xcb_xfixes_destroy_region(present_priv->xcb_connection_bis, update);
+    if (valid)
+        xcb_xfixes_destroy_region(present_priv->xcb_connection_bis, valid);
+
+    if (error)
+    {
+        xcb_get_geometry_cookie_t cookie_geom;
+        xcb_get_geometry_reply_t *reply;
+
+        cookie_geom = xcb_get_geometry(present_priv->xcb_connection_bis, window);
+        reply = xcb_get_geometry_reply(present_priv->xcb_connection_bis, cookie_geom, NULL);
+
+        ERR("Error using PRESENT. Here some debug info\n");
+        if (!reply)
+        {
+            ERR("Error querying window info. Perhaps it doesn't exist anymore\n");
+            LeaveCriticalSection(&present_priv->mutex_present);
+            return FALSE;
+        }
+        ERR("Pixmap: width=%d, height=%d, depth=%d\n",
+                present_pixmap_priv->width, present_pixmap_priv->height,
+                present_pixmap_priv->depth);
+
+        ERR("Window: width=%d, height=%d, depth=%d, x=%d, y=%d\n",
+                (int) reply->width, (int) reply->height,
+                (int) reply->depth, (int) reply->x, (int) reply->y);
+
+        ERR("Present parameter: PresentationInterval=%d, Pending presentations=%d\n",
+                PresentationInterval, present_priv->pixmap_present_pending);
+
+        if (present_pixmap_priv->depth != reply->depth)
+            ERR("Depths are different. PRESENT needs the pixmap and the window have same depth\n");
+        free(reply);
+        LeaveCriticalSection(&present_priv->mutex_present);
+        return FALSE;
+    }
+    present_priv->last_target = target_msc;
+    present_priv->pixmap_present_pending++;
+    present_pixmap_priv->present_complete_pending++;
+    present_pixmap_priv->released = FALSE;
+    LeaveCriticalSection(&present_priv->mutex_present);
+    return TRUE;
+}
+
+BOOL PRESENTWaitPixmapReleased(PRESENTPixmapPriv *present_pixmap_priv)
+{
+    PRESENTpriv *present_priv = present_pixmap_priv->present_priv;
+
+    EnterCriticalSection(&present_priv->mutex_present);
+
+    PRESENTflush_events(present_priv, FALSE);
+
+    /* The part with present_pixmap_priv->present_complete_pending is legacy behaviour.
+     * It matters for SwapEffectCopy with swapinterval > 0. */
+    while (!present_pixmap_priv->released || present_pixmap_priv->present_complete_pending)
+    {
+        /* Note: following if should not happen because we'll never
+         * use two PRESENTWaitPixmapReleased in parallels on same window.
+         * However it would make it work in that case */
+        if (present_priv->xcb_wait)
+        {
+            /* we allow only one thread to dispatch events */
+            EnterCriticalSection(&present_priv->mutex_xcb_wait);
+            /* here the other thread got an event but hasn't treated it yet */
+            LeaveCriticalSection(&present_priv->mutex_xcb_wait);
+            LeaveCriticalSection(&present_priv->mutex_present);
+            Sleep(10); /* Let it treat the event */
+            EnterCriticalSection(&present_priv->mutex_present);
+        }
+        else if (!PRESENTwait_events(present_priv, TRUE))
+        {
+            LeaveCriticalSection(&present_priv->mutex_present);
+            return FALSE;
+        }
+    }
+    LeaveCriticalSection(&present_priv->mutex_present);
+    return TRUE;
+}
+
+BOOL PRESENTIsPixmapReleased(PRESENTPixmapPriv *present_pixmap_priv)
+{
+    PRESENTpriv *present_priv = present_pixmap_priv->present_priv;
+    BOOL ret;
+
+    EnterCriticalSection(&present_priv->mutex_present);
+
+    PRESENTflush_events(present_priv, FALSE);
+
+    ret = present_pixmap_priv->released;
+
+    LeaveCriticalSection(&present_priv->mutex_present);
+    return ret;
+}
+
+BOOL PRESENTWaitReleaseEvent(PRESENTpriv *present_priv)
+{
+
+    EnterCriticalSection(&present_priv->mutex_present);
+
+    while (!present_priv->idle_notify_since_last_check)
+    {
+        /* Note: following if should not happen because we'll never
+         * use two PRESENTWaitPixmapReleased in parallels on same window.
+         * However it would make it work in that case */
+        if (present_priv->xcb_wait)
+        {
+            /* we allow only one thread to dispatch events */
+            EnterCriticalSection(&present_priv->mutex_xcb_wait);
+            /* here the other thread got an event but hasn't treated it yet */
+            LeaveCriticalSection(&present_priv->mutex_xcb_wait);
+            LeaveCriticalSection(&present_priv->mutex_present);
+            Sleep(10); /* Let it treat the event */
+            EnterCriticalSection(&present_priv->mutex_present);
+        }
+        else if (!PRESENTwait_events(present_priv, TRUE))
+        {
+            ERR("Issue in PRESENTWaitReleaseEvent\n");
+            LeaveCriticalSection(&present_priv->mutex_present);
+            return FALSE;
+        }
+    }
+    present_priv->idle_notify_since_last_check = FALSE;
+
+    LeaveCriticalSection(&present_priv->mutex_present);
+    return TRUE;
+}
diff --git a/dlls/d3d9-nine/dri3.h b/dlls/d3d9-nine/dri3.h
new file mode 100644
index 0000000000..3c9309dedb
--- /dev/null
+++ b/dlls/d3d9-nine/dri3.h
@@ -0,0 +1,91 @@
+/*
+ * Wine X11DRV DRI3 interface
+ *
+ * Copyright 2014 Axel Davy
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_DRI3_H
+#define __WINE_DRI3_H
+
+#ifndef __WINE_CONFIG_H
+# error You must include config.h to use this header
+#endif
+
+#include <X11/Xlib.h>
+#include <wingdi.h>
+
+BOOL DRI3CheckExtension(Display *dpy, int major, int minor);
+
+#ifdef D3D9NINE_DRI2
+struct DRI2priv;
+
+BOOL DRI2FallbackInit(Display *dpy, struct DRI2priv **priv);
+
+void DRI2FallbackDestroy(struct DRI2priv *priv);
+
+BOOL DRI2FallbackCheckSupport(Display *dpy);
+#endif
+
+BOOL PRESENTCheckExtension(Display *dpy, int major, int minor);
+
+BOOL DRI3Open(Display *dpy, int screen, int *device_fd);
+
+#ifdef D3D9NINE_DRI2
+BOOL DRI2FallbackOpen(Display *dpy, int screen, int *device_fd);
+#endif
+
+BOOL DRI3PixmapFromDmaBuf(Display *dpy, int screen, int fd, int width, int height,
+        int stride, int depth, int bpp, Pixmap *pixmap);
+
+BOOL DRI3DmaBufFromPixmap(Display *dpy, Pixmap pixmap, int *fd, int *width, int *height,
+        int *stride, int *depth, int *bpp);
+
+typedef struct PRESENTPriv PRESENTpriv;
+typedef struct PRESENTPixmapPriv PRESENTPixmapPriv;
+
+BOOL PRESENTInit(Display *dpy, PRESENTpriv **present_priv);
+
+/* will clean properly and free all PRESENTPixmapPriv associated to PRESENTpriv.
+ * PRESENTPixmapPriv should not be freed by something else.
+ * If never a PRESENTPixmapPriv has to be destroyed,
+ * please destroy the current PRESENTpriv and create a new one.
+ * This will take care than all pixmaps are released */
+void PRESENTDestroy(Display *dpy, PRESENTpriv *present_priv);
+
+BOOL PRESENTPixmapInit(PRESENTpriv *present_priv, Pixmap pixmap, PRESENTPixmapPriv **present_pixmap_priv);
+
+#ifdef D3D9NINE_DRI2
+BOOL DRI2FallbackPRESENTPixmap(PRESENTpriv *present_priv, struct DRI2priv *priv,
+        int fd, int width, int height, int stride, int depth,
+        int bpp, PRESENTPixmapPriv **present_pixmap_priv);
+#endif
+
+BOOL PRESENTTryFreePixmap(Display *dpy, PRESENTPixmapPriv *present_pixmap_priv);
+
+BOOL PRESENTHelperCopyFront(Display *dpy, PRESENTPixmapPriv *present_pixmap_priv);
+
+BOOL PRESENTPixmap(Display *dpy, XID window, PRESENTPixmapPriv *present_pixmap_priv,
+        const UINT PresentationInterval, const BOOL PresentAsync, const BOOL SwapEffectCopy,
+        const RECT *pSourceRect, const RECT *pDestRect, const RGNDATA *pDirtyRegion);
+
+BOOL PRESENTWaitPixmapReleased(PRESENTPixmapPriv *present_pixmap_priv);
+
+BOOL PRESENTIsPixmapReleased(PRESENTPixmapPriv *present_pixmap_priv);
+
+BOOL PRESENTWaitReleaseEvent(PRESENTpriv *present_priv);
+
+#endif /* __WINE_DRI3_H */
diff --git a/dlls/d3d9-nine/present.c b/dlls/d3d9-nine/present.c
new file mode 100644
index 0000000000..2d9390a358
--- /dev/null
+++ b/dlls/d3d9-nine/present.c
@@ -0,0 +1,1748 @@
+/*
+ * Wine ID3DAdapter9 support functions
+ *
+ * Copyright 2013 Joakim Sindholt
+ *                Christoph Bumiller
+ * Copyright 2014 Tiziano Bacocco
+ *                David Heidelberger
+ * Copyright 2014-2015 Axel Davy
+ * Copyright 2015 Patrick Rudolph
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "config.h"
+#include "wine/port.h"
+#include "wine/debug.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d9nine);
+
+#include <d3dadapter/drm.h>
+#include <X11/Xutil.h>
+
+#include "dri3.h"
+#include "wndproc.h"
+
+#include "wine/library.h" // for wine_dl*
+#include "wine/unicode.h" // for strcpyW
+
+#ifndef D3DPRESENT_DONOTWAIT
+#define D3DPRESENT_DONOTWAIT      0x00000001
+#endif
+
+#define WINE_D3DADAPTER_DRIVER_PRESENT_VERSION_MAJOR 1
+#if defined (ID3DPresent_SetPresentParameters2)
+#define WINE_D3DADAPTER_DRIVER_PRESENT_VERSION_MINOR 3
+#elif defined (ID3DPresent_ResolutionMismatch)
+#define WINE_D3DADAPTER_DRIVER_PRESENT_VERSION_MINOR 2
+#elif defined (ID3DPresent_GetWindowOccluded)
+#define WINE_D3DADAPTER_DRIVER_PRESENT_VERSION_MINOR 1
+#else
+#define WINE_D3DADAPTER_DRIVER_PRESENT_VERSION_MINOR 0
+#endif
+
+static const struct D3DAdapter9DRM *d3d9_drm = NULL;
+#ifdef D3D9NINE_DRI2
+static int is_dri2_fallback = 0;
+#endif
+
+/* Start section of x11drv.h */
+#define X11DRV_ESCAPE 6789
+enum x11drv_escape_codes
+{
+    X11DRV_SET_DRAWABLE,     /* set current drawable for a DC */
+    X11DRV_GET_DRAWABLE,     /* get current drawable for a DC */
+    X11DRV_START_EXPOSURES,  /* start graphics exposures */
+    X11DRV_END_EXPOSURES,    /* end graphics exposures */
+    X11DRV_FLUSH_GL_DRAWABLE /* flush changes made to the gl drawable */
+};
+
+struct x11drv_escape_get_drawable
+{
+    enum x11drv_escape_codes code;         /* escape code (X11DRV_GET_DRAWABLE) */
+    Drawable                 drawable;     /* X drawable */
+    Drawable                 gl_drawable;  /* GL drawable */
+    int                      pixel_format; /* internal GL pixel format */
+};
+/* End section x11drv.h */
+
+static XContext d3d_hwnd_context;
+static CRITICAL_SECTION context_section;
+static CRITICAL_SECTION_DEBUG critsect_debug =
+{
+    0, 0, &context_section,
+    { &critsect_debug.ProcessLocksList, &critsect_debug.ProcessLocksList },
+      0, 0, { (DWORD_PTR)(__FILE__ ": context_section") }
+};
+static CRITICAL_SECTION context_section = { &critsect_debug, -1, 0, 0, 0, 0 };
+
+const GUID IID_ID3DPresent = { 0x77D60E80, 0xF1E6, 0x11DF, { 0x9E, 0x39, 0x95, 0x0C, 0xDF, 0xD7, 0x20, 0x85 } };
+const GUID IID_ID3DPresentGroup = { 0xB9C3016E, 0xF32A, 0x11DF, { 0x9C, 0x18, 0x92, 0xEA, 0xDE, 0xD7, 0x20, 0x85 } };
+
+struct d3d_drawable
+{
+    Drawable drawable; /* X11 drawable */
+    HDC hdc;
+    HWND wnd; /* HWND (for convenience) */
+};
+
+struct DRI3Present
+{
+    /* COM vtable */
+    void *vtable;
+    /* IUnknown reference count */
+    LONG refs;
+
+    D3DPRESENT_PARAMETERS params;
+    HWND focus_wnd;
+    PRESENTpriv *present_priv;
+#ifdef D3D9NINE_DRI2
+    struct DRI2priv *dri2_priv;
+#endif
+
+    WCHAR devname[32];
+    HCURSOR hCursor;
+
+    DEVMODEW initial_mode;
+
+    DWORD style;
+    DWORD style_ex;
+
+    BOOL reapply_mode;
+    BOOL ex;
+    BOOL resolution_mismatch;
+    BOOL occluded;
+    BOOL drop_wnd_messages;
+    BOOL no_window_changes;
+    Display *gdi_display;
+
+    UINT present_interval;
+    BOOL present_async;
+    BOOL present_swapeffectcopy;
+    BOOL allow_discard_delayed_release;
+    BOOL tear_free_discard;
+    struct d3d_drawable *d3d;
+};
+
+struct D3DWindowBuffer
+{
+    PRESENTPixmapPriv *present_pixmap_priv;
+};
+
+static void free_d3dadapter_drawable(struct d3d_drawable *d3d)
+{
+    ReleaseDC(d3d->wnd, d3d->hdc);
+    HeapFree(GetProcessHeap(), 0, d3d);
+}
+
+static void destroy_d3dadapter_drawable(Display *gdi_display, HWND hwnd)
+{
+    struct d3d_drawable *d3d;
+
+    EnterCriticalSection(&context_section);
+    if (!XFindContext(gdi_display, (XID)hwnd,
+            d3d_hwnd_context, (char **)&d3d))
+    {
+        XDeleteContext(gdi_display, (XID)hwnd, d3d_hwnd_context);
+        free_d3dadapter_drawable(d3d);
+    }
+    LeaveCriticalSection(&context_section);
+}
+
+static RECT DRI3Present_GetClientRecWindowRelative(HWND hwnd)
+{
+    RECT rect;
+    RECT wnd;
+
+    /* Get client space dimensions */
+    GetClientRect(hwnd, &rect);
+
+    /* Get window in screen space */
+    GetWindowRect(hwnd, &wnd);
+
+    /* Transform to offset */
+    MapWindowPoints(HWND_DESKTOP, hwnd, (LPPOINT) &wnd, 2);
+    wnd.top *= -1;
+    wnd.left *= -1;
+    wnd.bottom = wnd.top + rect.bottom;
+    wnd.right = wnd.left + rect.right;
+
+    return wnd;
+}
+
+static struct d3d_drawable *create_d3dadapter_drawable(HWND hwnd)
+{
+    struct x11drv_escape_get_drawable extesc = { X11DRV_GET_DRAWABLE };
+    struct d3d_drawable *d3d;
+
+    d3d = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d));
+    if (!d3d)
+    {
+        ERR("Couldn't allocate d3d_drawable.\n");
+        return NULL;
+    }
+
+    d3d->hdc = GetDCEx(hwnd, 0, DCX_CACHE | DCX_CLIPSIBLINGS);
+    if (ExtEscape(d3d->hdc, X11DRV_ESCAPE, sizeof(extesc), (LPCSTR)&extesc,
+            sizeof(extesc), (LPSTR)&extesc) <= 0)
+    {
+        ERR("Unexpected error in X Drawable lookup (hwnd=%p, hdc=%p)\n", hwnd, d3d->hdc);
+        ReleaseDC(hwnd, d3d->hdc);
+        HeapFree(GetProcessHeap(), 0, d3d);
+        return NULL;
+    }
+
+    d3d->drawable = extesc.drawable;
+    d3d->wnd = hwnd;
+
+    return d3d;
+}
+
+static struct d3d_drawable *get_d3d_drawable(Display *gdi_display, HWND hwnd)
+{
+    struct d3d_drawable *d3d, *race;
+
+    EnterCriticalSection(&context_section);
+    if (!XFindContext(gdi_display, (XID)hwnd, d3d_hwnd_context, (char **)&d3d))
+    {
+        return d3d;
+    }
+    LeaveCriticalSection(&context_section);
+
+    TRACE("No d3d_drawable attached to hwnd %p, creating one.\n", hwnd);
+
+    d3d = create_d3dadapter_drawable(hwnd);
+    if (!d3d)
+        return NULL;
+
+    EnterCriticalSection(&context_section);
+    if (!XFindContext(gdi_display, (XID)hwnd,
+            d3d_hwnd_context, (char **)&race))
+    {
+        /* apparently someone beat us to creating this d3d drawable. Let's not
+           waste more time with X11 calls and just use theirs instead. */
+        free_d3dadapter_drawable(d3d);
+        return race;
+    }
+    XSaveContext(gdi_display, (XID)hwnd, d3d_hwnd_context, (char *)d3d);
+    return d3d;
+}
+
+static void release_d3d_drawable(struct d3d_drawable *d3d)
+{
+    if (!d3d)
+        ERR("Driver internal error: d3d_drawable is NULL\n");
+    LeaveCriticalSection(&context_section);
+}
+
+static ULONG WINAPI DRI3Present_AddRef(struct DRI3Present *This)
+{
+    ULONG refs = InterlockedIncrement(&This->refs);
+    TRACE("%p increasing refcount to %u.\n", This, refs);
+    return refs;
+}
+
+static ULONG WINAPI DRI3Present_Release(struct DRI3Present *This)
+{
+    ULONG refs = InterlockedDecrement(&This->refs);
+    TRACE("%p decreasing refcount to %u.\n", This, refs);
+    if (refs == 0)
+    {
+        /* dtor */
+        (void) nine_unregister_window(This->focus_wnd);
+        if (This->d3d)
+            destroy_d3dadapter_drawable(This->gdi_display, This->d3d->wnd);
+        ChangeDisplaySettingsExW(This->devname, &(This->initial_mode), 0, CDS_FULLSCREEN, NULL);
+        PRESENTDestroy(This->gdi_display, This->present_priv);
+#ifdef D3D9NINE_DRI2
+        if (is_dri2_fallback)
+            DRI2FallbackDestroy(This->dri2_priv);
+#endif
+        HeapFree(GetProcessHeap(), 0, This);
+    }
+    return refs;
+}
+
+static HRESULT WINAPI DRI3Present_QueryInterface(struct DRI3Present *This,
+        REFIID riid, void **ppvObject)
+{
+    if (!ppvObject)
+        return E_POINTER;
+
+    if (IsEqualGUID(&IID_ID3DPresent, riid) ||
+            IsEqualGUID(&IID_IUnknown, riid))
+    {
+        *ppvObject = This;
+        DRI3Present_AddRef(This);
+        return S_OK;
+    }
+
+    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+    *ppvObject = NULL;
+
+    return E_NOINTERFACE;
+}
+
+static HRESULT DRI3Present_ChangePresentParameters(struct DRI3Present *This,
+        D3DPRESENT_PARAMETERS *params);
+
+static HRESULT WINAPI DRI3Present_SetPresentParameters(struct DRI3Present *This,
+        D3DPRESENT_PARAMETERS *pPresentationParameters,
+        D3DDISPLAYMODEEX *pFullscreenDisplayMode)
+{
+    if (pFullscreenDisplayMode)
+        FIXME("Ignoring pFullscreenDisplayMode\n");
+    return DRI3Present_ChangePresentParameters(This, pPresentationParameters);
+}
+
+static HRESULT WINAPI DRI3Present_D3DWindowBufferFromDmaBuf(struct DRI3Present *This,
+        int dmaBufFd, int width, int height, int stride, int depth,
+        int bpp, struct D3DWindowBuffer **out)
+{
+    Pixmap pixmap;
+
+#ifdef D3D9NINE_DRI2
+    if (is_dri2_fallback)
+    {
+        *out = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
+                sizeof(struct D3DWindowBuffer));
+        if (!DRI2FallbackPRESENTPixmap(This->present_priv, This->dri2_priv,
+                dmaBufFd, width, height, stride, depth,
+                bpp, &((*out)->present_pixmap_priv)))
+        {
+            ERR("DRI2FallbackPRESENTPixmap failed\n");
+            HeapFree(GetProcessHeap(), 0, *out);
+            return D3DERR_DRIVERINTERNALERROR;
+        }
+        return D3D_OK;
+    }
+#endif
+    if (!DRI3PixmapFromDmaBuf(This->gdi_display, DefaultScreen(This->gdi_display),
+            dmaBufFd, width, height, stride, depth, bpp, &pixmap))
+    {
+        ERR("DRI3PixmapFromDmaBuf failed\n");
+        return D3DERR_DRIVERINTERNALERROR;
+    }
+
+    *out = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
+            sizeof(struct D3DWindowBuffer));
+    if (!PRESENTPixmapInit(This->present_priv, pixmap, &((*out)->present_pixmap_priv)))
+    {
+        ERR("PRESENTPixmapInit failed\n");
+        HeapFree(GetProcessHeap(), 0, *out);
+        return D3DERR_DRIVERINTERNALERROR;
+    }
+    return D3D_OK;
+}
+
+static HRESULT WINAPI DRI3Present_DestroyD3DWindowBuffer(struct DRI3Present *This,
+        struct D3DWindowBuffer *buffer)
+{
+    /* the pixmap is managed by the PRESENT backend.
+     * But if it can delete it right away, we may have
+     * better performance */
+    PRESENTTryFreePixmap(This->gdi_display, buffer->present_pixmap_priv);
+    HeapFree(GetProcessHeap(), 0, buffer);
+    return D3D_OK;
+}
+
+static HRESULT WINAPI DRI3Present_WaitBufferReleased(struct DRI3Present *This,
+        struct D3DWindowBuffer *buffer)
+{
+    if(!PRESENTWaitPixmapReleased(buffer->present_pixmap_priv))
+    {
+        ERR("PRESENTWaitPixmapReleased failed\n");
+        return D3DERR_DRIVERINTERNALERROR;
+    }
+    return D3D_OK;
+}
+
+static HRESULT WINAPI DRI3Present_FrontBufferCopy(struct DRI3Present *This,
+        struct D3DWindowBuffer *buffer)
+{
+#ifdef D3D9NINE_DRI2
+    if (is_dri2_fallback)
+        return D3DERR_DRIVERINTERNALERROR;
+#endif
+    if (PRESENTHelperCopyFront(This->gdi_display, buffer->present_pixmap_priv))
+        return D3D_OK;
+    else
+        return D3DERR_DRIVERINTERNALERROR;
+}
+
+/* Try to detect client side window decorations by walking the X Drawable up.
+ * In case there's an intermediate Drawable, server side window decorations are used.
+ * TODO: Find a X11 function to query for window decorations.
+ */
+static BOOL DRI3Present_HasClientSideWindowDecorations(struct DRI3Present *This,
+        HWND hwnd)
+{
+    struct x11drv_escape_get_drawable extesc = { X11DRV_GET_DRAWABLE };
+    Window Wroot;
+    Window Wparent;
+    Window *Wchildren;
+    unsigned int numchildren;
+    HWND parent;
+    HDC hdc;
+    BOOL ret = TRUE;
+
+    parent = GetParent(hwnd);
+    if (!parent)
+        parent = GetDesktopWindow();
+    if (!parent)
+    {
+        ERR("Unexpected error getting the parent hwnd (hwnd=%p)\n", hwnd);
+        return FALSE;
+    }
+
+    hdc = GetDCEx(hwnd, 0, DCX_CACHE | DCX_CLIPSIBLINGS);
+    if (!hdc)
+        return FALSE;
+    if (ExtEscape(hdc, X11DRV_ESCAPE, sizeof(extesc), (LPCSTR)&extesc,
+            sizeof(extesc), (LPSTR)&extesc) <= 0)
+    {
+        ERR("Unexpected error in X Drawable lookup (hwnd=%p, hdc=%p)\n", hwnd, hdc);
+        ReleaseDC(hwnd, hdc);
+        return FALSE;
+    }
+    ReleaseDC(hwnd, hdc);
+
+    if (XQueryTree(This->gdi_display, extesc.drawable, &Wroot, &Wparent, &Wchildren, &numchildren))
+    {
+        hdc = GetDCEx(parent, 0, DCX_CACHE | DCX_CLIPSIBLINGS);
+        if (!hdc)
+            return FALSE;
+
+        if (ExtEscape(hdc, X11DRV_ESCAPE, sizeof(extesc), (LPCSTR)&extesc,
+                sizeof(extesc), (LPSTR)&extesc) <= 0)
+        {
+            ERR("Unexpected error in X Drawable lookup (hwnd=%p, hdc=%p)\n", parent, hdc);
+            ReleaseDC(parent, hdc);
+            return FALSE;
+        }
+        ReleaseDC(parent, hdc);
+
+        if (Wparent != extesc.drawable)
+        {
+            /* Found at least one intermediate window */
+            ret = FALSE;
+        }
+        if (Wchildren)
+            free(Wchildren);
+    }
+
+    return ret;
+}
+
+static HRESULT WINAPI DRI3Present_PresentBuffer( struct DRI3Present *This,
+        struct D3DWindowBuffer *buffer, HWND hWndOverride, const RECT *pSourceRect,
+        const RECT *pDestRect, const RGNDATA *pDirtyRegion, DWORD Flags )
+{
+    struct d3d_drawable *d3d;
+    RECT dest_translate;
+    RECT offset;
+    HWND hwnd;
+
+    if (hWndOverride)
+        hwnd = hWndOverride;
+    else if (This->params.hDeviceWindow)
+        hwnd = This->params.hDeviceWindow;
+    else
+        hwnd = This->focus_wnd;
+
+    d3d = get_d3d_drawable(This->gdi_display, hwnd);
+
+    if (!d3d)
+        return D3DERR_DRIVERINTERNALERROR;
+
+    /* TODO: should we use a list here instead ? */
+    if (This->d3d && (This->d3d->wnd != d3d->wnd))
+        destroy_d3dadapter_drawable(This->gdi_display, This->d3d->wnd);
+
+    This->d3d = d3d;
+
+    /* In case of client side window decorations we need to add an offset within
+     * the X drawable.
+     * FIXME: Call once on window style / size change */
+    if (DRI3Present_HasClientSideWindowDecorations(This, hwnd))
+    {
+        offset = DRI3Present_GetClientRecWindowRelative(hwnd);
+
+        if ((offset.top != 0) || (offset.left != 0))
+        {
+            if (!pDestRect)
+                pDestRect = (const RECT *) &offset;
+            else
+            {
+                dest_translate.top = pDestRect->top + offset.top;
+                dest_translate.left = pDestRect->left + offset.left;
+                dest_translate.bottom = pDestRect->bottom + offset.bottom;
+                dest_translate.right = pDestRect->right + offset.right;
+                pDestRect = (const RECT *) &dest_translate;
+            }
+        }
+    }
+
+    if (!PRESENTPixmap(This->gdi_display, d3d->drawable, buffer->present_pixmap_priv,
+            This->present_interval, This->present_async, This->present_swapeffectcopy,
+            pSourceRect, pDestRect, pDirtyRegion))
+    {
+        release_d3d_drawable(d3d);
+        return D3DERR_DRIVERINTERNALERROR;
+    }
+    release_d3d_drawable(d3d);
+
+    return D3D_OK;
+}
+
+/* Based on wine's wined3d_get_adapter_raster_status. */
+static HRESULT WINAPI DRI3Present_GetRasterStatus( struct DRI3Present *This,
+        D3DRASTER_STATUS *pRasterStatus )
+{
+    LONGLONG freq_per_frame, freq_per_line;
+    LARGE_INTEGER counter, freq_per_sec;
+    unsigned refresh_rate, height;
+
+    TRACE("This=%p, pRasterStatus=%p\n", This, pRasterStatus);
+
+    if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
+        return D3DERR_INVALIDCALL;
+
+    if (This->params.Windowed)
+    {
+        refresh_rate = This->initial_mode.dmDisplayFrequency;
+        height = This->initial_mode.dmPelsHeight;
+    }
+    else
+    {
+        refresh_rate = This->params.FullScreen_RefreshRateInHz;
+        height = This->params.BackBufferHeight;
+    }
+
+    if (refresh_rate == 0)
+        refresh_rate = 60;
+
+    TRACE("refresh_rate=%u, height=%u\n", refresh_rate, height);
+
+    freq_per_frame = freq_per_sec.QuadPart / refresh_rate;
+    /* Assume 20 scan lines in the vertical blank. */
+    freq_per_line = freq_per_frame / (height + 20);
+    pRasterStatus->ScanLine = (counter.QuadPart % freq_per_frame) / freq_per_line;
+    if (pRasterStatus->ScanLine < height)
+        pRasterStatus->InVBlank = FALSE;
+    else
+    {
+        pRasterStatus->ScanLine = 0;
+        pRasterStatus->InVBlank = TRUE;
+    }
+
+    TRACE("Returning fake value, InVBlank %u, ScanLine %u.\n",
+            pRasterStatus->InVBlank, pRasterStatus->ScanLine);
+
+    return D3D_OK;
+}
+
+static HRESULT WINAPI DRI3Present_GetDisplayMode( struct DRI3Present *This,
+        D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation )
+{
+    DEVMODEW dm;
+
+    ZeroMemory(&dm, sizeof(dm));
+    dm.dmSize = sizeof(dm);
+
+    EnumDisplaySettingsExW(This->devname, ENUM_CURRENT_SETTINGS, &dm, 0);
+    pMode->Width = dm.dmPelsWidth;
+    pMode->Height = dm.dmPelsHeight;
+    pMode->RefreshRate = dm.dmDisplayFrequency;
+    pMode->ScanLineOrdering = (dm.dmDisplayFlags & DM_INTERLACED) ?
+            D3DSCANLINEORDERING_INTERLACED : D3DSCANLINEORDERING_PROGRESSIVE;
+
+    /* XXX This is called "guessing" */
+    switch (dm.dmBitsPerPel)
+    {
+        case 32: pMode->Format = D3DFMT_X8R8G8B8; break;
+        case 24: pMode->Format = D3DFMT_R8G8B8; break;
+        case 16: pMode->Format = D3DFMT_R5G6B5; break;
+        default:
+            WARN("Unknown display format with %u bpp.\n", dm.dmBitsPerPel);
+            pMode->Format = D3DFMT_UNKNOWN;
+    }
+
+    switch (dm.dmDisplayOrientation)
+    {
+        case DMDO_DEFAULT: *pRotation = D3DDISPLAYROTATION_IDENTITY; break;
+        case DMDO_90:      *pRotation = D3DDISPLAYROTATION_90; break;
+        case DMDO_180:     *pRotation = D3DDISPLAYROTATION_180; break;
+        case DMDO_270:     *pRotation = D3DDISPLAYROTATION_270; break;
+        default:
+            WARN("Unknown display rotation %u.\n", dm.dmDisplayOrientation);
+            *pRotation = D3DDISPLAYROTATION_IDENTITY;
+    }
+
+    return D3D_OK;
+}
+
+static HRESULT WINAPI DRI3Present_GetPresentStats( struct DRI3Present *This, D3DPRESENTSTATS *pStats )
+{
+    FIXME("(%p, %p), stub!\n", This, pStats);
+    return D3DERR_INVALIDCALL;
+}
+
+static HRESULT WINAPI DRI3Present_GetCursorPos( struct DRI3Present *This, POINT *pPoint )
+{
+    BOOL ok;
+    HWND draw_window;
+
+    if (!pPoint)
+        return D3DERR_INVALIDCALL;
+
+    draw_window = This->params.hDeviceWindow ?
+            This->params.hDeviceWindow : This->focus_wnd;
+
+    ok = GetCursorPos(pPoint);
+    ok = ok && ScreenToClient(draw_window, pPoint);
+    return ok ? S_OK : D3DERR_DRIVERINTERNALERROR;
+}
+
+static HRESULT WINAPI DRI3Present_SetCursorPos( struct DRI3Present *This, POINT *pPoint )
+{
+    BOOL ok;
+    POINT real_pos;
+
+    if (!pPoint)
+        return D3DERR_INVALIDCALL;
+
+    ok = SetCursorPos(pPoint->x, pPoint->y);
+    if (!ok)
+        goto error;
+
+    ok = GetCursorPos(&real_pos);
+    if (!ok || real_pos.x != pPoint->x || real_pos.y != pPoint->y)
+        goto error;
+
+    return D3D_OK;
+
+error:
+    SetCursor(NULL); /* Hide cursor rather than put wrong pos */
+    return D3DERR_DRIVERINTERNALERROR;
+}
+
+/* Note: assuming 32x32 cursor */
+static HRESULT WINAPI DRI3Present_SetCursor( struct DRI3Present *This, void *pBitmap,
+        POINT *pHotspot, BOOL bShow )
+{
+   if (pBitmap)
+   {
+      ICONINFO info;
+      HCURSOR cursor;
+
+      DWORD mask[32];
+      memset(mask, ~0, sizeof(mask));
+
+      if (!pHotspot)
+         return D3DERR_INVALIDCALL;
+      info.fIcon = FALSE;
+      info.xHotspot = pHotspot->x;
+      info.yHotspot = pHotspot->y;
+      info.hbmMask = CreateBitmap(32, 32, 1, 1, mask);
+      info.hbmColor = CreateBitmap(32, 32, 1, 32, pBitmap);
+
+      cursor = CreateIconIndirect(&info);
+      if (info.hbmMask) DeleteObject(info.hbmMask);
+      if (info.hbmColor) DeleteObject(info.hbmColor);
+      if (cursor)
+         DestroyCursor(This->hCursor);
+      This->hCursor = cursor;
+   }
+   SetCursor(bShow ? This->hCursor : NULL);
+
+   return D3D_OK;
+}
+
+static HRESULT WINAPI DRI3Present_SetGammaRamp( struct DRI3Present *This,
+        const D3DGAMMARAMP *pRamp, HWND hWndOverride )
+{
+    HWND hWnd = hWndOverride ? hWndOverride : This->focus_wnd;
+    HDC hdc;
+    BOOL ok;
+    if (!pRamp)
+        return D3DERR_INVALIDCALL;
+
+    hdc = GetDC(hWnd);
+    ok = SetDeviceGammaRamp(hdc, (void *)pRamp);
+    ReleaseDC(hWnd, hdc);
+    return ok ? D3D_OK : D3DERR_DRIVERINTERNALERROR;
+}
+
+static HRESULT WINAPI DRI3Present_GetWindowInfo( struct DRI3Present *This,
+        HWND hWnd, int *width, int *height, int *depth )
+{
+    HRESULT hr;
+    RECT pRect;
+
+    if (!hWnd)
+        hWnd = This->focus_wnd;
+    hr = GetClientRect(hWnd, &pRect);
+    if (!hr)
+        return D3DERR_INVALIDCALL;
+    *width = pRect.right - pRect.left;
+    *height = pRect.bottom - pRect.top;
+    *depth = 24; //TODO
+    return D3D_OK;
+}
+
+#if WINE_D3DADAPTER_DRIVER_PRESENT_VERSION_MINOR >= 1
+static BOOL WINAPI DRI3Present_GetWindowOccluded(struct DRI3Present *This)
+{
+    return This->occluded;
+}
+#endif
+
+#if WINE_D3DADAPTER_DRIVER_PRESENT_VERSION_MINOR >= 2
+static BOOL WINAPI DRI3Present_ResolutionMismatch(struct DRI3Present *This)
+{
+    /* The resolution might change due to a third party app.
+     * Poll this function to get the device's resolution match.
+     * A device reset is required to restore the requested resolution.
+     */
+    return This->resolution_mismatch;
+}
+
+static HANDLE WINAPI DRI3Present_CreateThread( struct DRI3Present *This,
+        void *pThreadfunc, void *pParam )
+{
+    LPTHREAD_START_ROUTINE lpStartAddress =
+            (LPTHREAD_START_ROUTINE) pThreadfunc;
+
+    return CreateThread(NULL, 0, lpStartAddress, pParam, 0, NULL);
+}
+
+static BOOL WINAPI DRI3Present_WaitForThread( struct DRI3Present *This, HANDLE thread )
+{
+    DWORD ExitCode = 0;
+    while (GetExitCodeThread(thread, &ExitCode) && ExitCode == STILL_ACTIVE)
+        Sleep(10);
+
+    return TRUE;
+}
+#endif
+
+#if WINE_D3DADAPTER_DRIVER_PRESENT_VERSION_MINOR >= 3
+static HRESULT WINAPI DRI3Present_SetPresentParameters2( struct DRI3Present *This, D3DPRESENT_PARAMETERS2 *pParams )
+{
+    This->allow_discard_delayed_release = pParams->AllowDISCARDDelayedRelease;
+    This->tear_free_discard = pParams->AllowDISCARDDelayedRelease && pParams->TearFreeDISCARD;
+    return D3D_OK;
+}
+
+static BOOL WINAPI DRI3Present_IsBufferReleased( struct DRI3Present *This, struct D3DWindowBuffer *buffer )
+{
+    return PRESENTIsPixmapReleased(buffer->present_pixmap_priv);
+}
+
+static HRESULT WINAPI DRI3Present_WaitBufferReleaseEvent( struct DRI3Present *This )
+{
+    PRESENTWaitReleaseEvent(This->present_priv);
+    return D3D_OK;
+}
+#endif
+
+/*----------*/
+
+static ID3DPresentVtbl DRI3Present_vtable = {
+    (void *)DRI3Present_QueryInterface,
+    (void *)DRI3Present_AddRef,
+    (void *)DRI3Present_Release,
+    (void *)DRI3Present_SetPresentParameters,
+    (void *)DRI3Present_D3DWindowBufferFromDmaBuf,
+    (void *)DRI3Present_DestroyD3DWindowBuffer,
+    (void *)DRI3Present_WaitBufferReleased,
+    (void *)DRI3Present_FrontBufferCopy,
+    (void *)DRI3Present_PresentBuffer,
+    (void *)DRI3Present_GetRasterStatus,
+    (void *)DRI3Present_GetDisplayMode,
+    (void *)DRI3Present_GetPresentStats,
+    (void *)DRI3Present_GetCursorPos,
+    (void *)DRI3Present_SetCursorPos,
+    (void *)DRI3Present_SetCursor,
+    (void *)DRI3Present_SetGammaRamp,
+    (void *)DRI3Present_GetWindowInfo,
+#if WINE_D3DADAPTER_DRIVER_PRESENT_VERSION_MINOR >= 1
+    (void *)DRI3Present_GetWindowOccluded,
+#endif
+#if WINE_D3DADAPTER_DRIVER_PRESENT_VERSION_MINOR >= 2
+    (void *)DRI3Present_ResolutionMismatch,
+    (void *)DRI3Present_CreateThread,
+    (void *)DRI3Present_WaitForThread,
+#endif
+#if WINE_D3DADAPTER_DRIVER_PRESENT_VERSION_MINOR >= 3
+    (void *)DRI3Present_SetPresentParameters2,
+    (void *)DRI3Present_IsBufferReleased,
+    (void *)DRI3Present_WaitBufferReleaseEvent,
+#endif
+};
+
+/* The following code is based on WINE's wined3d/device.c and
+ * wined3d/swapchain.c and WINE's d3d9 files. */
+
+static LONG fullscreen_style(LONG style)
+{
+    /* Make sure the window is managed, otherwise we won't get keyboard input. */
+    style |= WS_POPUP | WS_SYSMENU;
+    style &= ~(WS_CAPTION | WS_THICKFRAME);
+
+    return style;
+}
+
+static LONG fullscreen_exstyle(LONG exstyle)
+{
+    /* Filter out window decorations. */
+    exstyle &= ~(WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE);
+
+    return exstyle;
+}
+
+static HRESULT DRI3Present_ChangeDisplaySettingsIfNeccessary(struct DRI3Present *This, DEVMODEW *new_mode)
+{
+    DEVMODEW current_mode;
+    LONG hr;
+
+    /* Filter invalid resolution */
+    if (!new_mode->dmPelsWidth || !new_mode->dmPelsHeight)
+        return D3DERR_INVALIDCALL;
+
+    /* Ignore invalid frequency requested */
+    if (new_mode->dmDisplayFrequency > 1000)
+        new_mode->dmDisplayFrequency = 0;
+
+    ZeroMemory(&current_mode, sizeof(DEVMODEW));
+    current_mode.dmSize = sizeof(DEVMODEW);
+    /* Only change the mode if necessary. */
+    if (!EnumDisplaySettingsW(This->devname, ENUM_CURRENT_SETTINGS, &current_mode))
+       ERR("Failed to get current display mode.\n");
+    else if (current_mode.dmPelsWidth != new_mode->dmPelsWidth
+           || current_mode.dmPelsHeight != new_mode->dmPelsHeight
+           || (current_mode.dmDisplayFrequency != new_mode->dmDisplayFrequency
+           && (new_mode->dmFields & DM_DISPLAYFREQUENCY)))
+    {
+        hr = ChangeDisplaySettingsExW(This->devname, new_mode, 0, CDS_FULLSCREEN, NULL);
+        if (hr != DISP_CHANGE_SUCCESSFUL)
+        {
+            /* try again without display RefreshRate */
+            if (new_mode->dmFields & DM_DISPLAYFREQUENCY)
+            {
+                new_mode->dmFields &= ~DM_DISPLAYFREQUENCY;
+                new_mode->dmDisplayFrequency = 0;
+                hr = ChangeDisplaySettingsExW(This->devname, new_mode, 0, CDS_FULLSCREEN, NULL);
+                if (hr != DISP_CHANGE_SUCCESSFUL)
+                {
+                    ERR("ChangeDisplaySettingsExW failed with 0x%08X\n", hr);
+                    return D3DERR_INVALIDCALL;
+                }
+            }
+            else
+            {
+                ERR("ChangeDisplaySettingsExW failed with 0x%08X\n", hr);
+                return D3DERR_INVALIDCALL;
+            }
+        }
+    }
+    return D3D_OK;
+}
+
+LRESULT device_process_message(struct DRI3Present *present, HWND window, BOOL unicode,
+        UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc)
+{
+    boolean drop_wnd_messages;
+    DEVMODEW current_mode;
+    DEVMODEW new_mode;
+
+    TRACE("Got message: window %p, message %#x, wparam %#lx, lparam %#lx.\n",
+                    window, message, wparam, lparam);
+
+    if (present->drop_wnd_messages && message != WM_DISPLAYCHANGE)
+    {
+        TRACE("Filtering message: window %p, message %#x, wparam %#lx, lparam %#lx.\n",
+                window, message, wparam, lparam);
+        if (unicode)
+            return DefWindowProcW(window, message, wparam, lparam);
+        else
+            return DefWindowProcA(window, message, wparam, lparam);
+    }
+
+    if (message == WM_DESTROY)
+    {
+        TRACE("unregister window %p.\n", window);
+        (void) nine_unregister_window(window);
+    }
+    else if (message == WM_DISPLAYCHANGE)
+    {
+        /* Ex restores display mode, while non Ex requires the
+         * user to call Device::Reset() */
+        ZeroMemory(&current_mode, sizeof(DEVMODEW));
+        current_mode.dmSize = sizeof(current_mode);
+        if (!present->ex &&
+            !present->params.Windowed &&
+            present->params.hDeviceWindow &&
+            EnumDisplaySettingsW(present->devname, ENUM_CURRENT_SETTINGS, &current_mode) &&
+            (current_mode.dmPelsWidth != present->params.BackBufferWidth ||
+             current_mode.dmPelsHeight != present->params.BackBufferHeight))
+        {
+            present->resolution_mismatch = TRUE;
+        }
+        else
+        {
+            present->resolution_mismatch = FALSE;
+        }
+    }
+    else if (message == WM_ACTIVATEAPP)
+    {
+        drop_wnd_messages = present->drop_wnd_messages;
+        present->drop_wnd_messages = TRUE;
+
+        if (wparam == WA_INACTIVE)
+        {
+            present->occluded = TRUE;
+            present->reapply_mode = TRUE;
+
+            ZeroMemory(&new_mode, sizeof(DEVMODEW));
+            new_mode.dmSize = sizeof(new_mode);
+            if (EnumDisplaySettingsW(present->devname, ENUM_REGISTRY_SETTINGS, &new_mode))
+                DRI3Present_ChangeDisplaySettingsIfNeccessary(present, &new_mode);
+
+            if (!present->no_window_changes &&
+                    IsWindowVisible(present->params.hDeviceWindow))
+                ShowWindow(present->params.hDeviceWindow, SW_MINIMIZE);
+        }
+        else
+        {
+            present->occluded = FALSE;
+
+            if (!present->no_window_changes)
+            {
+                /* restore window */
+                SetWindowPos(present->params.hDeviceWindow, NULL, 0, 0,
+                             present->params.BackBufferWidth, present->params.BackBufferHeight,
+                             SWP_NOACTIVATE | SWP_NOZORDER);
+            }
+
+            if (present->ex)
+            {
+                ZeroMemory(&new_mode, sizeof(DEVMODEW));
+                new_mode.dmSize = sizeof(new_mode);
+                new_mode.dmPelsWidth = present->params.BackBufferWidth;
+                new_mode.dmPelsHeight = present->params.BackBufferHeight;
+                new_mode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
+                if (present->params.FullScreen_RefreshRateInHz)
+                {
+                    new_mode.dmFields |= DM_DISPLAYFREQUENCY;
+                    new_mode.dmDisplayFrequency = present->params.FullScreen_RefreshRateInHz;
+                }
+                DRI3Present_ChangeDisplaySettingsIfNeccessary(present, &new_mode);
+            }
+        }
+        present->drop_wnd_messages = drop_wnd_messages;
+    }
+    else if (message == WM_SYSCOMMAND)
+    {
+        if (wparam == SC_RESTORE)
+        {
+            if (unicode)
+                DefWindowProcW(window, message, wparam, lparam);
+            else
+                DefWindowProcA(window, message, wparam, lparam);
+        }
+    }
+
+    if (unicode)
+        return CallWindowProcW(proc, window, message, wparam, lparam);
+    else
+        return CallWindowProcA(proc, window, message, wparam, lparam);
+}
+
+static void setup_fullscreen_window(struct DRI3Present *This,
+        HWND hwnd, int w, int h)
+{
+    boolean drop_wnd_messages;
+    LONG style, style_ex;
+
+    This->style = GetWindowLongW(hwnd, GWL_STYLE);
+    This->style_ex = GetWindowLongW(hwnd, GWL_EXSTYLE);
+
+    style = fullscreen_style(This->style);
+    style_ex = fullscreen_exstyle(This->style_ex);
+
+    drop_wnd_messages = This->drop_wnd_messages;
+    This->drop_wnd_messages = TRUE;
+
+    SetWindowLongW(hwnd, GWL_STYLE, style);
+    SetWindowLongW(hwnd, GWL_EXSTYLE, style_ex);
+
+    SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, w, h,
+            SWP_FRAMECHANGED | SWP_SHOWWINDOW | SWP_NOACTIVATE);
+
+    This->drop_wnd_messages = drop_wnd_messages;
+}
+
+static void move_fullscreen_window(struct DRI3Present *This,
+        HWND hwnd, int w, int h)
+{
+    boolean drop_wnd_messages;
+    LONG style, style_ex;
+
+    /* move draw window back to place */
+
+    style = GetWindowLongW(hwnd, GWL_STYLE);
+    style_ex = GetWindowLongW(hwnd, GWL_EXSTYLE);
+
+    style = fullscreen_style(style);
+    style_ex = fullscreen_exstyle(style_ex);
+
+    drop_wnd_messages = This->drop_wnd_messages;
+    This->drop_wnd_messages = TRUE;
+    SetWindowLongW(hwnd, GWL_STYLE, style);
+    SetWindowLongW(hwnd, GWL_EXSTYLE, style_ex);
+    SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, w, h,
+            SWP_FRAMECHANGED | SWP_SHOWWINDOW | SWP_NOACTIVATE);
+    This->drop_wnd_messages = drop_wnd_messages;
+}
+
+static void restore_fullscreen_window(struct DRI3Present *This,
+        HWND hwnd)
+{
+    boolean drop_wnd_messages;
+    LONG style, style_ex;
+
+    /* switch from fullscreen to window */
+    style = GetWindowLongW(hwnd, GWL_STYLE);
+    style_ex = GetWindowLongW(hwnd, GWL_EXSTYLE);
+    /* These flags are set by us, not the
+     * application, and we want to ignore them in the test below, since it's
+     * not the application's fault that they changed. Additionally, we want to
+     * preserve the current status of these flags (i.e. don't restore them) to
+     * more closely emulate the behavior of Direct3D, which leaves these flags
+     * alone when returning to windowed mode. */
+    This->style ^= (This->style ^ style) & WS_VISIBLE;
+    This->style_ex ^= (This->style_ex ^ style_ex) & WS_EX_TOPMOST;
+
+    /* Only restore the style if the application didn't modify it during the
+     * fullscreen phase. Some applications change it before calling Reset()
+     * when switching between windowed and fullscreen modes (HL2), some
+     * depend on the original style (Eve Online). */
+    drop_wnd_messages = This->drop_wnd_messages;
+    This->drop_wnd_messages = TRUE;
+    if (style == fullscreen_style(This->style) &&
+            style_ex == fullscreen_exstyle(This->style_ex))
+    {
+        SetWindowLongW(hwnd, GWL_STYLE, This->style);
+        SetWindowLongW(hwnd, GWL_EXSTYLE, This->style_ex);
+    }
+    SetWindowPos(hwnd, 0, 0, 0, 0, 0, SWP_FRAMECHANGED |
+                 SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER |
+                 SWP_NOACTIVATE);
+    This->drop_wnd_messages = drop_wnd_messages;
+
+    This->style = 0;
+    This->style_ex = 0;
+}
+
+static void DRI3Present_UpdatePresentationInterval(struct DRI3Present *This)
+{
+    switch(This->params.PresentationInterval)
+    {
+        case D3DPRESENT_INTERVAL_DEFAULT:
+        case D3DPRESENT_INTERVAL_ONE:
+            This->present_interval = 1;
+            This->present_async = FALSE;
+            break;
+        case D3DPRESENT_INTERVAL_TWO:
+            This->present_interval = 2;
+            This->present_async = FALSE;
+            break;
+        case D3DPRESENT_INTERVAL_THREE:
+            This->present_interval = 3;
+            This->present_async = FALSE;
+            break;
+        case D3DPRESENT_INTERVAL_FOUR:
+            This->present_interval = 4;
+            This->present_async = FALSE;
+            break;
+        case D3DPRESENT_INTERVAL_IMMEDIATE:
+        default:
+            This->present_interval = 0;
+            This->present_async =
+                !(This->params.SwapEffect == D3DSWAPEFFECT_DISCARD &&
+                  This->tear_free_discard);
+            break;
+    }
+
+    /* D3DSWAPEFFECT_COPY: Force Copy.
+     * This->present_interval == 0: Force Copy to have buffers
+     * release as soon as possible (the display server/compositor
+     * won't hold any buffer), unless DISCARD and
+     * allow_discard_delayed_release */
+    This->present_swapeffectcopy =
+        This->params.SwapEffect == D3DSWAPEFFECT_COPY ||
+        (This->present_interval == 0 &&
+        !(This->params.SwapEffect == D3DSWAPEFFECT_DISCARD &&
+          This->allow_discard_delayed_release));
+}
+
+static HRESULT DRI3Present_ChangePresentParameters(struct DRI3Present *This,
+        D3DPRESENT_PARAMETERS *params)
+{
+    HWND focus_window = This->focus_wnd ? This->focus_wnd : params->hDeviceWindow;
+    RECT rect;
+    DEVMODEW new_mode;
+    HRESULT hr;
+    boolean drop_wnd_messages;
+
+    TRACE("This=%p, params=%p, focus_window=%p, params->hDeviceWindow=%p\n",
+            This, params, focus_window, params->hDeviceWindow);
+
+    This->params.SwapEffect = params->SwapEffect;
+    This->params.AutoDepthStencilFormat = params->AutoDepthStencilFormat;
+    This->params.Flags = params->Flags;
+    This->params.FullScreen_RefreshRateInHz = params->FullScreen_RefreshRateInHz;
+    This->params.PresentationInterval = params->PresentationInterval;
+    This->params.EnableAutoDepthStencil = params->EnableAutoDepthStencil;
+    if (!params->hDeviceWindow)
+        params->hDeviceWindow = This->params.hDeviceWindow;
+    else
+        This->params.hDeviceWindow = params->hDeviceWindow;
+
+    if ((This->params.BackBufferWidth != params->BackBufferWidth) ||
+            (This->params.BackBufferHeight != params->BackBufferHeight) ||
+            (This->params.Windowed != params->Windowed) ||
+            This->reapply_mode)
+    {
+        This->reapply_mode = FALSE;
+
+        if (!params->Windowed)
+        {
+            TRACE("Setting fullscreen mode: %dx%d@%d\n", params->BackBufferWidth,
+                     params->BackBufferHeight, params->FullScreen_RefreshRateInHz);
+
+            /* switch display mode */
+            ZeroMemory(&new_mode, sizeof(DEVMODEW));
+            new_mode.dmPelsWidth = params->BackBufferWidth;
+            new_mode.dmPelsHeight = params->BackBufferHeight;
+            new_mode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
+            if (params->FullScreen_RefreshRateInHz)
+            {
+                new_mode.dmFields |= DM_DISPLAYFREQUENCY;
+                new_mode.dmDisplayFrequency = params->FullScreen_RefreshRateInHz;
+            }
+            new_mode.dmSize = sizeof(DEVMODEW);
+            hr = DRI3Present_ChangeDisplaySettingsIfNeccessary(This, &new_mode);
+            if (FAILED(hr))
+                return hr;
+
+            /* Dirty as BackBufferWidth and BackBufferHeight hasn't been set yet */
+            This->resolution_mismatch = FALSE;
+        }
+        else if(!This->params.Windowed && params->Windowed)
+        {
+            TRACE("Setting fullscreen mode: %dx%d@%d\n", This->initial_mode.dmPelsWidth,
+                    This->initial_mode.dmPelsHeight, This->initial_mode.dmDisplayFrequency);
+
+            hr = DRI3Present_ChangeDisplaySettingsIfNeccessary(This, &This->initial_mode);
+            if (FAILED(hr))
+                return hr;
+
+            /* Dirty as BackBufferWidth and BackBufferHeight hasn't been set yet */
+            This->resolution_mismatch = FALSE;
+        }
+
+        if (This->params.Windowed)
+        {
+            if (!params->Windowed)
+            {
+                /* switch from window to fullscreen */
+                if (!nine_register_window(focus_window, This))
+                    return D3DERR_INVALIDCALL;
+
+                SetWindowPos(focus_window, 0, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE);
+
+                setup_fullscreen_window(This, params->hDeviceWindow,
+                        params->BackBufferWidth, params->BackBufferHeight);
+            }
+        }
+        else
+        {
+            if (!params->Windowed)
+            {
+                /* switch from fullscreen to fullscreen */
+                drop_wnd_messages = This->drop_wnd_messages;
+                This->drop_wnd_messages = TRUE;
+                MoveWindow(params->hDeviceWindow, 0, 0,
+                        params->BackBufferWidth,
+                        params->BackBufferHeight,
+                        TRUE);
+                This->drop_wnd_messages = drop_wnd_messages;
+            }
+            else if (This->style || This->style_ex)
+            {
+                restore_fullscreen_window(This, params->hDeviceWindow);
+            }
+
+            if (params->Windowed && !nine_unregister_window(focus_window))
+                ERR("Window %p is not registered with nine.\n", focus_window);
+        }
+        This->params.Windowed = params->Windowed;
+    }
+    else if (!params->Windowed)
+    {
+        move_fullscreen_window(This, params->hDeviceWindow, params->BackBufferWidth, params->BackBufferHeight);
+    }
+    else
+    {
+        TRACE("Nothing changed.\n");
+    }
+    if (!params->BackBufferWidth || !params->BackBufferHeight) {
+        if (!params->Windowed)
+            return D3DERR_INVALIDCALL;
+
+        if (!GetClientRect(params->hDeviceWindow, &rect))
+            return D3DERR_INVALIDCALL;
+
+        if (params->BackBufferWidth == 0)
+            params->BackBufferWidth = rect.right - rect.left;
+
+        if (params->BackBufferHeight == 0)
+            params->BackBufferHeight = rect.bottom - rect.top;
+    }
+
+    /* Set as last in case of failed reset those aren't updated */
+    This->params.BackBufferWidth = params->BackBufferWidth;
+    This->params.BackBufferHeight = params->BackBufferHeight;
+    This->params.BackBufferFormat = params->BackBufferFormat;
+    This->params.BackBufferCount = params->BackBufferCount;
+    This->params.MultiSampleType = params->MultiSampleType;
+    This->params.MultiSampleQuality = params->MultiSampleQuality;
+
+    DRI3Present_UpdatePresentationInterval(This);
+
+    return D3D_OK;
+}
+
+/* The following code isn't based on WINE's wined3d or d3d9. */
+
+static HRESULT DRI3Present_new(Display *gdi_display, const WCHAR *devname,
+        D3DPRESENT_PARAMETERS *params, HWND focus_wnd, struct DRI3Present **out,
+        boolean ex, boolean no_window_changes)
+{
+    struct DRI3Present *This;
+    HWND focus_window;
+    DEVMODEW new_mode;
+    HRESULT hr;
+    RECT rect;
+
+    if (!focus_wnd && !params->hDeviceWindow)
+    {
+        ERR("No focus HWND specified for presentation backend.\n");
+        return D3DERR_INVALIDCALL;
+    }
+
+    This = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
+                     sizeof(struct DRI3Present));
+    if (!This)
+    {
+        ERR("Out of memory.\n");
+        return E_OUTOFMEMORY;
+    }
+
+    This->gdi_display = gdi_display;
+    This->vtable = &DRI3Present_vtable;
+    This->refs = 1;
+    This->focus_wnd = focus_wnd;
+    This->ex = ex;
+    This->no_window_changes = no_window_changes;
+
+    /* store current resolution */
+    ZeroMemory(&(This->initial_mode), sizeof(This->initial_mode));
+    This->initial_mode.dmSize = sizeof(This->initial_mode);
+    EnumDisplaySettingsExW(This->devname, ENUM_CURRENT_SETTINGS, &(This->initial_mode), 0);
+
+    if (!params->hDeviceWindow)
+        params->hDeviceWindow = This->focus_wnd;
+
+    if (!params->Windowed) {
+        focus_window = This->focus_wnd ? This->focus_wnd : params->hDeviceWindow;
+
+        if (!nine_register_window(focus_window, This))
+            return D3DERR_INVALIDCALL;
+
+        SetWindowPos(focus_window, 0, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE);
+
+        /* switch display mode */
+        ZeroMemory(&new_mode, sizeof(DEVMODEW));
+        new_mode.dmSize = sizeof(DEVMODEW);
+        new_mode.dmPelsWidth = params->BackBufferWidth;
+        new_mode.dmPelsHeight = params->BackBufferHeight;
+        new_mode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
+
+        if (params->FullScreen_RefreshRateInHz)
+        {
+            new_mode.dmFields |= DM_DISPLAYFREQUENCY;
+            new_mode.dmDisplayFrequency = params->FullScreen_RefreshRateInHz;
+        }
+
+        hr = DRI3Present_ChangeDisplaySettingsIfNeccessary(This, &new_mode);
+        if (FAILED(hr))
+        {
+            nine_unregister_window(focus_window);
+            HeapFree(GetProcessHeap(), 0, This);
+            return hr;
+        }
+
+        /* Dirty as BackBufferWidth and BackBufferHeight hasn't been set yet */
+        This->resolution_mismatch = FALSE;
+
+        setup_fullscreen_window(This, params->hDeviceWindow,
+                params->BackBufferWidth, params->BackBufferHeight);
+    } else {
+        GetClientRect(params->hDeviceWindow, &rect);
+        if (!params->BackBufferWidth || !params->BackBufferHeight) {
+
+            if (params->BackBufferWidth == 0)
+                params->BackBufferWidth = rect.right - rect.left;
+
+            if (params->BackBufferHeight == 0)
+                params->BackBufferHeight = rect.bottom - rect.top;
+        }
+    }
+
+    This->params = *params;
+
+    DRI3Present_UpdatePresentationInterval(This);
+
+    strcpyW(This->devname, devname);
+
+    PRESENTInit(gdi_display, &(This->present_priv));
+#ifdef D3D9NINE_DRI2
+    if (is_dri2_fallback && !DRI2FallbackInit(gdi_display, &(This->dri2_priv)))
+        return D3DERR_INVALIDCALL;
+#endif
+    *out = This;
+
+    return D3D_OK;
+}
+
+struct DRI3PresentGroup
+{
+    /* COM vtable */
+    void *vtable;
+    /* IUnknown reference count */
+    LONG refs;
+
+    boolean ex;
+    struct DRI3Present **present_backends;
+    unsigned npresent_backends;
+    Display *gdi_display;
+    boolean no_window_changes;
+};
+
+static ULONG WINAPI DRI3PresentGroup_AddRef(struct DRI3PresentGroup *This)
+{
+    ULONG refs = InterlockedIncrement(&This->refs);
+    TRACE("%p increasing refcount to %u.\n", This, refs);
+    return refs;
+}
+
+static ULONG WINAPI DRI3PresentGroup_Release(struct DRI3PresentGroup *This)
+{
+    ULONG refs = InterlockedDecrement(&This->refs);
+    TRACE("%p decreasing refcount to %u.\n", This, refs);
+    if (refs == 0)
+    {
+        unsigned i;
+        if (This->present_backends)
+        {
+            for (i = 0; i < This->npresent_backends; ++i)
+            {
+                if (This->present_backends[i])
+                    DRI3Present_Release(This->present_backends[i]);
+            }
+            HeapFree(GetProcessHeap(), 0, This->present_backends);
+        }
+        HeapFree(GetProcessHeap(), 0, This);
+    }
+    return refs;
+}
+
+static HRESULT WINAPI DRI3PresentGroup_QueryInterface(struct DRI3PresentGroup *This,
+        REFIID riid, void **ppvObject )
+{
+    if (!ppvObject)
+        return E_POINTER;
+    if (IsEqualGUID(&IID_ID3DPresentGroup, riid) ||
+            IsEqualGUID(&IID_IUnknown, riid))
+    {
+        *ppvObject = This;
+        DRI3PresentGroup_AddRef(This);
+        return S_OK;
+    }
+
+    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+    *ppvObject = NULL;
+
+    return E_NOINTERFACE;
+}
+
+static UINT WINAPI DRI3PresentGroup_GetMultiheadCount(struct DRI3PresentGroup *This)
+{
+    FIXME("(%p), stub!\n", This);
+    return 1;
+}
+
+static HRESULT WINAPI DRI3PresentGroup_GetPresent(struct DRI3PresentGroup *This,
+        UINT Index, ID3DPresent **ppPresent)
+{
+    if (Index >= DRI3PresentGroup_GetMultiheadCount(This))
+    {
+        ERR("Index >= MultiHeadCount\n");
+        return D3DERR_INVALIDCALL;
+    }
+    DRI3Present_AddRef(This->present_backends[Index]);
+    *ppPresent = (ID3DPresent *)This->present_backends[Index];
+
+    return D3D_OK;
+}
+
+static HRESULT WINAPI DRI3PresentGroup_CreateAdditionalPresent(struct DRI3PresentGroup *This,
+        D3DPRESENT_PARAMETERS *pPresentationParameters, ID3DPresent **ppPresent)
+{
+    HRESULT hr;
+    hr = DRI3Present_new(This->gdi_display, This->present_backends[0]->devname,
+            pPresentationParameters, 0, (struct DRI3Present **)ppPresent,
+            This->ex, This->no_window_changes);
+
+    return hr;
+}
+
+static void WINAPI DRI3PresentGroup_GetVersion(struct DRI3PresentGroup *This,
+        int *major, int *minor)
+{
+    *major = WINE_D3DADAPTER_DRIVER_PRESENT_VERSION_MAJOR;
+    *minor = WINE_D3DADAPTER_DRIVER_PRESENT_VERSION_MINOR;
+}
+
+static ID3DPresentGroupVtbl DRI3PresentGroup_vtable = {
+    (void *)DRI3PresentGroup_QueryInterface,
+    (void *)DRI3PresentGroup_AddRef,
+    (void *)DRI3PresentGroup_Release,
+    (void *)DRI3PresentGroup_GetMultiheadCount,
+    (void *)DRI3PresentGroup_GetPresent,
+    (void *)DRI3PresentGroup_CreateAdditionalPresent,
+    (void *)DRI3PresentGroup_GetVersion
+};
+
+HRESULT present_create_present_group(Display *gdi_display, const WCHAR *device_name,
+        UINT adapter, HWND focus_wnd, D3DPRESENT_PARAMETERS *params,
+        unsigned nparams, ID3DPresentGroup **group, boolean ex, DWORD BehaviorFlags)
+{
+    struct DRI3PresentGroup *This;
+    DISPLAY_DEVICEW dd;
+    HRESULT hr;
+    unsigned i;
+
+    This = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
+            sizeof(struct DRI3PresentGroup));
+    if (!This)
+    {
+        ERR("Out of memory.\n");
+        return E_OUTOFMEMORY;
+    }
+
+    This->gdi_display = gdi_display;
+    This->vtable = &DRI3PresentGroup_vtable;
+    This->refs = 1;
+    This->ex = ex;
+    This->npresent_backends = nparams;
+    This->no_window_changes = !!(BehaviorFlags & D3DCREATE_NOWINDOWCHANGES);
+    This->present_backends = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
+            This->npresent_backends * sizeof(struct DRI3Present *));
+    if (!This->present_backends)
+    {
+        DRI3PresentGroup_Release(This);
+        ERR("Out of memory.\n");
+        return E_OUTOFMEMORY;
+    }
+
+    if (nparams != 1)
+        adapter = 0;
+
+    for (i = 0; i < This->npresent_backends; ++i)
+    {
+        ZeroMemory(&dd, sizeof(dd));
+        dd.cb = sizeof(dd);
+        /* find final device name */
+        if (!EnumDisplayDevicesW(device_name, adapter + i, &dd, 0))
+        {
+            WARN("Couldn't find subdevice %d from `%s'\n",
+                    i, debugstr_w(device_name));
+        }
+
+        /* create an ID3DPresent for it */
+        hr = DRI3Present_new(gdi_display, dd.DeviceName, &params[i],
+                focus_wnd, &This->present_backends[i], ex, This->no_window_changes);
+        if (FAILED(hr))
+        {
+            DRI3PresentGroup_Release(This);
+            return hr;
+        }
+    }
+
+    *group = (ID3DPresentGroup *)This;
+    TRACE("Returning %p\n", *group);
+
+    return D3D_OK;
+}
+
+HRESULT present_create_adapter9(Display *gdi_display, HDC hdc, ID3DAdapter9 **out)
+{
+    struct x11drv_escape_get_drawable extesc = { X11DRV_GET_DRAWABLE };
+    HRESULT hr;
+    int fd;
+
+    if (!d3d9_drm)
+    {
+        ERR("DRM drivers are not supported on your system.\n");
+        return D3DERR_DRIVERINTERNALERROR;
+    }
+
+    if (ExtEscape(hdc, X11DRV_ESCAPE, sizeof(extesc), (LPCSTR)&extesc,
+            sizeof(extesc), (LPSTR)&extesc) <= 0)
+        ERR("X11 drawable lookup failed (hdc=%p)\n", hdc);
+
+#ifdef D3D9NINE_DRI2
+    if (!is_dri2_fallback && !DRI3Open(gdi_display, DefaultScreen(gdi_display), &fd))
+#else
+    if (!DRI3Open(gdi_display, DefaultScreen(gdi_display), &fd))
+#endif
+    {
+        ERR("DRI3Open failed (fd=%d)\n", fd);
+        return D3DERR_DRIVERINTERNALERROR;
+    }
+#ifdef D3D9NINE_DRI2
+    if (is_dri2_fallback && !DRI2FallbackOpen(gdi_display, DefaultScreen(gdi_display), &fd))
+    {
+        ERR("DRI2Open failed (fd=%d)\n", fd);
+        return D3DERR_DRIVERINTERNALERROR;
+    }
+#endif
+    hr = d3d9_drm->create_adapter(fd, out);
+    if (FAILED(hr))
+    {
+        ERR("Unable to create ID3DAdapter9 (fd=%d)\n", fd);
+        return hr;
+    }
+
+    TRACE("Created ID3DAdapter9 with fd %d\n", fd);
+
+    return D3D_OK;
+}
+
+BOOL present_has_d3dadapter(Display *gdi_display)
+{
+    static const void * WINAPI (*pD3DAdapter9GetProc)(const char *);
+    static void *handle = NULL;
+    static int done = 0;
+    HKEY regkey;
+    LSTATUS rc;
+    char *path = NULL;
+
+    char errbuf[256];
+    char pathbuf[MAX_PATH];
+
+    /* like in opengl.c (single threaded assumption OK?) */
+    if (done)
+        return handle != NULL;
+    done = 1;
+
+    if (!RegOpenKeyA(HKEY_CURRENT_USER, "Software\\Wine\\Direct3DNine", &regkey))
+    {
+        DWORD type;
+        DWORD size = 0;
+
+        rc = RegQueryValueExA(regkey, "ModulePath", 0, &type, NULL, &size);
+        if (rc == ERROR_FILE_NOT_FOUND)
+            goto use_default_path;
+
+        TRACE("Reading registry key for module path\n");
+        if (rc != ERROR_SUCCESS  || type != REG_SZ)
+        {
+            ERR("Failed to read Direct3DNine ModulePath registry key: Invalid content\n");
+            goto cleanup;
+        }
+
+        path = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + 1);
+        if (!path)
+        {
+            ERR("Out of memory\n");
+            return FALSE;
+        }
+        rc = RegQueryValueExA(regkey, "ModulePath", 0, &type, (LPBYTE)path, &size);
+        if (rc != ERROR_SUCCESS)
+        {
+            ERR("Failed to read Direct3DNine registry\n");
+            goto cleanup;
+        }
+        /* Split colon separated path for multi-arch support */
+        if (strstr(path, ":"))
+        {
+            char *tmp_path = strstr(path, ":");
+
+            /* Replace colon by string terminate */
+            *tmp_path = 0;
+            tmp_path ++;
+            handle = wine_dlopen(path,
+                    RTLD_GLOBAL | RTLD_NOW, errbuf, sizeof(errbuf));
+            if (!handle)
+            {
+                TRACE("Failed to load '%s': %s\n", path, errbuf);
+
+                handle = wine_dlopen(tmp_path,
+                        RTLD_GLOBAL | RTLD_NOW, errbuf, sizeof(errbuf));
+                if (!handle)
+                {
+                    TRACE("Failed to load '%s': %s\n", tmp_path, errbuf);
+                    ERR("Failed to load '%s' and '%s' set by ModulePath.\n",
+                            path, tmp_path);
+                    goto cleanup;
+                }
+            }
+        }
+        else
+        {
+            handle = wine_dlopen(path,
+                    RTLD_GLOBAL | RTLD_NOW, errbuf, sizeof(errbuf));
+            if (!handle)
+            {
+                TRACE("Failed to load %s: %s\n", path, errbuf);
+                ERR("Failed to load '%s' set by ModulePath.\n", path);
+                goto cleanup;
+            }
+        }
+        memcpy(pathbuf, path, size >= sizeof(pathbuf) ? (sizeof(pathbuf)-1) : size);
+        pathbuf[sizeof(pathbuf)-1] = 0;
+
+        HeapFree(GetProcessHeap(), 0, path);
+    }
+
+use_default_path:
+#if !defined(D3D9NINE_MODULEPATH)
+    if (!handle)
+    {
+        ERR("d3d9-nine.dll was built without default module path.\n"
+                "Setting Software\\Wine\\Direct3DNine ModulePath is required\n");
+        goto cleanup;
+    }
+#else
+    if (!handle)
+    {
+        handle = wine_dlopen(D3D9NINE_MODULEPATH,
+                RTLD_GLOBAL | RTLD_NOW, errbuf, sizeof(errbuf));
+        if (!handle)
+        {
+            ERR("Failed to load '%s': %s\n", D3D9NINE_MODULEPATH, errbuf);
+            goto cleanup;
+        }
+        memcpy(pathbuf, D3D9NINE_MODULEPATH,
+               sizeof(D3D9NINE_MODULEPATH) >= sizeof(pathbuf) ?
+                   (sizeof(pathbuf)-1) : sizeof(D3D9NINE_MODULEPATH));
+        pathbuf[sizeof(pathbuf)-1] = 0;
+    }
+#endif
+    /* find our entry point in d3dadapter9 */
+    pD3DAdapter9GetProc = wine_dlsym(handle, "D3DAdapter9GetProc",
+            errbuf, sizeof(errbuf));
+    if (!pD3DAdapter9GetProc)
+    {
+        ERR("Failed to get the entry point from %s: %s", pathbuf, errbuf);
+        goto cleanup;
+    }
+
+    /* get a handle to the drm backend struct */
+    d3d9_drm = pD3DAdapter9GetProc("drm");
+    if (!d3d9_drm)
+    {
+        ERR("%s doesn't support the drm backend.\n", pathbuf);
+        goto cleanup;
+    }
+
+    /* verify that we're binary compatible */
+    if (d3d9_drm->major_version != 0)
+    {
+        ERR("Version mismatch. %s has %d.%d, was expecting 0.x\n",
+                pathbuf, d3d9_drm->major_version, d3d9_drm->minor_version);
+        goto cleanup;
+    }
+
+    /* this will be used to store d3d_drawables */
+    d3d_hwnd_context = XUniqueContext();
+
+    if (!PRESENTCheckExtension(gdi_display, 1, 0))
+    {
+        ERR("Unable to query PRESENT.\n");
+        goto cleanup;
+    }
+
+    if (!DRI3CheckExtension(gdi_display, 1, 0))
+    {
+#ifndef D3D9NINE_DRI2
+        ERR("Unable to query DRI3.\n");
+        goto cleanup;
+#else
+        ERR("Unable to query DRI3. Trying DRI2 fallback (slower performance).\n");
+        is_dri2_fallback = 1;
+        if (!DRI2FallbackCheckSupport(gdi_display))
+        {
+            ERR("DRI2 fallback unsupported\n");
+            goto cleanup;
+        }
+#endif
+    }
+
+    return TRUE;
+
+cleanup:
+    ERR("\033[1;31m\nNative Direct3D 9 will be unavailable."
+            "\nFor more information visit https://wiki.ixit.cz/d3d9\033[0m\n");
+    if (handle)
+    {
+        wine_dlclose(handle, NULL, 0);
+        handle = NULL;
+    }
+
+    if (path)
+        HeapFree(GetProcessHeap(), 0, path);
+
+    return FALSE;
+}
+
+BOOL enable_device_vtable_wrapper(void)
+{
+    if (!d3d9_drm)
+    {
+        ERR("enable_device_vtable_wrapper call before init.\n");
+        return FALSE;
+    }
+    /* Since minor version 1, we can assume a copy of the internal vtable is stored in second pos.
+     * For now always enable if possible the wrapper (enables Steam overlay for example),
+     * we might in the future let user choose. */
+    return d3d9_drm->minor_version >= 1;
+}
diff --git a/dlls/d3d9-nine/present.h b/dlls/d3d9-nine/present.h
new file mode 100644
index 0000000000..a5516877f1
--- /dev/null
+++ b/dlls/d3d9-nine/present.h
@@ -0,0 +1,40 @@
+/*
+ * Wine present interface
+ *
+ * Copyright 2015 Patrick Rudolph
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_PRESENT_H
+#define __WINE_PRESENT_H
+
+#ifndef __WINE_CONFIG_H
+# error You must include config.h to use this header
+#endif
+
+#include <X11/Xlib.h>
+
+HRESULT present_create_present_group(Display *gdi_display, const WCHAR *device_name, UINT adapter,
+        HWND focus, D3DPRESENT_PARAMETERS *params, unsigned nparams, ID3DPresentGroup **group,
+        boolean ex, DWORD BehaviorFlags);
+
+HRESULT present_create_adapter9(Display *gdi_display, HDC hdc, ID3DAdapter9 **adapter);
+
+BOOL present_has_d3dadapter(Display *gdi_display);
+
+BOOL enable_device_vtable_wrapper(void);
+
+#endif /* __WINE_PRESENT_H */
diff --git a/dlls/d3d9-nine/shader_validator.c b/dlls/d3d9-nine/shader_validator.c
new file mode 100644
index 0000000000..03848b2aa2
--- /dev/null
+++ b/dlls/d3d9-nine/shader_validator.c
@@ -0,0 +1,88 @@
+/*
+ * Direct3D 9 ShaderValidator
+ *
+ * Copyright 2016 Patrick Rudolph
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ */
+#include "wine/debug.h"
+WINE_DEFAULT_DEBUG_CHANNEL(d3d9nine);
+
+#include "winbase.h"
+
+#include "shader_validator.h"
+
+static HRESULT WINAPI IDirect3DShaderValidator9Impl_QueryInterface(IDirect3DShaderValidator9Impl *This,
+        REFIID riid, LPVOID* ppobj)
+{
+    /* TODO: AddRef(iface). */
+    *ppobj = This;
+    TRACE("This=%p, riid=%s, object=%p.\n", This, debugstr_guid(riid), ppobj);
+
+    return S_OK;
+}
+
+static ULONG WINAPI IDirect3DShaderValidator9Impl_AddRef(IDirect3DShaderValidator9Impl *This)
+{
+    ULONG ref = InterlockedIncrement(&This->ref);
+    TRACE("This=%p increasing refcount to %u.\n", This, ref);
+
+    return ref;
+}
+
+static ULONG WINAPI IDirect3DShaderValidator9Impl_Release(IDirect3DShaderValidator9Impl *This)
+{
+    ULONG ref = InterlockedDecrement(&This->ref);
+    TRACE("This=%p decreasing refcount to %u.\n", This, ref);
+
+    if (ref == 0)
+        HeapFree(GetProcessHeap(), 0, This);
+
+    return ref;
+}
+
+static LONG WINAPI IDirect3DShaderValidator9Impl_Begin(IDirect3DShaderValidator9Impl *This,
+        void* callback, void* unknown1, ULONG unknown2)
+{
+    TRACE("This=%p, callback=%p, unknown1=%p, unknown2=%u\n", This, callback, unknown1, unknown2);
+    return 1;
+}
+
+static LONG WINAPI IDirect3DShaderValidator9Impl_Instruction(IDirect3DShaderValidator9Impl *This,
+        const char* unknown1, unsigned int unknown2, const unsigned long* unknown3, unsigned int unknown4)
+{
+    TRACE("This=%p, unknown1=%p, unknown2=%u, unknown3=%p, unknown4=%u\n", This, unknown1, unknown2, unknown3, unknown4);
+    return 1;
+}
+
+static LONG WINAPI IDirect3DShaderValidator9Impl_End(IDirect3DShaderValidator9Impl *This)
+{
+    TRACE("This=%p\n", This);
+    return 1;
+}
+
+const void *IDirect3DShaderValidator9Vtbl[] =
+{
+    /* IUnknown */
+    IDirect3DShaderValidator9Impl_QueryInterface,
+    IDirect3DShaderValidator9Impl_AddRef,
+    IDirect3DShaderValidator9Impl_Release,
+    /* IDirect3DShaderValidator9 */
+    IDirect3DShaderValidator9Impl_Begin,
+    IDirect3DShaderValidator9Impl_Instruction,
+    IDirect3DShaderValidator9Impl_End
+};
+
diff --git a/dlls/d3d9-nine/shader_validator.h b/dlls/d3d9-nine/shader_validator.h
new file mode 100644
index 0000000000..07a5e2d2b4
--- /dev/null
+++ b/dlls/d3d9-nine/shader_validator.h
@@ -0,0 +1,29 @@
+/*
+ * Direct3D 9 ShaderValidator
+ *
+ * Copyright 2016 Patrick Rudolph
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ */
+
+typedef struct IDirect3DShaderValidator9Impl
+{
+    /* IUnknown fields */
+    void *lpVtbl;
+    LONG ref;
+} IDirect3DShaderValidator9Impl;
+
+const void *IDirect3DShaderValidator9Vtbl[6];
diff --git a/dlls/d3d9-nine/version.rc b/dlls/d3d9-nine/version.rc
new file mode 100644
index 0000000000..bfafc2f24a
--- /dev/null
+++ b/dlls/d3d9-nine/version.rc
@@ -0,0 +1,26 @@
+/*
+ * Copyright 2015 Patrick Rudolph
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#define WINE_FILEDESCRIPTION_STR "Wine Gallium Nine Direct3D"
+#define WINE_FILENAME_STR "d3d9-nine.dll"
+#define WINE_FILEVERSION 5,3,1,904
+#define WINE_FILEVERSION_STR "5.3.1.904"
+#define WINE_PRODUCTVERSION 5,3,1,904
+#define WINE_PRODUCTVERSION_STR "5.3.1.904"
+
+#include "wine/wine_common_ver.rc"
diff --git a/dlls/d3d9-nine/wndproc.c b/dlls/d3d9-nine/wndproc.c
new file mode 100644
index 0000000000..0ed80de7d7
--- /dev/null
+++ b/dlls/d3d9-nine/wndproc.c
@@ -0,0 +1,277 @@
+/*
+ * Copyright 2016 Patrick Rudolph
+ *
+ * Based on the file wined3d_main.c taken from wined3d:
+ * All credits go to the original developers:
+ *
+ * Copyright 2002-2003 The wine-d3d team
+ * Copyright 2002-2003 Raphael Junqueira
+ * Copyright 2004      Jason Edmeades
+ * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
+ * Copyright 2009 Henri Verbeet for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "config.h"
+#include "wine/port.h"
+
+#include <stdarg.h>
+#include <math.h>
+#include <limits.h>
+#define NONAMELESSUNION
+#define NONAMELESSSTRUCT
+#define COBJMACROS
+#include "windef.h"
+#include "winbase.h"
+#include "winreg.h"
+#include "wingdi.h"
+#include "winuser.h"
+#include "wine/debug.h"
+#include "wine/unicode.h"
+
+#include "wndproc.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3dadapter);
+
+struct nine_wndproc
+{
+    HWND window;
+    BOOL unicode;
+    WNDPROC proc;
+    struct DRI3Present *present;
+};
+
+struct nine_wndproc_table
+{
+    struct nine_wndproc *entries;
+    unsigned int count;
+    unsigned int size;
+};
+
+static struct nine_wndproc_table wndproc_table;
+
+static CRITICAL_SECTION nine_wndproc_cs;
+static CRITICAL_SECTION_DEBUG nine_wndproc_cs_debug =
+{
+    0, 0, &nine_wndproc_cs,
+    {&nine_wndproc_cs_debug.ProcessLocksList,
+    &nine_wndproc_cs_debug.ProcessLocksList},
+    0, 0, {(DWORD_PTR)(__FILE__ ": nine_wndproc_cs")}
+};
+static CRITICAL_SECTION nine_wndproc_cs = {&nine_wndproc_cs_debug, -1, 0, 0, 0, 0};
+
+BOOL nine_dll_init(HINSTANCE hInstDLL)
+{
+    WNDCLASSA wc;
+
+    /* We need our own window class for a fake window which we use to retrieve GL capabilities */
+    /* We might need CS_OWNDC in the future if we notice strange things on Windows.
+     * Various articles/posts about OpenGL problems on Windows recommend this. */
+    wc.style                = CS_HREDRAW | CS_VREDRAW;
+    wc.lpfnWndProc          = DefWindowProcA;
+    wc.cbClsExtra           = 0;
+    wc.cbWndExtra           = 0;
+    wc.hInstance            = hInstDLL;
+    wc.hIcon                = LoadIconA(NULL, (const char *)IDI_WINLOGO);
+    wc.hCursor              = LoadCursorA(NULL, (const char *)IDC_ARROW);
+    wc.hbrBackground        = NULL;
+    wc.lpszMenuName         = NULL;
+    wc.lpszClassName        = NINE_WINDOW_CLASS_NAME;
+
+    if (!RegisterClassA(&wc))
+    {
+        ERR("Failed to register window class '%s'!\n", NINE_WINDOW_CLASS_NAME);
+        return FALSE;
+    }
+
+    DisableThreadLibraryCalls(hInstDLL);
+
+    return TRUE;
+}
+
+BOOL nine_dll_destroy(HINSTANCE hInstDLL)
+{
+    unsigned int i;
+
+    for (i = 0; i < wndproc_table.count; ++i)
+    {
+        /* Trying to unregister these would be futile. These entries can only
+         * exist if either we skipped them in nine_unregister_window() due
+         * to the application replacing the wndproc after the entry was
+         * registered, or if the application still has an active nine
+         * device. In the latter case the application has bigger problems than
+         * these entries. */
+        WARN("Leftover wndproc table entry %p.\n", &wndproc_table.entries[i]);
+    }
+    HeapFree(GetProcessHeap(), 0, wndproc_table.entries);
+
+    UnregisterClassA(NINE_WINDOW_CLASS_NAME, hInstDLL);
+
+    DeleteCriticalSection(&nine_wndproc_cs);
+    return TRUE;
+}
+
+static void nine_wndproc_mutex_lock(void)
+{
+    EnterCriticalSection(&nine_wndproc_cs);
+}
+
+static void nine_wndproc_mutex_unlock(void)
+{
+    LeaveCriticalSection(&nine_wndproc_cs);
+}
+
+static struct nine_wndproc *nine_find_wndproc(HWND window)
+{
+    unsigned int i;
+
+    for (i = 0; i < wndproc_table.count; ++i)
+    {
+        if (wndproc_table.entries[i].window == window)
+        {
+            return &wndproc_table.entries[i];
+        }
+    }
+
+    return NULL;
+}
+
+static LRESULT CALLBACK nine_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
+{
+    struct nine_wndproc *entry;
+    struct DRI3Present *present;
+    BOOL unicode;
+    WNDPROC proc;
+
+    nine_wndproc_mutex_lock();
+    entry = nine_find_wndproc(window);
+
+    if (!entry)
+    {
+        nine_wndproc_mutex_unlock();
+        ERR("Window %p is not registered with nine.\n", window);
+        return DefWindowProcW(window, message, wparam, lparam);
+    }
+
+    present = entry->present;
+    unicode = entry->unicode;
+    proc = entry->proc;
+    nine_wndproc_mutex_unlock();
+
+    if (present)
+        return device_process_message(present, window, unicode, message, wparam, lparam, proc);
+    if (unicode)
+        return CallWindowProcW(proc, window, message, wparam, lparam);
+    return CallWindowProcA(proc, window, message, wparam, lparam);
+}
+
+BOOL nine_register_window(HWND window, struct DRI3Present *present)
+{
+    struct nine_wndproc *entry;
+
+    nine_wndproc_mutex_lock();
+
+    if (nine_find_wndproc(window))
+    {
+        nine_wndproc_mutex_unlock();
+        WARN("Window %p is already registered with nine.\n", window);
+        return TRUE;
+    }
+
+    if (wndproc_table.size == wndproc_table.count)
+    {
+        unsigned int new_size = max(1, wndproc_table.size * 2);
+        struct nine_wndproc *new_entries;
+
+        if (!wndproc_table.entries) new_entries = HeapAlloc(GetProcessHeap(), 0, new_size * sizeof(*new_entries));
+        else new_entries = HeapReAlloc(GetProcessHeap(), 0, wndproc_table.entries, new_size * sizeof(*new_entries));
+
+        if (!new_entries)
+        {
+            nine_wndproc_mutex_unlock();
+            ERR("Failed to grow table.\n");
+            return FALSE;
+        }
+
+        wndproc_table.entries = new_entries;
+        wndproc_table.size = new_size;
+    }
+
+    entry = &wndproc_table.entries[wndproc_table.count++];
+    entry->window = window;
+    entry->unicode = IsWindowUnicode(window);
+    /* Set a window proc that matches the window. Some applications (e.g. NoX)
+     * replace the window proc after we've set ours, and expect to be able to
+     * call the previous one (ours) directly, without using CallWindowProc(). */
+    if (entry->unicode)
+        entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)nine_wndproc);
+    else
+        entry->proc = (WNDPROC)SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)nine_wndproc);
+    entry->present = present;
+
+    nine_wndproc_mutex_unlock();
+
+    return TRUE;
+}
+
+BOOL nine_unregister_window(HWND window)
+{
+    struct nine_wndproc *entry, *last;
+    LONG_PTR proc;
+
+    nine_wndproc_mutex_lock();
+
+    if (!(entry = nine_find_wndproc(window)))
+    {
+        nine_wndproc_mutex_unlock();
+        return FALSE;
+    }
+
+    if (entry->unicode)
+    {
+        proc = GetWindowLongPtrW(window, GWLP_WNDPROC);
+        if (proc != (LONG_PTR)nine_wndproc)
+        {
+            entry->present = NULL;
+            nine_wndproc_mutex_unlock();
+            WARN("Not unregistering window %p, window proc %#lx doesn't match nine window proc %p.\n",
+                    window, proc, nine_wndproc);
+            return FALSE;
+        }
+
+        SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
+    }
+    else
+    {
+        proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
+        if (proc != (LONG_PTR)nine_wndproc)
+        {
+            entry->present = NULL;
+            nine_wndproc_mutex_unlock();
+            WARN("Not unregistering window %p, window proc %#lx doesn't match nine window proc %p.\n",
+                    window, proc, nine_wndproc);
+            return FALSE;
+        }
+
+        SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
+    }
+
+    last = &wndproc_table.entries[--wndproc_table.count];
+    if (entry != last) *entry = *last;
+
+    nine_wndproc_mutex_unlock();
+    return TRUE;
+}
diff --git a/dlls/d3d9-nine/wndproc.h b/dlls/d3d9-nine/wndproc.h
new file mode 100644
index 0000000000..15f26d491a
--- /dev/null
+++ b/dlls/d3d9-nine/wndproc.h
@@ -0,0 +1,41 @@
+/*
+ * Direct3D wine internal interface main
+ *
+ * Copyright 2002-2003 The wine-d3d team
+ * Copyright 2002-2003 Raphael Junqueira
+ * Copyright 2004      Jason Edmeades
+ * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
+ * Copyright 2009 Henri Verbeet for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_NINE_WNDPROC_H
+#define __WINE_NINE_WNDPROC_H
+
+struct DRI3Present;
+
+BOOL nine_register_window(HWND window, struct DRI3Present *present);
+BOOL nine_unregister_window(HWND window);
+
+BOOL nine_dll_init(HINSTANCE hInstDLL);
+BOOL nine_dll_destroy(HINSTANCE hInstDLL);
+
+LRESULT device_process_message(struct DRI3Present *present, HWND window, BOOL unicode,
+        UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc);
+
+#define NINE_WINDOW_CLASS_NAME "Gallium_Nine_Window"
+
+#endif
-- 
2.15.0

